#include <sys/poll.h>
#include <errno.h>
+#include "pan_bo.h"
#include "pan_context.h"
#include "pan_format.h"
+#include "panfrost-quirks.h"
#include "util/macros.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_upload_mgr.h"
#include "util/u_memory.h"
#include "util/u_vbuf.h"
#include "util/half_float.h"
#include "util/u_helpers.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_prim.h"
#include "util/u_prim_restart.h"
#include "indices/u_primconvert.h"
/* Framebuffer descriptor */
static struct midgard_tiler_descriptor
-panfrost_emit_midg_tiler(
- struct panfrost_context *ctx,
- unsigned width,
- unsigned height,
- unsigned vertex_count)
+panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
{
- struct midgard_tiler_descriptor t = {};
- struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
+ struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
+ bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
+ struct midgard_tiler_descriptor t = {0};
+ unsigned height = batch->key.height;
+ unsigned width = batch->key.width;
t.hierarchy_mask =
- panfrost_choose_hierarchy_mask(width, height, vertex_count);
+ panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
/* Compute the polygon header size and use that to offset the body */
unsigned header_size = panfrost_tiler_header_size(
- width, height, t.hierarchy_mask);
+ width, height, t.hierarchy_mask, hierarchy);
t.polygon_list_size = panfrost_tiler_full_size(
- width, height, t.hierarchy_mask);
+ width, height, t.hierarchy_mask, hierarchy);
/* Sanity check */
- if (t.hierarchy_mask) {
- t.polygon_list = panfrost_job_get_polygon_list(batch,
- header_size + t.polygon_list_size);
+ if (vertex_count) {
+ struct panfrost_bo *tiler_heap;
+
+ tiler_heap = panfrost_batch_get_tiler_heap(batch);
+ t.polygon_list = panfrost_batch_get_polygon_list(batch,
+ header_size +
+ t.polygon_list_size);
/* Allow the entire tiler heap */
- t.heap_start = ctx->tiler_heap.bo->gpu;
- t.heap_end =
- ctx->tiler_heap.bo->gpu + ctx->tiler_heap.bo->size;
+ t.heap_start = tiler_heap->gpu;
+ t.heap_end = tiler_heap->gpu + tiler_heap->size;
} else {
+ struct panfrost_bo *tiler_dummy;
+
+ tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
+ header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
+
/* The tiler is disabled, so don't allow the tiler heap */
- t.heap_start = ctx->tiler_heap.bo->gpu;
+ t.heap_start = tiler_dummy->gpu;
t.heap_end = t.heap_start;
/* Use a dummy polygon list */
- t.polygon_list = ctx->tiler_dummy.bo->gpu;
+ t.polygon_list = tiler_dummy->gpu;
/* Disable the tiler */
- t.hierarchy_mask |= MALI_TILER_DISABLED;
+ if (hierarchy)
+ t.hierarchy_mask |= MALI_TILER_DISABLED;
+ else {
+ t.hierarchy_mask = MALI_TILER_USER;
+ t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
+
+ /* We don't have a WRITE_VALUE job, so write the polygon list manually */
+ uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
+ polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */
+ }
}
t.polygon_list_body =
}
struct mali_single_framebuffer
-panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count)
+panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count)
{
- unsigned width = ctx->pipe_framebuffer.width;
- unsigned height = ctx->pipe_framebuffer.height;
+ unsigned width = batch->key.width;
+ unsigned height = batch->key.height;
struct mali_single_framebuffer framebuffer = {
.width = MALI_POSITIVE(width),
.height = MALI_POSITIVE(height),
.unknown2 = 0x1f,
- .format = 0x30000000,
+ .format = {
+ .unk3 = 0x3,
+ },
.clear_flags = 0x1000,
- .unknown_address_0 = ctx->scratchpad.bo->gpu,
- .tiler = panfrost_emit_midg_tiler(ctx,
- width, height, vertex_count),
+ .scratchpad = panfrost_batch_get_scratchpad(batch)->gpu,
+ .tiler = panfrost_emit_midg_tiler(batch, vertex_count),
};
return framebuffer;
}
struct bifrost_framebuffer
-panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count)
+panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count)
{
- unsigned width = ctx->pipe_framebuffer.width;
- unsigned height = ctx->pipe_framebuffer.height;
+ unsigned width = batch->key.width;
+ unsigned height = batch->key.height;
struct bifrost_framebuffer framebuffer = {
- .unk0 = 0x1e5, /* 1e4 if no spill */
+ .stack_shift = 0x5,
+ .unk0 = 0x1e,
.width1 = MALI_POSITIVE(width),
.height1 = MALI_POSITIVE(height),
.width2 = MALI_POSITIVE(width),
.unk1 = 0x1080,
- .rt_count_1 = MALI_POSITIVE(ctx->pipe_framebuffer.nr_cbufs),
+ .rt_count_1 = MALI_POSITIVE(batch->key.nr_cbufs),
.rt_count_2 = 4,
.unknown2 = 0x1f,
- .scratchpad = ctx->scratchpad.bo->gpu,
- .tiler = panfrost_emit_midg_tiler(ctx,
- width, height, vertex_count)
+ .scratchpad = panfrost_batch_get_scratchpad(batch)->gpu,
+ .tiler = panfrost_emit_midg_tiler(batch, vertex_count)
};
return framebuffer;
}
-/* Are we currently rendering to the screen (rather than an FBO)? */
-
-bool
-panfrost_is_scanout(struct panfrost_context *ctx)
-{
- /* If there is no color buffer, it's an FBO */
- if (ctx->pipe_framebuffer.nr_cbufs != 1)
- return false;
-
- /* If we're too early that no framebuffer was sent, it's scanout */
- if (!ctx->pipe_framebuffer.cbufs[0])
- return true;
-
- return ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
- ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
- ctx->pipe_framebuffer.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
-}
-
static void
panfrost_clear(
struct pipe_context *pipe,
double depth, unsigned stencil)
{
struct panfrost_context *ctx = pan_context(pipe);
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
- panfrost_job_clear(ctx, job, buffers, color, depth, stencil);
+ /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if
+ * the existing batch targeting this FBO has draws. We could probably
+ * avoid that by replacing plain clears by quad-draws with a specific
+ * color/depth/stencil value, thus avoiding the generation of extra
+ * fragment jobs.
