unsigned uniform_count;
unsigned work_reg_count;
unsigned attribute_count;
+ unsigned texture_count;
bool can_discard;
bool writes_point_size;
bool writes_depth;
/* Should we enable helper invocations */
bool helper_invocations;
- unsigned first_tag;
+ /* Pointer to GPU-executable memory formatted for the hardware. bo->gpu
+ * on Bifrost, bo->gpu | initial_tag on Midgard */
+ mali_ptr shader;
struct panfrost_bo *bo;
BITSET_WORD outputs_read;