* befast, suitable for calling every draw to avoid wacky dirty
* tracking paths. If the cache hits, boom, done. */
-static struct panfrost_blend_shader *
+struct panfrost_blend_shader *
panfrost_get_blend_shader(
struct panfrost_context *ctx,
struct panfrost_blend_state *blend,
so->base = *blend;
/* TODO: The following features are not yet implemented */
- assert(!blend->logicop_enable);
- assert(!blend->alpha_to_coverage);
assert(!blend->alpha_to_one);
for (unsigned c = 0; c < PIPE_MAX_COLOR_BUFS; ++c) {
/* Without indep blending, the first RT settings replicate */
- unsigned g =
- blend->independent_blend_enable ? c : 0;
+ if (!blend->logicop_enable) {
+ unsigned g =
+ blend->independent_blend_enable ? c : 0;
- rt->has_fixed_function =
- panfrost_make_fixed_blend_mode(
- &blend->rt[g],
- &rt->equation,
- &rt->constant_mask,
- blend->rt[g].colormask);
+ rt->has_fixed_function =
+ panfrost_make_fixed_blend_mode(
+ &blend->rt[g],
+ &rt->equation,
+ &rt->constant_mask,
+ blend->rt[g].colormask);
+ }
/* Regardless if that works, we also need to initialize
* the blend shaders */
void *cso)
{
struct panfrost_context *ctx = pan_context(pipe);
- struct panfrost_screen *screen = pan_screen(ctx->base.screen);
struct pipe_blend_state *blend = (struct pipe_blend_state *) cso;
struct panfrost_blend_state *pblend = (struct panfrost_blend_state *) cso;
ctx->blend = pblend;
if (!blend)
return;
-
- if (screen->quirks & MIDGARD_SFBD) {
- SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_DITHER, !blend->dither);
- }
-
- /* Shader itself is not dirty, but the shader core is */
- ctx->dirty |= PAN_DIRTY_FS;
}
static void
/* Create a final blend given the context */
struct panfrost_blend_final
-panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
+panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struct panfrost_bo **bo, unsigned *shader_offset)
{
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
(rt->equation.alpha_mode == 0x122) &&
(rt->equation.color_mask == 0xf);
+ final.no_colour = (rt->equation.color_mask == 0x0);
+
return final;
}
}
struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
final.is_shader = true;
final.no_blending = false;
+ final.no_colour = false;
final.shader.work_count = shader->work_count;
final.shader.first_tag = shader->first_tag;
- /* Upload the shader */
- final.shader.bo = panfrost_batch_create_bo(batch, shader->size,
- PAN_BO_EXECUTE,
- PAN_BO_ACCESS_PRIVATE |
- PAN_BO_ACCESS_READ |
- PAN_BO_ACCESS_VERTEX_TILER |
- PAN_BO_ACCESS_FRAGMENT);
- memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
+ /* Upload the shader, sharing a BO */
+ if (!(*bo)) {
+ *bo = panfrost_batch_create_bo(batch, 4096,
+ PAN_BO_EXECUTE,
+ PAN_BO_ACCESS_PRIVATE |
+ PAN_BO_ACCESS_READ |
+ PAN_BO_ACCESS_VERTEX_TILER |
+ PAN_BO_ACCESS_FRAGMENT);
+ }
+
+ /* Size check */
+ assert((*shader_offset + shader->size) < 4096);
+
+ memcpy((*bo)->cpu + *shader_offset, shader->buffer, shader->size);
+ final.shader.gpu = (*bo)->gpu + *shader_offset;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
* patch in the current constants */
- float *patch = (float *) (final.shader.bo->cpu + shader->patch_index);
+ float *patch = (float *) ((*bo)->cpu + *shader_offset + shader->patch_index);
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
}
+ *shader_offset += shader->size;
+
return final;
}