+ */
+ struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
+
+ panfrost_batch_add_fbo_bos(batch);
+ panfrost_batch_clear(batch, buffers, color, depth, stencil);
}
static mali_ptr
-panfrost_attach_vt_mfbd(struct panfrost_context *ctx)
+panfrost_attach_vt_mfbd(struct panfrost_batch *batch)
{
- struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(ctx, ~0);
+ struct bifrost_framebuffer mfbd = panfrost_emit_mfbd(batch, ~0);
- return panfrost_upload_transient(ctx, &mfbd, sizeof(mfbd)) | MALI_MFBD;
+ return panfrost_upload_transient(batch, &mfbd, sizeof(mfbd)) | MALI_MFBD;
}
static mali_ptr
-panfrost_attach_vt_sfbd(struct panfrost_context *ctx)
+panfrost_attach_vt_sfbd(struct panfrost_batch *batch)
{
- struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(ctx, ~0);
+ struct mali_single_framebuffer sfbd = panfrost_emit_sfbd(batch, ~0);
- return panfrost_upload_transient(ctx, &sfbd, sizeof(sfbd)) | MALI_SFBD;
+ return panfrost_upload_transient(batch, &sfbd, sizeof(sfbd)) | MALI_SFBD;
}
static void
}
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
- mali_ptr framebuffer = screen->require_sfbd ?
- panfrost_attach_vt_sfbd(ctx) :
- panfrost_attach_vt_mfbd(ctx);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+
+ if (!batch->framebuffer)
+ batch->framebuffer = (screen->quirks & MIDGARD_SFBD) ?
+ panfrost_attach_vt_sfbd(batch) :
+ panfrost_attach_vt_mfbd(batch);
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
- ctx->payloads[i].postfix.framebuffer = framebuffer;
+ ctx->payloads[i].postfix.framebuffer = batch->framebuffer;
}
/* Reset per-frame context, called on context initialisation as well as after
* flushing a frame */
-static void
+void
panfrost_invalidate_frame(struct panfrost_context *ctx)
{
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
static void
panfrost_default_shader_backend(struct panfrost_context *ctx)
{
+ struct panfrost_screen *screen = pan_screen(ctx->base.screen);
struct mali_shader_meta shader = {
.alpha_coverage = ~MALI_ALPHA_COVERAGE(0.000000),
.unknown2_4 = MALI_NO_MSAA | 0x4e0,
};
- /* unknown2_4 has 0x10 bit set on T6XX. We don't know why this is
+ /* unknown2_4 has 0x10 bit set on T6XX and T720. We don't know why this is
* required (independent of 32-bit/64-bit descriptors), or why it's not
* used on later GPU revisions. Otherwise, all shader jobs fault on
* these earlier chips (perhaps this is a chicken bit of some kind).
* More investigation is needed. */
- if (ctx->is_t6xx) {
+ if (screen->quirks & MIDGARD_SFBD)
shader.unknown2_4 |= 0x10;
- }
struct pipe_stencil_state default_stencil = {
.enabled = 0,
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler)
{
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct mali_job_descriptor_header job = {
.job_type = is_tiler ? JOB_TYPE_TILER : JOB_TYPE_VERTEX,
.job_descriptor_size = 1,
struct midgard_payload_vertex_tiler *payload = is_tiler ? &ctx->payloads[PIPE_SHADER_FRAGMENT] : &ctx->payloads[PIPE_SHADER_VERTEX];
- struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
+ struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(*payload));
memcpy(transfer.cpu, &job, sizeof(job));
memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
return transfer;
static void
panfrost_stage_attributes(struct panfrost_context *ctx)
{
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_vertex_state *so = ctx->vertex;
size_t sz = sizeof(struct mali_attr_meta) * so->num_elements;
- struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz);
+ struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sz);
struct mali_attr_meta *target = (struct mali_attr_meta *) transfer.cpu;
/* Copy as-is for the first pass */
static void
panfrost_upload_sampler_descriptors(struct panfrost_context *ctx)
{
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
size_t desc_size = sizeof(struct mali_sampler_descriptor);
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
size_t transfer_size = desc_size * ctx->sampler_count[t];
struct panfrost_transfer transfer =
- panfrost_allocate_transient(ctx, transfer_size);
+ panfrost_allocate_transient(batch, transfer_size);
struct mali_sampler_descriptor *desc =
(struct mali_sampler_descriptor *) transfer.cpu;
}
}
-static unsigned
-panfrost_layout_for_texture(struct panfrost_resource *rsrc, bool manual_stride)
+static enum mali_texture_layout
+panfrost_layout_for_texture(struct panfrost_resource *rsrc)
{
/* TODO: other linear depth textures */
bool is_depth = rsrc->base.format == PIPE_FORMAT_Z32_UNORM;
- unsigned usage2_layout = 0x10;
-
switch (rsrc->layout) {
case PAN_AFBC:
- usage2_layout |= 0x8 | 0x4;
- break;
+ return MALI_TEXTURE_AFBC;
case PAN_TILED:
- usage2_layout |= 0x1;
- break;
+ assert(!is_depth);
+ return MALI_TEXTURE_TILED;
case PAN_LINEAR:
- usage2_layout |= is_depth ? 0x1 : 0x2;
- break;
+ return is_depth ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
default:
- assert(0);
- break;
+ unreachable("Invalid texture layout");
}
-
- if (manual_stride)
- usage2_layout |= MALI_TEX_MANUAL_STRIDE;
-
- return usage2_layout;
}
static mali_ptr
panfrost_upload_tex(
struct panfrost_context *ctx,
+ enum pipe_shader_type st,
struct panfrost_sampler_view *view)
{
if (!view)
/* For easy access */
- assert(pview->target != PIPE_BUFFER);
- unsigned first_level = pview->u.tex.first_level;
- unsigned last_level = pview->u.tex.last_level;
- unsigned first_layer = pview->u.tex.first_layer;
- unsigned last_layer = pview->u.tex.last_layer;
+ bool is_buffer = pview->target == PIPE_BUFFER;
+ unsigned first_level = is_buffer ? 0 : pview->u.tex.first_level;
