free(in_syncs);
if (ret) {
- fprintf(stderr, "Error submitting: %m\n");
+ DBG("Error submitting: %m\n");
return errno;
}
status = header->exception_status;
if (status && status != 0x1) {
- fprintf(stderr, "Job %" PRIx64 " failed: source ID: 0x%x access: %s exception: 0x%x (exception_status 0x%x) fault_pointer 0x%" PRIx64 " \n",
+ DBG("Job %" PRIx64 " failed: source ID: 0x%x access: %s exception: 0x%x (exception_status 0x%x) fault_pointer 0x%" PRIx64 " \n",
first_job_desc,
(status >> 16) & 0xFFFF,
pandecode_exception_access((status >> 8) & 0x3),
ret = panfrost_batch_submit_jobs(batch);
if (ret)
- fprintf(stderr, "panfrost_batch_submit failed: %d\n", ret);
+ DBG("panfrost_batch_submit failed: %d\n", ret);
/* We must reset the damage info of our render targets here even
* though a damage reset normally happens when the DRI layer swaps