t.polygon_list_size = panfrost_tiler_full_size(
width, height, t.hierarchy_mask, hierarchy);
- /* Sanity check */
-
if (vertex_count) {
- struct panfrost_bo *tiler_heap;
-
- tiler_heap = panfrost_batch_get_tiler_heap(batch);
t.polygon_list = panfrost_batch_get_polygon_list(batch,
header_size +
t.polygon_list_size);
- /* Allow the entire tiler heap */
- t.heap_start = tiler_heap->gpu;
- t.heap_end = tiler_heap->gpu + tiler_heap->size;
+ t.heap_start = device->tiler_heap->gpu;
+ t.heap_end = device->tiler_heap->gpu + device->tiler_heap->size;
} else {
struct panfrost_bo *tiler_dummy;
return vs->writes_point_size && ctx->active_prim == PIPE_PRIM_POINTS;
}
-/* Compute number of UBOs active (more specifically, compute the highest UBO
- * number addressable -- if there are gaps, include them in the count anyway).
- * We always include UBO #0 in the count, since we *need* uniforms enabled for
- * sysvals. */
-
-unsigned
-panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
-{
- unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1;
- return 32 - __builtin_clz(mask);
-}
-
/* The entire frame is in memory -- send it off to the kernel! */
void