#ifndef __PAN_JOB_H__
#define __PAN_JOB_H__
+#include "util/u_dynarray.h"
+#include "pipe/p_state.h"
+#include "pan_allocate.h"
+#include "pan_resource.h"
+
/* Used as a hash table key */
struct panfrost_job_key {
/* Buffers cleared (PIPE_CLEAR_* bitmask) */
unsigned clear;
- /* Packed clear values */
- uint32_t clear_color;
+ /* Packed clear values, indexed by both render target as well as word.
+ * Essentially, a single pixel is packed, with some padding to bring it
+ * up to a 32-bit interval; that pixel is then duplicated over to fill
+ * all 16-bytes */
+
+ uint32_t clear_color[PIPE_MAX_COLOR_BUFS][4];
float clear_depth;
unsigned clear_stencil;
* bitmask) */
unsigned requirements;
+ /* The bounding box covered by this job, taking scissors into account.
+ * Basically, the bounding box we have to run fragment shaders for */
+
+ unsigned minx, miny;
+ unsigned maxx, maxy;
+
+ /* CPU pointers to the job descriptor headers. next_job is only
+ * set at submit time (since only then are all the dependencies
+ * known). The upshot is that this is append-only.
+ *
+ * These arrays contain the headers for the "primary batch", our jargon
+ * referring to the part of the panfrost_job that actually contains
+ * meaningful work. In an OpenGL ES setting, that means the
+ * SET_VALUE/VERTEX/TILER jobs. Excluded is specifically the FRAGMENT
+ * job, which is sent on as a secondary batch containing only a single
+ * hardware job. Since there's one and only one FRAGMENT job issued per
+ * panfrost_job, there is no need to do any scoreboarding / management;
+ * it's easy enough to open-code it and it's not like we can get any
+ * better anyway. */
+ struct util_dynarray headers;
+
+ /* (And the GPU versions; TODO maybe combine) */
+ struct util_dynarray gpu_headers;
+
+ /* The last job in the primary batch */
+ struct panfrost_transfer last_job;
+
+ /* The first/last tiler job */
+ struct panfrost_transfer first_tiler;
+ struct panfrost_transfer last_tiler;
+
+ /* The first vertex job used as the input to a tiler job */
+ struct panfrost_transfer first_vertex_for_tiler;
+
+ /* The first job. Notice we've created a linked list */
+ struct panfrost_transfer first_job;
+
+ /* The number of jobs in the primary batch, essentially */
+ unsigned job_index;
+
/* BOs referenced -- will be used for flushing logic */
struct set *bos;
+
+ /* Indices of transient BOs referenced */
+ struct util_dynarray transient_indices;
+
+ /* Within the topmost transient BO, how much has been used? */
+ unsigned transient_offset;
};
/* Functions for managing the above */
struct panfrost_job *
panfrost_get_job(struct panfrost_context *ctx,
- struct pipe_surface **cbufs, struct pipe_surface *zsbuf);
+ struct pipe_surface **cbufs, struct pipe_surface *zsbuf);
struct panfrost_job *
panfrost_get_job_for_fbo(struct panfrost_context *ctx);
void
panfrost_flush_jobs_writing_resource(struct panfrost_context *panfrost,
- struct pipe_resource *prsc);
+ struct pipe_resource *prsc);
void
panfrost_flush_jobs_reading_resource(struct panfrost_context *panfrost,
- struct pipe_resource *prsc);
+ struct pipe_resource *prsc);
+
+void
+panfrost_job_submit(struct panfrost_context *ctx, struct panfrost_job *job);
+
+void
+panfrost_job_set_requirements(struct panfrost_context *ctx,
+ struct panfrost_job *job);
+
+void
+panfrost_job_clear(struct panfrost_context *ctx,
+ struct panfrost_job *job,
+ unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil);
+
+void
+panfrost_job_union_scissor(struct panfrost_job *job,
+ unsigned minx, unsigned miny,
+ unsigned maxx, unsigned maxy);
+
+/* Scoreboarding */
+
+void
+panfrost_scoreboard_queue_compute_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer job);
+
+void
+panfrost_scoreboard_queue_vertex_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ bool requires_tiling);
+
+void
+panfrost_scoreboard_queue_tiler_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer tiler);
+
+void
+panfrost_scoreboard_queue_fused_job(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ struct panfrost_transfer tiler);
+void
+panfrost_scoreboard_queue_fused_job_prepend(
+ struct panfrost_job *batch,
+ struct panfrost_transfer vertex,
+ struct panfrost_transfer tiler);
+
+void
+panfrost_scoreboard_link_batch(struct panfrost_job *batch);
#endif