#include "pan_context.h"
#include "pan_util.h"
-#include "pan_format.h"
+#include "panfrost-quirks.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
/* Mark a surface as written */
struct panfrost_resource *rsrc = pan_resource(surf->texture);
rsrc->slices[level].initialized = true;
-
- assert(rsrc->bo);
- panfrost_batch_add_bo(batch, rsrc->bo);
}
/* Generate a fragment job. This should be called once per frame. (According to
mali_ptr
panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws)
{
- struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
+ struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
- mali_ptr framebuffer = screen->require_sfbd ?
+ mali_ptr framebuffer = (dev->quirks & MIDGARD_SFBD) ?
panfrost_sfbd_fragment(batch, has_draws) :
panfrost_mfbd_fragment(batch, has_draws);
.framebuffer = framebuffer,
};
- /* Normally, there should be no padding. However, fragment jobs are
- * shared with 64-bit Bifrost systems, and accordingly there is 4-bytes
- * of zero padding in between. */
-
struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(header) + sizeof(payload));
memcpy(transfer.cpu, &header, sizeof(header));
memcpy(transfer.cpu + sizeof(header), &payload, sizeof(payload));