+ unsigned last_level = is_buffer ? 0 : pview->u.tex.last_level;
+ unsigned first_layer = is_buffer ? 0 : pview->u.tex.first_layer;
+ unsigned last_layer = is_buffer ? 0 : pview->u.tex.last_layer;
/* Lower-bit is set when sampling from colour AFBC */
bool is_afbc = rsrc->layout == PAN_AFBC;
unsigned afbc_bit = (is_afbc && !is_zs) ? 1 : 0;
/* Add the BO to the job so it's retained until the job is done. */
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
- panfrost_job_add_bo(job, rsrc->bo);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+ panfrost_batch_add_bo(batch, rsrc->bo,
+ PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_READ |
+ panfrost_bo_access_for_stage(st));
/* Add the usage flags in, since they can change across the CSO
* lifetime due to layout switches */
- view->hw.format.usage2 = panfrost_layout_for_texture(rsrc, has_manual_stride);
+ view->hw.format.layout = panfrost_layout_for_texture(rsrc);
+ view->hw.format.manual_stride = has_manual_stride;
/* Inject the addresses in, interleaving mip levels, cube faces, and
* strides in that order */
}
}
- return panfrost_upload_transient(ctx, &view->hw,
+ return panfrost_upload_transient(batch, &view->hw,
sizeof(struct mali_texture_descriptor));
}
static void
panfrost_upload_texture_descriptors(struct panfrost_context *ctx)
{
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+
for (int t = 0; t <= PIPE_SHADER_FRAGMENT; ++t) {
mali_ptr trampoline = 0;
for (int i = 0; i < ctx->sampler_view_count[t]; ++i)
trampolines[i] =
- panfrost_upload_tex(ctx, ctx->sampler_views[t][i]);
+ panfrost_upload_tex(ctx, t, ctx->sampler_views[t][i]);
- trampoline = panfrost_upload_transient(ctx, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
+ trampoline = panfrost_upload_transient(batch, trampolines, sizeof(uint64_t) * ctx->sampler_view_count[t]);
}
ctx->payloads[t].postfix.texture_trampoline = trampoline;
struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
/* Compute address */
- struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_bo *bo = pan_resource(sb.buffer)->bo;
- panfrost_job_add_bo(batch, bo);
+ panfrost_batch_add_bo(batch, bo,
+ PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_RW |
+ panfrost_bo_access_for_stage(st));
/* Upload address and size as sysval */
uniform->du[0] = bo->gpu + sb.buffer_offset;
uniform->u[2] = sb.buffer_size;
}
+static void
+panfrost_upload_sampler_sysval(
+ struct panfrost_context *ctx,
+ enum pipe_shader_type st,
+ unsigned sampler_index,
+ struct sysval_uniform *uniform)
+{
+ struct pipe_sampler_state *sampl =
+ &ctx->samplers[st][sampler_index]->base;
+
+ uniform->f[0] = sampl->min_lod;
+ uniform->f[1] = sampl->max_lod;
+ uniform->f[2] = sampl->lod_bias;
+
+ /* Even without any errata, Midgard represents "no mipmapping" as
+ * fixing the LOD with the clamps; keep behaviour consistent. c.f.
+ * panfrost_create_sampler_state which also explains our choice of
+ * epsilon value (again to keep behaviour consistent) */
+
+ if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
+ uniform->f[1] = uniform->f[0] + (1.0/256.0);
+}
+
static void panfrost_upload_num_work_groups_sysval(struct panfrost_context *ctx,
struct sysval_uniform *uniform)
{
case PAN_SYSVAL_NUM_WORK_GROUPS:
panfrost_upload_num_work_groups_sysval(ctx, &uniforms[i]);
break;
-
+ case PAN_SYSVAL_SAMPLER:
+ panfrost_upload_sampler_sysval(ctx, st, PAN_SYSVAL_ID(sysval),
+ &uniforms[i]);
+ break;
default:
assert(0);
}
static mali_ptr
panfrost_map_constant_buffer_gpu(
struct panfrost_context *ctx,
+ enum pipe_shader_type st,
struct panfrost_constant_buffer *buf,
unsigned index)
{
struct pipe_constant_buffer *cb = &buf->cb[index];
struct panfrost_resource *rsrc = pan_resource(cb->buffer);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
- if (rsrc)
+ if (rsrc) {
+ panfrost_batch_add_bo(batch, rsrc->bo,
+ PAN_BO_ACCESS_SHARED |
+ PAN_BO_ACCESS_READ |
+ panfrost_bo_access_for_stage(st));
return rsrc->bo->gpu;
- else if (cb->user_buffer)
- return panfrost_upload_transient(ctx, cb->user_buffer, cb->buffer_size);
- else
+ } else if (cb->user_buffer) {
+ return panfrost_upload_transient(batch, cb->user_buffer, cb->buffer_size);
+ } else {
unreachable("No constant buffer");
+ }
}
/* Compute number of UBOs active (more specifically, compute the highest UBO
return 32 - __builtin_clz(mask);
}
-/* Fixes up a shader state with current state, returning a GPU address to the
- * patched shader */
+/* Fixes up a shader state with current state */
-static mali_ptr
-panfrost_patch_shader_state(
- struct panfrost_context *ctx,
- struct panfrost_shader_state *ss,
- enum pipe_shader_type stage,
- bool should_upload)
+static void
+panfrost_patch_shader_state(struct panfrost_context *ctx,
+ enum pipe_shader_type stage)
{
+ struct panfrost_shader_variants *all = ctx->shader[stage];
+
+ if (!all) {
+ ctx->payloads[stage].postfix.shader = 0;
+ return;
+ }
+
+ struct panfrost_shader_state *ss = &all->variants[all->active_variant];
+
ss->tripipe->texture_count = ctx->sampler_view_count[stage];
ss->tripipe->sampler_count = ctx->sampler_count[stage];
unsigned ubo_count = panfrost_ubo_count(ctx, stage);
ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
- /* We can't reuse over frames; that's not safe. The descriptor must be
- * transient uploaded */
-
- if (should_upload) {
- return panfrost_upload_transient(ctx,
- ss->tripipe,
- sizeof(struct mali_shader_meta));
- }
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
- /* If we don't need an upload, don't bother */
- return 0;
