uint8_t *dst = program.compiled.data;
res.shader.cpu = mem_dup(dst, size);
- res.shader.gpu = panfrost_upload(&ctx->shaders, dst, size, true);
+ res.shader.gpu = panfrost_upload(&ctx->shaders, dst, size);
/* At least two work registers are needed due to an encoding quirk */
res.work_count = MAX2(program.work_register_count, 2);