struct panfrost_fence {
struct pipe_reference reference;
- struct util_dynarray syncfds;
+ uint32_t syncobj;
+ bool signaled;
};
struct panfrost_streamout {
uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
- /* Each draw has corresponding vertex and tiler payloads */
- struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
-
- /* The fragment shader binary itself is pointed here (for the tripipe) but
- * also everything else in the shader core, including blending, the
- * stencil/depth tests, etc. Refer to the presentations. */
-
- struct mali_shader_meta fragment_shader_core;
-
unsigned vertex_count;
unsigned instance_count;
enum pipe_prim_type active_prim;
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
- struct pipe_depth_stencil_alpha_state *depth_stencil;
+ struct panfrost_zsa_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
+ unsigned sample_mask;
+ unsigned min_samples;
+
+ struct panfrost_blend_state blit_blend;
};
/* Corresponds to the CSO */
};
/* Variants bundle together to form the backing CSO, bundling multiple
- * shaders with varying emulated features baked in (alpha test
- * parameters, etc) */
+ * shaders with varying emulated features baked in */
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
- struct mali_shader_meta *tripipe;
/* Non-descript information */
- int uniform_count;
- unsigned uniform_cutoff;
+ unsigned uniform_count;
unsigned work_reg_count;
unsigned attribute_count;
+ unsigned texture_count;
bool can_discard;
bool writes_point_size;
bool writes_depth;
bool reads_point_coord;
bool reads_face;
bool reads_frag_coord;
+ bool writes_global;
unsigned stack_size;
unsigned shared_size;
+ /* Does the fragment shader have side effects? In particular, if output
+ * is masked out, is it legal to skip shader execution? */
+ bool fs_sidefx;
+
+ /* For Bifrost - output type for each RT */
+ enum bifrost_shader_type blend_types[BIFROST_MAX_RENDER_TARGET_COUNT];
unsigned int varying_count;
- struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
+ enum mali_format varyings[PIPE_MAX_ATTRIBS];
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
struct pipe_stream_output_info stream_output;
uint64_t so_mask;
unsigned sysval_count;
unsigned sysval[MAX_SYSVAL_COUNT];
- /* Information on this particular shader variant */
- struct pipe_alpha_state alpha_state;
-
uint16_t point_sprite_mask;
unsigned point_sprite_upper_left : 1;
/* Should we enable helper invocations */
bool helper_invocations;
- unsigned first_tag;
+ /* Pointer to GPU-executable memory formatted for the hardware. bo->gpu
+ * on Bifrost, bo->gpu | initial_tag on Midgard */
+ mali_ptr shader;
struct panfrost_bo *bo;
+
+ BITSET_WORD outputs_read;
+ enum pipe_format rt_formats[8];
};
/* A collection of varyings (the CSO) */
struct panfrost_vertex_state {
unsigned num_elements;
- unsigned vertexid_index;
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
- struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
+ unsigned formats[PIPE_MAX_ATTRIBS];
+};
+
+struct panfrost_zsa_state {
+ struct pipe_depth_stencil_alpha_state base;
+
+ /* Precomputed stencil state */
+ struct mali_stencil_packed stencil_front;
+ struct mali_stencil_packed stencil_back;
+ u8 stencil_mask_front;
+ u8 stencil_mask_back;
};
struct panfrost_sampler_state {
struct pipe_sampler_state base;
- struct mali_sampler_descriptor hw;
+ struct mali_midgard_sampler_packed hw;
};
/* Misnomer: Sampler view corresponds to textures, not samplers */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
struct panfrost_bo *bo;
+ struct mali_bifrost_texture_packed bifrost_descriptor;
+ mali_ptr texture_bo;
+ uint64_t modifier;
};
static inline struct panfrost_context *
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
-void
-panfrost_invalidate_frame(struct panfrost_context *ctx);
-
bool
panfrost_writes_point_size(struct panfrost_context *ctx);
-void
-panfrost_patch_shader_state(struct panfrost_context *ctx,
- enum pipe_shader_type stage);
-
struct panfrost_transfer
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
-panfrost_shader_compile(
- struct panfrost_context *ctx,
- struct mali_shader_meta *meta,
- enum pipe_shader_ir ir_type,
- const void *ir,
- gl_shader_stage stage,
- struct panfrost_shader_state *state,
- uint64_t *outputs_written);
+panfrost_shader_compile(struct panfrost_context *ctx,
+ enum pipe_shader_ir ir_type,
+ const void *ir,
+ gl_shader_stage stage,
+ struct panfrost_shader_state *state,
+ uint64_t *outputs_written);
unsigned
panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage);
+void
+panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
+ struct pipe_context *pctx,
+ struct pipe_resource *texture);
+
/* Instancing */
mali_ptr
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
-void
-panfrost_emit_vertex_data(struct panfrost_batch *batch);
-
/* Compute */
void
panfrost_compute_context_init(struct pipe_context *pctx);
-/* Varyings */
-
-void
-panfrost_emit_varying_descriptor(
- struct panfrost_context *ctx,
- unsigned vertex_count);
#endif