+ /* Add the shader BO to the batch. */
+ panfrost_batch_add_bo(batch, ss->bo,
+ PAN_BO_ACCESS_PRIVATE |
+ PAN_BO_ACCESS_READ |
+ panfrost_bo_access_for_stage(stage));
-}
-
-static void
-panfrost_patch_shader_state_compute(
- struct panfrost_context *ctx,
- enum pipe_shader_type stage,
- bool should_upload)
-{
- struct panfrost_shader_variants *all = ctx->shader[stage];
-
- if (!all) {
- ctx->payloads[stage].postfix._shader_upper = 0;
- return;
- }
-
- struct panfrost_shader_state *s = &all->variants[all->active_variant];
-
- ctx->payloads[stage].postfix._shader_upper =
- panfrost_patch_shader_state(ctx, s, stage, should_upload) >> 4;
+ ctx->payloads[stage].postfix.shader = panfrost_upload_transient(batch,
+ ss->tripipe,
+ sizeof(struct mali_shader_meta));
}
/* Go through dirty flags and actualise them in the cmdstream. */
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
{
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
+ panfrost_batch_add_fbo_bos(batch);
panfrost_attach_vt_framebuffer(ctx);
if (with_vertex_data) {
- panfrost_emit_vertex_data(job);
+ panfrost_emit_vertex_data(batch);
/* Varyings emitted for -all- geometry */
unsigned total_count = ctx->padded_count * ctx->instance_count;
SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
}
- panfrost_job_set_requirements(ctx, job);
+ panfrost_batch_set_requirements(batch);
if (ctx->occlusion_query) {
- ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY | MALI_OCCLUSION_PRECISE;
- ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->transfer.gpu;
+ ctx->payloads[PIPE_SHADER_FRAGMENT].gl_enables |= MALI_OCCLUSION_QUERY;
+ ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->bo->gpu;
}
- panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true);
- panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true);
+ panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX);
+ panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE);
if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) {
/* Check if we need to link the gl_PointSize varying */
assert(ctx->shader[PIPE_SHADER_FRAGMENT]);
struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant];
- panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
-
- panfrost_job_add_bo(job, variant->bo);
+ panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT);
#define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
COPY(varying_count);
COPY(texture_count);
COPY(sampler_count);
- COPY(sampler_count);
COPY(midgard1.uniform_count);
COPY(midgard1.uniform_buffer_count);
COPY(midgard1.work_count);
ctx->fragment_shader_core.midgard1.work_count = 16;
}
- /* Set late due to depending on render state */
- unsigned flags = ctx->fragment_shader_core.midgard1.flags;
-
/* Depending on whether it's legal to in the given shader, we
* try to enable early-z testing (or forward-pixel kill?) */
- if (!variant->can_discard)
- flags |= MALI_EARLY_Z;
+ SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_EARLY_Z, !variant->can_discard);
/* Any time texturing is used, derivatives are implicitly
* calculated, so we need to enable helper invocations */
- if (variant->helper_invocations)
- flags |= MALI_HELPER_INVOCATIONS;
-
- ctx->fragment_shader_core.midgard1.flags = flags;
+ SET_BIT(ctx->fragment_shader_core.midgard1.flags, MALI_HELPER_INVOCATIONS, variant->helper_invocations);
/* Assign the stencil refs late */
* thing?" by Peter Harris
*/
- if (variant->can_discard) {
- ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
- ctx->fragment_shader_core.midgard1.flags |= 0x400;
- }
+ SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, variant->can_discard);
+ SET_BIT(ctx->fragment_shader_core.midgard1.flags, 0x400, variant->can_discard);
/* Even on MFBD, the shader descriptor gets blend shaders. It's
* *also* copied to the blend_meta appended (by convention),
ctx->fragment_shader_core.blend.shader = 0;
}
- if (screen->require_sfbd) {
+ if (screen->quirks & MIDGARD_SFBD) {
/* When only a single render target platform is used, the blend
* information is inside the shader meta itself. We
* additionally need to signal CAN_DISCARD for nontrivial blend
* modes (so we're able to read back the destination buffer) */
+ SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_BLEND_SHADER, blend[0].is_shader);
+
if (!blend[0].is_shader) {
ctx->fragment_shader_core.blend.equation =
*blend[0].equation.equation;
blend[0].equation.constant;
}
- if (!blend[0].no_blending) {
- ctx->fragment_shader_core.unknown2_3 |= MALI_CAN_DISCARD;
- }
+ SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_CAN_DISCARD, !blend[0].no_blending);
}
size_t size = sizeof(struct mali_shader_meta) + (sizeof(struct midgard_blend_rt) * rt_count);
- struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
+ struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
memcpy(transfer.cpu, &ctx->fragment_shader_core, sizeof(struct mali_shader_meta));
- ctx->payloads[PIPE_SHADER_FRAGMENT].postfix._shader_upper = (transfer.gpu) >> 4;
+ ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.shader = transfer.gpu;
- if (!screen->require_sfbd) {
+ if (!(screen->quirks & MIDGARD_SFBD)) {
/* Additional blend descriptor tacked on for jobs using MFBD */
struct midgard_blend_rt rts[4];
for (unsigned i = 0; i < rt_count; ++i) {
- unsigned blend_count = 0x200;
-
- if (blend[i].is_shader) {
- /* For a blend shader, the bottom nibble corresponds to
- * the number of work registers used, which signals the
- * -existence- of a blend shader */
-
- assert(blend[i].shader.work_count >= 2);
