* I bet someone just thought that would be a cute pun. At least,
* that's how I'd do it. */
- state->bo = panfrost_drm_create_bo(screen, size, PAN_ALLOCATE_EXECUTE);
+ state->bo = panfrost_bo_create(screen, size, PAN_BO_EXECUTE);
memcpy(state->bo->cpu, dst, size);
meta->shader = state->bo->gpu | program.first_tag;