assert(surf->u.tex.last_layer == first_layer);
int stride = rsrc->slices[level].stride;
- mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer);
+ mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer, 0);
rt->format = panfrost_mfbd_format(surf);
unsigned first_layer = surf->u.tex.first_layer;
assert(surf->u.tex.last_layer == first_layer);
- mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer);
+ mali_ptr base = panfrost_get_texture_address(rsrc, level, first_layer, 0);
if (rsrc->layout == MALI_TEXTURE_AFBC) {
/* The only Z/S format we can compress is Z24S8 or variants
struct panfrost_resource *stencil = rsrc->separate_stencil;
struct panfrost_slice stencil_slice = stencil->slices[level];
- fbx->ds_linear.stencil = panfrost_get_texture_address(stencil, level, first_layer);
+ fbx->ds_linear.stencil = panfrost_get_texture_address(stencil, level, first_layer, 0);
fbx->ds_linear.stencil_stride = stencil_slice.stride;
}