- blend_count |= MIN2(blend[i].shader.work_count, 3);
- } else {
- /* Otherwise, the bottom bit simply specifies if
- * blending (anything other than REPLACE) is enabled */
-
- if (!blend[i].no_blending)
- blend_count |= 0x1;
- }
-
+ rts[i].flags = 0x200;
bool is_srgb =
(ctx->pipe_framebuffer.nr_cbufs > i) &&
(ctx->pipe_framebuffer.cbufs[i]) &&
util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
- rts[i].flags = blend_count;
-
- if (is_srgb)
- rts[i].flags |= MALI_BLEND_SRGB;
-
- if (!ctx->blend->base.dither)
- rts[i].flags |= MALI_BLEND_NO_DITHER;
+ SET_BIT(rts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
+ SET_BIT(rts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
+ SET_BIT(rts[i].flags, MALI_BLEND_SRGB, is_srgb);
+ SET_BIT(rts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
/* TODO: sRGB in blend shaders is currently
* unimplemented. Contact me (Alyssa) if you're
size_t sys_size = sizeof(float) * 4 * ss->sysval_count;
size_t uniform_size = has_uniforms ? (buf->cb[0].buffer_size) : 0;
size_t size = sys_size + uniform_size;
- struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, size);
+ struct panfrost_transfer transfer = panfrost_allocate_transient(batch, size);
/* Upload sysvals requested by the shader */
panfrost_upload_sysvals(ctx, transfer.cpu, ss, i);
/* The rest are honest-to-goodness UBOs */
for (unsigned ubo = 1; ubo < ubo_count; ++ubo) {
- size_t sz = buf->cb[ubo].buffer_size;
+ size_t usz = buf->cb[ubo].buffer_size;
bool enabled = buf->enabled_mask & (1 << ubo);
- bool empty = sz == 0;
+ bool empty = usz == 0;
if (!enabled || empty) {
/* Stub out disabled UBOs to catch accesses */
continue;
}
- mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, buf, ubo);
+ mali_ptr gpu = panfrost_map_constant_buffer_gpu(ctx, i, buf, ubo);
unsigned bytes_per_field = 16;
- unsigned aligned = ALIGN_POT(sz, bytes_per_field);
+ unsigned aligned = ALIGN_POT(usz, bytes_per_field);
unsigned fields = aligned / bytes_per_field;
ubos[ubo].size = MALI_POSITIVE(fields);
ubos[ubo].ptr = gpu >> 2;
}
- mali_ptr ubufs = panfrost_upload_transient(ctx, ubos, sz);
+ mali_ptr ubufs = panfrost_upload_transient(batch, ubos, sz);
postfix->uniforms = transfer.gpu;
postfix->uniform_buffers = ubufs;
.clip_miny = -INFINITY,
.clip_maxx = INFINITY,
.clip_maxy = INFINITY,
-
- .clip_minz = 0.0,
- .clip_maxz = 1.0,
};
/* Always scissor to the viewport by default. */
float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
+ float minz = (vp->translate[2] - fabsf(vp->scale[2]));
+ float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
+
/* Apply the scissor test */
unsigned minx, miny, maxx, maxy;
* handle the negatives if we don't */
if (miny > maxy) {
- int temp = miny;
+ unsigned temp = miny;
miny = maxy;
maxy = temp;
}
if (minx > maxx) {
- int temp = minx;
+ unsigned temp = minx;
minx = maxx;
maxx = temp;
}
- /* Clamp everything positive, just in case */
-
- maxx = MAX2(0, maxx);
- maxy = MAX2(0, maxy);
- minx = MAX2(0, minx);
- miny = MAX2(0, miny);
+ if (minz > maxz) {
+ float temp = minz;
+ minz = maxz;
+ maxz = temp;
+ }
/* Clamp to the framebuffer size as a last check */
* just... be faster :) */
if (!ctx->wallpaper_batch)
- panfrost_job_union_scissor(job, minx, miny, maxx, maxy);
+ panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
/* Upload */
view.viewport0[1] = miny;
view.viewport1[1] = MALI_POSITIVE(maxy);
+ view.clip_minz = minz;
+ view.clip_maxz = maxz;
+
ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
- panfrost_upload_transient(ctx,
+ panfrost_upload_transient(batch,
&view,
sizeof(struct mali_viewport));
if (!rasterizer_discard)
tiler = panfrost_vertex_tiler_job(ctx, true);
- struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
if (rasterizer_discard)
panfrost_scoreboard_queue_vertex_job(batch, vertex, FALSE);
- else if (ctx->wallpaper_batch)
+ else if (ctx->wallpaper_batch && batch->first_tiler.gpu)
panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
else
panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
/* The entire frame is in memory -- send it off to the kernel! */
-static void
-panfrost_submit_frame(struct panfrost_context *ctx, bool flush_immediate,
- struct pipe_fence_handle **fence,
- struct panfrost_job *job)
-{
- struct pipe_context *gallium = (struct pipe_context *) ctx;
- struct panfrost_screen *screen = pan_screen(gallium->screen);
-
- panfrost_job_submit(ctx, job);
-
- /* If visual, we can stall a frame */
-
- if (!flush_immediate)
- panfrost_drm_force_flush_fragment(ctx, fence);
-
- screen->last_fragment_flushed = false;
- screen->last_job = job;
-
- /* If readback, flush now (hurts the pipelined performance) */
- if (flush_immediate)
- panfrost_drm_force_flush_fragment(ctx, fence);
-}
-
-static void
-panfrost_draw_wallpaper(struct pipe_context *pipe)
-{
- struct panfrost_context *ctx = pan_context(pipe);
-
- /* Nothing to reload? TODO: MRT wallpapers */
- if (ctx->pipe_framebuffer.cbufs[0] == NULL)
- return;
-
- /* Check if the buffer has any content on it worth preserving */
-
- struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
- struct panfrost_resource *rsrc = pan_resource(surf->texture);
- unsigned level = surf->u.tex.level;
-
- if (!rsrc->slices[level].initialized)
- return;
-
- /* Save the batch */
- struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
-
- ctx->wallpaper_batch = batch;
-
- /* Clamp the rendering area to the damage extent. The
- * KHR_partial_update() spec states that trying to render outside of
- * the damage region is "undefined behavior", so we should be safe.
