#include "pan_resource.h"
#include "pan_job.h"
#include "pan_blend.h"
+#include "pan_encoder.h"
+#include "pan_texture.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#define MAX_VARYINGS 4096
-//#define PAN_DIRTY_CLEAR (1 << 0)
-#define PAN_DIRTY_RASTERIZER (1 << 2)
-#define PAN_DIRTY_FS (1 << 3)
-#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
-#define PAN_DIRTY_VS (1 << 4)
-#define PAN_DIRTY_VERTEX (1 << 5)
-#define PAN_DIRTY_VERT_BUF (1 << 6)
-//#define PAN_DIRTY_VIEWPORT (1 << 7)
-#define PAN_DIRTY_SAMPLERS (1 << 8)
-#define PAN_DIRTY_TEXTURES (1 << 9)
-
#define SET_BIT(lval, bit, cond) \
if (cond) \
lval |= (bit); \
unsigned type;
unsigned index;
+ /* For computed queries. 64-bit to prevent overflow */
+ struct {
+ uint64_t start;
+ uint64_t end;
+ };
+
/* Memory for the GPU to writeback the value of the query */
- struct panfrost_transfer transfer;
+ struct panfrost_bo *bo;
};
struct panfrost_fence {
struct pipe_reference reference;
- int fd;
+ uint32_t syncobj;
+ bool signaled;
};
struct panfrost_streamout {
/* Gallium context */
struct pipe_context base;
- /* Compiler context */
- struct midgard_screen compiler;
-
- /* Bound job and map of panfrost_job_key to jobs */
- struct panfrost_job *job;
- struct hash_table *jobs;
+ /* Bound job batch and map of panfrost_batch_key to job batches */
+ struct panfrost_batch *batch;
+ struct hash_table *batches;
- /* panfrost_resource -> panfrost_job */
- struct hash_table *write_jobs;
+ /* panfrost_bo -> panfrost_bo_access */
+ struct hash_table *accessed_bos;
/* Within a launch_grid call.. */
const struct pipe_grid_info *compute_grid;
struct pipe_framebuffer_state pipe_framebuffer;
struct panfrost_streamout streamout;
- struct panfrost_memory cmdstream_persistent;
- struct panfrost_memory scratchpad;
- struct panfrost_memory tiler_heap;
- struct panfrost_memory tiler_dummy;
- struct panfrost_memory depth_stencil_buffer;
-
+ bool active_queries;
+ uint64_t prims_generated;
+ uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
- /* Each draw has corresponding vertex and tiler payloads */
- struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
-
- /* The fragment shader binary itself is pointed here (for the tripipe) but
- * also everything else in the shader core, including blending, the
- * stencil/depth tests, etc. Refer to the presentations. */
-
- struct mali_shader_meta fragment_shader_core;
-
- /* Per-draw Dirty flags are setup like any other driver */
- int dirty;
-
unsigned vertex_count;
unsigned instance_count;
+ enum pipe_prim_type active_prim;
/* If instancing is enabled, vertex count padded for instance; if
* it is disabled, just equal to plain vertex count */
unsigned padded_count;
- union mali_attr attributes[PIPE_MAX_ATTRIBS];
-
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
* errors due to unsupported reucrsion */
struct blitter_context *blitter_wallpaper;
- struct panfrost_job *wallpaper_batch;
+ struct panfrost_batch *wallpaper_batch;
struct panfrost_blend_state *blend;
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
- struct pipe_depth_stencil_alpha_state *depth_stencil;
+ struct panfrost_zsa_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
+ unsigned sample_mask;
+ unsigned min_samples;
- /* True for t6XX, false for t8xx. */
- bool is_t6xx;
-
- uint32_t out_sync;
+ struct panfrost_blend_state blit_blend;
};
/* Corresponds to the CSO */
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
-
- /* Bitmask of front face, etc */
- unsigned tiler_gl_enables;
};
/* Variants bundle together to form the backing CSO, bundling multiple
- * shaders with varying emulated features baked in (alpha test
- * parameters, etc) */
-#define MAX_SHADER_VARIANTS 8
+ * shaders with varying emulated features baked in */
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
- struct mali_shader_meta *tripipe;
/* Non-descript information */
- int uniform_count;
+ unsigned uniform_count;
+ unsigned work_reg_count;
+ unsigned attribute_count;
+ unsigned texture_count;
bool can_discard;
bool writes_point_size;
+ bool writes_depth;
+ bool writes_stencil;
bool reads_point_coord;
bool reads_face;
+ bool reads_frag_coord;
+ bool writes_global;
+ unsigned stack_size;
+ unsigned shared_size;
+
+ /* Does the fragment shader have side effects? In particular, if output
+ * is masked out, is it legal to skip shader execution? */
+ bool fs_sidefx;
+
+ /* For Bifrost - output type for each RT */
+ enum bifrost_shader_type blend_types[BIFROST_MAX_RENDER_TARGET_COUNT];
- struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
+ unsigned int varying_count;
+ enum mali_format varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
