struct panfrost_batch *batch;
struct hash_table *batches;
- /* panfrost_resource -> panfrost_job */
- struct hash_table *write_jobs;
-
/* Within a launch_grid call.. */
const struct pipe_grid_info *compute_grid;
struct pipe_framebuffer_state pipe_framebuffer;
struct panfrost_streamout streamout;
- struct panfrost_bo *scratchpad;
- struct panfrost_bo *tiler_heap;
- struct panfrost_bo *tiler_dummy;
-
bool active_queries;
uint64_t prims_generated;
uint64_t tf_prims_generated;
/* True for t6XX, false for t8xx. */
bool is_t6xx;
- uint32_t out_sync;
-
- /* While we're busy building up the job for frame N, the GPU is
- * still busy executing frame N-1. So hold a reference to
- * yesterjob */
- int last_fragment_flushed;
- struct panfrost_batch *last_batch;
+ /* The out sync fence of the last submitted batch. */
+ struct panfrost_batch_fence *last_out_sync;
};
/* Corresponds to the CSO */
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
+void
+panfrost_invalidate_frame(struct panfrost_context *ctx);
+
void
panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
struct pipe_fence_handle **fence,
unsigned flags);
-bool
-panfrost_is_scanout(struct panfrost_context *ctx);
-
-mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
-mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
+mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws);
+mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws);
struct bifrost_framebuffer
-panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
+panfrost_emit_mfbd(struct panfrost_batch *batch, unsigned vertex_count);
struct mali_single_framebuffer
-panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
+panfrost_emit_sfbd(struct panfrost_batch *batch, unsigned vertex_count);
mali_ptr
-panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
+panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws);
void
panfrost_shader_compile(