- */
- unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx);
- unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny);
-
- if (damage_width && damage_height) {
- panfrost_job_intersection_scissor(batch, rsrc->damage.extent.minx,
- rsrc->damage.extent.miny,
- rsrc->damage.extent.maxx,
- rsrc->damage.extent.maxy);
- }
-
- /* FIXME: Looks like aligning on a tile is not enough, but
- * aligning on twice the tile size seems to works. We don't
- * know exactly what happens here but this deserves extra
- * investigation to figure it out.
- */
- batch->minx = batch->minx & ~((MALI_TILE_LENGTH * 2) - 1);
- batch->miny = batch->miny & ~((MALI_TILE_LENGTH * 2) - 1);
- batch->maxx = MIN2(ALIGN_POT(batch->maxx, MALI_TILE_LENGTH * 2),
- rsrc->base.width0);
- batch->maxy = MIN2(ALIGN_POT(batch->maxy, MALI_TILE_LENGTH * 2),
- rsrc->base.height0);
-
- struct pipe_scissor_state damage;
- struct pipe_box rects[4];
-
- /* Clamp the damage box to the rendering area. */
- damage.minx = MAX2(batch->minx, rsrc->damage.biggest_rect.x);
- damage.miny = MAX2(batch->miny, rsrc->damage.biggest_rect.y);
- damage.maxx = MIN2(batch->maxx,
- rsrc->damage.biggest_rect.x +
- rsrc->damage.biggest_rect.width);
- damage.maxy = MIN2(batch->maxy,
- rsrc->damage.biggest_rect.y +
- rsrc->damage.biggest_rect.height);
-
- /* One damage rectangle means we can end up with at most 4 reload
- * regions:
- * 1: left region, only exists if damage.x > 0
- * 2: right region, only exists if damage.x + damage.width < fb->width
- * 3: top region, only exists if damage.y > 0. The intersection with
- * the left and right regions are dropped
- * 4: bottom region, only exists if damage.y + damage.height < fb->height.
- * The intersection with the left and right regions are dropped
- *
- * ____________________________
- * | | 3 | |
- * | |___________| |
- * | | damage | |
- * | 1 | rect | 2 |
- * | |___________| |
- * | | 4 | |
- * |_______|___________|______|
- */
- u_box_2d(batch->minx, batch->miny, damage.minx - batch->minx,
- batch->maxy - batch->miny, &rects[0]);
- u_box_2d(damage.maxx, batch->miny, batch->maxx - damage.maxx,
- batch->maxy - batch->miny, &rects[1]);
- u_box_2d(damage.minx, batch->miny, damage.maxx - damage.minx,
- damage.miny - batch->miny, &rects[2]);
- u_box_2d(damage.minx, damage.maxy, damage.maxx - damage.minx,
- batch->maxy - damage.maxy, &rects[3]);
-
- for (unsigned i = 0; i < 4; i++) {
- /* Width and height are always >= 0 even if width is declared as a
- * signed integer: u_box_2d() helper takes unsigned args and
- * panfrost_set_damage_region() is taking care of clamping
- * negative values.
- */
- if (!rects[i].width || !rects[i].height)
- continue;
-
- /* Blit the wallpaper in */
- panfrost_blit_wallpaper(ctx, &rects[i]);
- }
- ctx->wallpaper_batch = NULL;
-}
-
void
panfrost_flush(
struct pipe_context *pipe,
unsigned flags)
{
struct panfrost_context *ctx = pan_context(pipe);
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+ struct util_dynarray fences;
- /* Nothing to do! */
- if (!job->last_job.gpu && !job->clear) return;
+ /* We must collect the fences before the flush is done, otherwise we'll
+ * lose track of them.
+ */
+ if (fence) {
+ util_dynarray_init(&fences, NULL);
+ hash_table_foreach(ctx->batches, hentry) {
+ struct panfrost_batch *batch = hentry->data;
+
+ panfrost_batch_fence_reference(batch->out_sync);
+ util_dynarray_append(&fences,
+ struct panfrost_batch_fence *,
+ batch->out_sync);
+ }
+ }
- if (!job->clear && job->last_tiler.gpu)
- panfrost_draw_wallpaper(&ctx->base);
+ /* Submit all pending jobs */
+ panfrost_flush_all_batches(ctx, false);
- /* Whether to stall the pipeline for immediately correct results. Since
- * pipelined rendering is quite broken right now (to be fixed by the
- * panfrost_job refactor, just take the perf hit for correctness) */
- bool flush_immediate = /*flags & PIPE_FLUSH_END_OF_FRAME*/true;
+ if (fence) {
+ struct panfrost_fence *f = panfrost_fence_create(ctx, &fences);
+ pipe->screen->fence_reference(pipe->screen, fence, NULL);
+ *fence = (struct pipe_fence_handle *)f;
- /* Submit the frame itself */
- panfrost_submit_frame(ctx, flush_immediate, fence, job);
+ util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence)
+ panfrost_batch_fence_unreference(*fence);
- /* Prepare for the next frame */
- panfrost_invalidate_frame(ctx);
+ util_dynarray_fini(&fences);
+ }
}
#define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c;
struct panfrost_resource *rsrc = (struct panfrost_resource *) (info->index.resource);
off_t offset = info->start * info->index_size;
- struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
+ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
if (!info->has_user_indices) {
/* Only resources can be directly mapped */
- panfrost_job_add_bo(batch, rsrc->bo);
+ panfrost_batch_add_bo(batch, rsrc->bo,
+ PAN_BO_ACCESS_SHARED |
+ PAN_BO_ACCESS_READ |
+ PAN_BO_ACCESS_VERTEX_TILER);
return rsrc->bo->gpu + offset;
} else {
/* Otherwise, we need to upload to transient memory */
const uint8_t *ibuf8 = (const uint8_t *) info->index.user;
- return panfrost_upload_transient(ctx, ibuf8 + offset, info->count * info->index_size);
+ return panfrost_upload_transient(batch, ibuf8 + offset, info->count * info->index_size);
}
}
uint32_t prims = u_prims_for_vertices(info->mode, info->count);
ctx->prims_generated += prims;
- if (ctx->streamout.num_targets <= 0)
+ if (!ctx->streamout.num_targets)
return;
ctx->tf_prims_generated += prims;
if (panfrost_scissor_culls_everything(ctx))
return;
- ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
- ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
-
int mode = info->mode;
/* Fallback unsupported restart index */
/* Fallback for unsupported modes */
+ assert(ctx->rasterizer != NULL);
+
if (!(ctx->draw_modes & (1 << mode))) {
- if (mode == PIPE_PRIM_QUADS && info->count == 4 && ctx->rasterizer && !ctx->rasterizer->base.flatshade) {
+ if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) {
mode = PIPE_PRIM_TRIANGLE_FAN;
} else {
if (info->count < 4) {
}
}
+ ctx->payloads[PIPE_SHADER_VERTEX].offset_start = info->start;
+ ctx->payloads[PIPE_SHADER_FRAGMENT].offset_start = info->start;
+
/* Now that we have a guaranteed terminating path, find the job.