+ struct pipe_stream_output_info stream_output;
+ uint64_t so_mask;
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
- /* Information on this particular shader variant */
- struct pipe_alpha_state alpha_state;
-
uint16_t point_sprite_mask;
unsigned point_sprite_upper_left : 1;
/* Should we enable helper invocations */
bool helper_invocations;
+ /* Pointer to GPU-executable memory formatted for the hardware. bo->gpu
+ * on Bifrost, bo->gpu | initial_tag on Midgard */
+ mali_ptr shader;
struct panfrost_bo *bo;
+
+ BITSET_WORD outputs_read;
+ enum pipe_format rt_formats[8];
};
/* A collection of varyings (the CSO) */
struct pipe_compute_state cbase;
};
- struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
+ struct panfrost_shader_state *variants;
+ unsigned variant_space;
+
unsigned variant_count;
/* The current active variant */
unsigned num_elements;
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
- struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
+ unsigned formats[PIPE_MAX_ATTRIBS];
+};
+
+struct panfrost_zsa_state {
+ struct pipe_depth_stencil_alpha_state base;
+
+ /* Precomputed stencil state */
+ struct mali_stencil_packed stencil_front;
+ struct mali_stencil_packed stencil_back;
+ u8 stencil_mask_front;
+ u8 stencil_mask_back;
};
struct panfrost_sampler_state {
struct pipe_sampler_state base;
- struct mali_sampler_descriptor hw;
+ struct mali_midgard_sampler_packed hw;
};
/* Misnomer: Sampler view corresponds to textures, not samplers */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
- struct mali_texture_descriptor hw;
- bool manual_stride;
+ struct panfrost_bo *bo;
+ struct mali_bifrost_texture_packed bifrost_descriptor;
+ mali_ptr texture_bo;
+ uint64_t modifier;
};
static inline struct panfrost_context *
return (struct panfrost_context *) pcontext;
}
+static inline struct panfrost_shader_state *
+panfrost_get_shader_state(struct panfrost_context *ctx,
+ enum pipe_shader_type st)
+{
+ struct panfrost_shader_variants *all = ctx->shader[st];
+
+ if (!all)
+ return NULL;
+
+ return &all->variants[all->active_variant];
+}
+
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
-void
-panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
+bool
+panfrost_writes_point_size(struct panfrost_context *ctx);
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
-unsigned
-panfrost_get_default_swizzle(unsigned components);
-
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
-bool
-panfrost_is_scanout(struct panfrost_context *ctx);
+mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
+mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
-mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
-mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
+void
+panfrost_attach_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
-struct bifrost_framebuffer
-panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
+void
+panfrost_attach_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
-struct mali_single_framebuffer
-panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
+struct midgard_tiler_descriptor
+panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
-panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
+panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
-panfrost_shader_compile(
- struct panfrost_context *ctx,
- struct mali_shader_meta *meta,
- enum pipe_shader_ir ir_type,
- const void *ir,
- gl_shader_stage stage,
- struct panfrost_shader_state *state);
+panfrost_shader_compile(struct panfrost_context *ctx,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written);
-void
-panfrost_pack_work_groups_compute(
- struct mali_vertex_tiler_prefix *out,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
+unsigned
+panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
void
-panfrost_pack_work_groups_fused(
- struct mali_vertex_tiler_prefix *vertex,
- struct mali_vertex_tiler_prefix *tiler,
- unsigned num_x,
- unsigned num_y,
- unsigned num_z,
- unsigned size_x,
- unsigned size_y,
- unsigned size_z);
+panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
+ struct pipe_context *pctx,
+ struct pipe_resource *texture);
/* Instancing */
mali_ptr
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
-void
-panfrost_emit_vertex_data(struct panfrost_job *batch);
-
-struct pan_shift_odd {
- unsigned shift;
- unsigned odd;
-};
-
-struct pan_shift_odd
-panfrost_padded_vertex_count(
- unsigned vertex_count,
- bool primitive_pot);
-
-
-unsigned
-pan_expand_shift_odd(struct pan_shift_odd o);
-
/* Compute */
void
panfrost_compute_context_init(struct pipe_context *pctx);
-/* Varyings */
-
-void
-panfrost_emit_varying_descriptor(
- struct panfrost_context *ctx,
- unsigned vertex_count);
#endif