panfrost: Pass the context BOs to the kernel so they aren't unmapped while in use
[mesa.git] / src / gallium / drivers / panfrost / pan_drm.c
index 0a7cf47c6a36ecd039cd260da56fb10cf960473d..887bf19148e7f05222b1cb2f3fbfdba107b7c273 100644 (file)
@@ -206,7 +206,7 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
         struct panfrost_screen *screen = pan_screen(gallium->screen);
        struct panfrost_drm *drm = (struct panfrost_drm *)screen->driver;
         struct drm_panfrost_submit submit = {0,};
-        int bo_handles[2];
+        int bo_handles[7];
 
         submit.in_syncs = (u64) (uintptr_t) &ctx->out_sync;
         submit.in_sync_count = 1;
@@ -216,8 +216,6 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
        submit.jc = job_desc;
        submit.requirements = reqs;
 
-       /* TODO: We should be passing the transient data as a BO, so the kernel doesn't unmap while in use */
-
        if (surf) {
                struct panfrost_resource *res = pan_resource(surf->texture);
                assert(res->bo->gem_handle > 0);
@@ -227,6 +225,14 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
                        bo_handles[submit.bo_handle_count++] = res->bo->checksum_slab.gem_handle;
        }
 
+       /* TODO: Add here the transient pools */
+       bo_handles[submit.bo_handle_count++] = ctx->shaders.gem_handle;
+       bo_handles[submit.bo_handle_count++] = ctx->scratchpad.gem_handle;
+       bo_handles[submit.bo_handle_count++] = ctx->tiler_heap.gem_handle;
+       bo_handles[submit.bo_handle_count++] = ctx->varying_mem.gem_handle;
+       bo_handles[submit.bo_handle_count++] = ctx->misc_0.gem_handle;
+       submit.bo_handles = (u64)bo_handles;
+
         /* Dump memory _before_ submitting so we're not corrupted with actual GPU results */
         pantrace_dump_memory();