* makes code a lot simpler */
bool renderable = res->bind &
- (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
+ (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL) &&
+ res->target != PIPE_BUFFER;
bool afbc = pres->layout == MALI_TEXTURE_AFBC;
bool tiled = pres->layout == MALI_TEXTURE_TILED;
bool should_align = renderable || tiled;