* Assignment commented out to prevent unused warning */
- /* struct panfrost_job *job = */ panfrost_get_job_for_fbo(ctx);
+ /* struct panfrost_batch *batch = */ panfrost_get_batch_for_fbo(ctx);
ctx->payloads[PIPE_SHADER_FRAGMENT].prefix.draw_mode = g2m_draw_mode(mode);
if (info->primitive_restart)
draw_flags |= MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX;
- /* For higher amounts of vertices (greater than what fits in a 16-bit
- * short), the other value is needed, otherwise there will be bizarre
- * rendering artefacts. It's not clear what these values mean yet. This
- * change is also needed for instancing and sometimes points (perhaps
- * related to dynamically setting gl_PointSize) */
-
- bool is_points = mode == PIPE_PRIM_POINTS;
- bool many_verts = ctx->vertex_count > 0xFFFF;
- bool instanced = ctx->instance_count > 1;
+ /* These doesn't make much sense */
- draw_flags |= (is_points || many_verts || instanced) ? 0x3000 : 0x18000;
+ draw_flags |= 0x3000;
- /* This doesn't make much sense */
if (mode == PIPE_PRIM_LINE_STRIP) {
draw_flags |= 0x800;
}
ctx->padded_count = pan_expand_shift_odd(so);
} else {
- ctx->padded_count = ctx->vertex_count;
+ ctx->padded_count = vertex_count;
/* Reset instancing state */
ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = 0;
ctx->rasterizer = hwcso;
ctx->dirty |= PAN_DIRTY_RASTERIZER;
- ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units;
+ ctx->fragment_shader_core.depth_units = ctx->rasterizer->base.offset_units * 2.0f;
ctx->fragment_shader_core.depth_factor = ctx->rasterizer->base.offset_scale;
/* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */
for (unsigned i = 0; i < cso->variant_count; ++i) {
struct panfrost_shader_state *shader_state = &cso->variants[i];
- panfrost_bo_unreference(pctx->screen, shader_state->bo);
+ panfrost_bo_unreference(shader_state->bo);
shader_state->bo = NULL;
}
},
.min_lod = FIXED_16(cso->min_lod),
.max_lod = FIXED_16(cso->max_lod),
+ .lod_bias = FIXED_16(cso->lod_bias),
.seamless_cube_map = cso->seamless_cube_map,
};
uint64_t outputs_written)
{
uint64_t so_outputs = 0;
- uint8_t reverse_map[64] = {};
+ uint8_t reverse_map[64] = {0};
unsigned slot = 0;
while (outputs_written)
switch (t)
{
case PIPE_BUFFER:
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_1D_ARRAY:
- return MALI_TEX_1D;
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return MALI_TEX_1D;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
* (data) itself. So, we serialise the descriptor here and cache it for
* later. */
- /* TODO: Detect from format better */
const struct util_format_description *desc = util_format_description(prsrc->base.format);
unsigned char user_swizzle[4] = {
.depth = MALI_POSITIVE(u_minify(texture->depth0, first_level)),
.array_size = MALI_POSITIVE(array_size),
- /* TODO: Decode */
.format = {
.swizzle = panfrost_translate_swizzle_4(desc->swizzle),
.format = format,
-
.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
.type = panfrost_translate_texture_type(template->target),
+ .unknown2 = 0x1,
},
.swizzle = panfrost_translate_swizzle_4(user_swizzle)
};
- texture_descriptor.nr_mipmap_levels = last_level - first_level;
+ texture_descriptor.levels = last_level - first_level;
so->hw = texture_descriptor;
struct pipe_sampler_view **views)
{
struct panfrost_context *ctx = pan_context(pctx);
+ unsigned new_nr = 0;
+ unsigned i;
assert(start_slot == 0);
- unsigned new_nr = 0;
- for (unsigned i = 0; i < num_views; ++i) {
+ for (i = 0; i < num_views; ++i) {
if (views[i])
new_nr = i + 1;
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
+ views[i]);
}
+ for (; i < ctx->sampler_view_count[shader]; i++) {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i],
+ NULL);
+ }
ctx->sampler_view_count[shader] = new_nr;
- memcpy(ctx->sampler_views[shader], views, num_views * sizeof (void *));
ctx->dirty |= PAN_DIRTY_TEXTURES;
}
{
struct panfrost_context *ctx = pan_context(pctx);
- /* Flush when switching framebuffers, but not if the framebuffer
- * state is being restored by u_blitter
- */
-
- struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
- bool is_scanout = panfrost_is_scanout(ctx);
- bool has_draws = job->last_job.gpu;
-
- /* Bail out early when the current and new states are the same. */
- if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
- return;
-
- /* The wallpaper logic sets a new FB state before doing the blit and
- * restore the old one when it's done. Those FB states are reported to
- * be different because the surface they are pointing to are different,
- * but those surfaces actually point to the same cbufs/zbufs. In that
- * case we definitely don't want new FB descs to be emitted/attached
- * since the job is expected to be flushed just after the blit is done,
- * so let's just copy the new state and return here.
