#include "pan_resource.h"
#include "pan_job.h"
#include "pan_blend.h"
+#include "pan_encoder.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#include "util/hash_table.h"
#include "midgard/midgard_compile.h"
+#include "compiler/shader_enums.h"
/* Forward declare to avoid extra header dep */
struct prim_convert_context;
unsigned type;
unsigned index;
- /* Memory for the GPU to writeback the value of the query */
- struct panfrost_transfer transfer;
+ union {
+ /* For computed queries. 64-bit to prevent overflow */
+ struct {
+ uint64_t start;
+ uint64_t end;
+ };
+
+ /* Memory for the GPU to writeback the value of the query */
+ struct panfrost_transfer transfer;
+ };
};
struct panfrost_fence {
int fd;
};
+struct panfrost_streamout {
+ struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
+ uint32_t offsets[PIPE_MAX_SO_BUFFERS];
+ unsigned num_targets;
+};
+
struct panfrost_context {
/* Gallium context */
struct pipe_context base;
/* Compiler context */
struct midgard_screen compiler;
- /* Bound job and map of panfrost_job_key to jobs */
- struct panfrost_job *job;
- struct hash_table *jobs;
+ /* Bound job batch and map of panfrost_batch_key to job batches */
+ struct panfrost_batch *batch;
+ struct hash_table *batches;
- /* panfrost_resource -> panfrost_job */
- struct hash_table *write_jobs;
+ /* Within a launch_grid call.. */
+ const struct pipe_grid_info *compute_grid;
/* Bit mask for supported PIPE_DRAW for this hardware */
unsigned draw_modes;
struct pipe_framebuffer_state pipe_framebuffer;
+ struct panfrost_streamout streamout;
- struct panfrost_memory cmdstream_persistent;
- struct panfrost_memory shaders;
- struct panfrost_memory scratchpad;
- struct panfrost_memory tiler_heap;
- struct panfrost_memory tiler_polygon_list;
- struct panfrost_memory tiler_dummy;
- struct panfrost_memory depth_stencil_buffer;
+ struct panfrost_bo *scratchpad;
+ struct panfrost_bo *tiler_heap;
+ struct panfrost_bo *tiler_dummy;
+ bool active_queries;
+ uint64_t prims_generated;
+ uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
/* Each draw has corresponding vertex and tiler payloads */
- struct midgard_payload_vertex_tiler payload_vertex;
- struct midgard_payload_vertex_tiler payload_tiler;
+ struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
/* The fragment shader binary itself is pointed here (for the tripipe) but
* also everything else in the shader core, including blending, the
unsigned vertex_count;
unsigned instance_count;
+ enum pipe_prim_type active_prim;
/* If instancing is enabled, vertex count padded for instance; if
* it is disabled, just equal to plain vertex count */
unsigned padded_count;
- union mali_attr attributes[PIPE_MAX_ATTRIBS];
-
- struct mali_single_framebuffer vt_framebuffer_sfbd;
- struct bifrost_framebuffer vt_framebuffer_mfbd;
-
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
- /* CSOs */
struct panfrost_rasterizer *rasterizer;
-
- struct panfrost_shader_variants *vs;
- struct panfrost_shader_variants *fs;
-
+ struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
struct panfrost_vertex_state *vertex;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
* errors due to unsupported reucrsion */
struct blitter_context *blitter_wallpaper;
- struct panfrost_job *wallpaper_batch;
+ struct panfrost_batch *wallpaper_batch;
struct panfrost_blend_state *blend;
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
- struct pipe_shader_state *base;
-
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
struct mali_shader_meta *tripipe;
bool writes_point_size;
bool reads_point_coord;
bool reads_face;
+ bool reads_frag_coord;
struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
+ struct pipe_stream_output_info stream_output;
+ uint64_t so_mask;
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
/* Should we enable helper invocations */
bool helper_invocations;
+
+ struct panfrost_bo *bo;
};
/* A collection of varyings (the CSO) */
struct panfrost_shader_variants {
- struct pipe_shader_state base;
+ /* A panfrost_shader_variants can represent a shader for
+ * either graphics or compute */
+
+ bool is_compute;
+
+ union {
+ struct pipe_shader_state base;
+ struct pipe_compute_state cbase;
+ };
struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
unsigned variant_count;
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
+void
+panfrost_invalidate_frame(struct panfrost_context *ctx);
+
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
struct pipe_fence_handle **fence,
unsigned flags);
-bool
-panfrost_is_scanout(struct panfrost_context *ctx);
-
-mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
-mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
+mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
+mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
struct bifrost_framebuffer
-panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
+panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
struct mali_single_framebuffer
-panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
+panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
-panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
-
-void
-panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state);
+panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
-panfrost_pack_work_groups_compute(
- struct mali_vertex_tiler_prefix *out,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
-
-void
-panfrost_pack_work_groups_fused(
- struct mali_vertex_tiler_prefix *vertex,
- struct mali_vertex_tiler_prefix *tiler,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
+panfrost_shader_compile(
+ struct panfrost_context *ctx,
+ struct mali_shader_meta *meta,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written);
/* Instancing */
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
void
-panfrost_emit_vertex_data(struct panfrost_job *batch);
+panfrost_emit_vertex_data(struct panfrost_batch *batch);
struct pan_shift_odd {
unsigned shift;
void
panfrost_compute_context_init(struct pipe_context *pctx);
+/* Varyings */
+
+void
+panfrost_emit_varying_descriptor(
+ struct panfrost_context *ctx,
+ unsigned vertex_count);
+
#endif