- */
- if (ctx->wallpaper_batch) {
- util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
- return;
- }
-
- if (!is_scanout || has_draws)
- panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
- else
- assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
- !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
-
- /* Invalidate the FBO job cache since we've just been assigned a new
- * FB state.
- */
- ctx->job = NULL;
-
+ panfrost_hint_afbc(pan_screen(pctx->screen), fb);
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
-
- /* Given that we're rendering, we'd love to have compression */
- struct panfrost_screen *screen = pan_screen(ctx->base.screen);
-
- panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
- for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
- ctx->payloads[i].postfix.framebuffer = 0;
+ ctx->batch = NULL;
+ panfrost_invalidate_frame(ctx);
}
static void *
ctx->fragment_shader_core.stencil_mask_back = depth_stencil->stencil[back_index].writemask;
/* Depth state (TODO: Refactor) */
- SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_TEST, depth_stencil->depth.enabled);
+ SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_DEPTH_WRITEMASK,
+ depth_stencil->depth.writemask);
int func = depth_stencil->depth.enabled ? depth_stencil->depth.func : PIPE_FUNC_ALWAYS;
panfrost_destroy(struct pipe_context *pipe)
{
struct panfrost_context *panfrost = pan_context(pipe);
- struct panfrost_screen *screen = pan_screen(pipe->screen);
if (panfrost->blitter)
util_blitter_destroy(panfrost->blitter);
if (panfrost->blitter_wallpaper)
util_blitter_destroy(panfrost->blitter_wallpaper);
- panfrost_drm_free_slab(screen, &panfrost->scratchpad);
- panfrost_drm_free_slab(screen, &panfrost->tiler_heap);
- panfrost_drm_free_slab(screen, &panfrost->tiler_dummy);
+ util_unreference_framebuffer_state(&panfrost->pipe_framebuffer);
+ u_upload_destroy(pipe->stream_uploader);
ralloc_free(pipe);
}
static void
panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
{
+ struct panfrost_query *query = (struct panfrost_query *) q;
+
+ if (query->bo) {
+ panfrost_bo_unreference(query->bo);
+ query->bo = NULL;
+ }
+
ralloc_free(q);
}
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
- /* Allocate a word for the query results to be stored */
- query->transfer = panfrost_allocate_transient(ctx, sizeof(unsigned));
+ /* Allocate a bo for the query results to be stored */
+ if (!query->bo) {
+ query->bo = panfrost_bo_create(
+ pan_screen(ctx->base.screen),
+ sizeof(unsigned), 0);
+ }
+
+ unsigned *result = (unsigned *)query->bo->cpu;
+ *result = 0; /* Default to 0 if nothing at all drawn. */
ctx->occlusion_query = query;
break;
break;
default:
- fprintf(stderr, "Skipping query %d\n", query->type);
+ fprintf(stderr, "Skipping query %u\n", query->type);
break;
}
union pipe_query_result *vresult)
{
struct panfrost_query *query = (struct panfrost_query *) q;
+ struct panfrost_context *ctx = pan_context(pipe);
switch (query->type) {
case PIPE_QUERY_OCCLUSION_PREDICATE:
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
/* Flush first */
- panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
+ panfrost_flush_all_batches(ctx, true);
/* Read back the query results */
- unsigned *result = (unsigned *) query->transfer.cpu;
+ unsigned *result = (unsigned *) query->bo->cpu;
unsigned passed = *result;
if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) {
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
- panfrost_flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
+ panfrost_flush_all_batches(ctx, true);
vresult->u64 = query->end - query->start;
break;
default:
- DBG("Skipped query get %d\n", query->type);
+ DBG("Skipped query get %u\n", query->type);
break;
}
so->num_targets = num_targets;
}
-static void
-panfrost_setup_hardware(struct panfrost_context *ctx)
-{
- struct pipe_context *gallium = (struct pipe_context *) ctx;
- struct panfrost_screen *screen = pan_screen(gallium->screen);
-
- panfrost_drm_allocate_slab(screen, &ctx->scratchpad, 64*4, false, 0, 0, 0);
- panfrost_drm_allocate_slab(screen, &ctx->tiler_heap, 4096, false, PAN_ALLOCATE_INVISIBLE | PAN_ALLOCATE_GROWABLE, 1, 128);
- panfrost_drm_allocate_slab(screen, &ctx->tiler_dummy, 1, false, PAN_ALLOCATE_INVISIBLE, 0, 0);
-}
-
-/* New context creation, which also does hardware initialisation since I don't
- * know the better way to structure this :smirk: */
-
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
{
struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context);
struct panfrost_screen *pscreen = pan_screen(screen);
- memset(ctx, 0, sizeof(*ctx));
struct pipe_context *gallium = (struct pipe_context *) ctx;
- ctx->is_t6xx = pscreen->gpu_id < 0x0700; /* Literally, "earlier than T700" */
-
gallium->screen = screen;
gallium->destroy = panfrost_destroy;
panfrost_blend_context_init(gallium);
panfrost_compute_context_init(gallium);
- panfrost_drm_init_context(ctx);
-
- panfrost_setup_hardware(ctx);
-
/* XXX: leaks */
gallium->stream_uploader = u_upload_create_default(gallium);
gallium->const_uploader = gallium->stream_uploader;
/* Prepare for render! */
- panfrost_job_init(ctx);
+ panfrost_batch_init(ctx);
panfrost_emit_vertex_payload(ctx);
panfrost_emit_tiler_payload(ctx);
panfrost_invalidate_frame(ctx);