-/**************************************************************************
- *
- * Copyright 2008 VMware, Inc.
- * Copyright 2014 Broadcom
- * Copyright 2018 Alyssa Rosenzweig
- * All Rights Reserved.
+/*
+ * Copyright (C) 2008 VMware, Inc.
+ * Copyright (C) 2014 Broadcom
+ * Copyright (C) 2018-2019 Alyssa Rosenzweig
+ * Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
*
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * Authors (Collabora):
+ * Tomeu Vizoso <tomeu.vizoso@collabora.com>
+ * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*
- **************************************************************************/
+ */
#include <xf86drm.h>
#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"
-#include "state_tracker/winsys_handle.h"
-#include "util/u_format.h"
+#include "frontend/winsys_handle.h"
+#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_surface.h"
#include "util/u_transfer.h"
#include "util/u_transfer_helper.h"
+#include "util/u_gen_mipmap.h"
+#include "pan_bo.h"
#include "pan_context.h"
#include "pan_screen.h"
#include "pan_resource.h"
-#include "pan_swizzle.h"
#include "pan_util.h"
+#include "pan_tiling.h"
+#include "pandecode/decode.h"
+#include "panfrost-quirks.h"
+
+/* Wrapper around panfrost_bo_create that handles pandecode */
+
+struct panfrost_bo *
+pan_bo_create(struct panfrost_device *dev, size_t size, uint32_t flags)
+{
+ struct panfrost_bo *bo = panfrost_bo_create(dev, size, flags);
+
+ if (pan_debug & (PAN_DBG_TRACE | PAN_DBG_SYNC)) {
+ if (flags & PAN_BO_INVISIBLE)
+ pandecode_inject_mmap(bo->gpu, NULL, bo->size, NULL);
+ else if (!(flags & PAN_BO_DELAY_MMAP))
+ pandecode_inject_mmap(bo->gpu, bo->cpu, bo->size, NULL);
+ }
+
+ return bo;
+}
+
+void
+panfrost_resource_reset_damage(struct panfrost_resource *pres)
+{
+ /* We set the damage extent to the full resource size but keep the
+ * damage box empty so that the FB content is reloaded by default.
+ */
+ memset(&pres->damage, 0, sizeof(pres->damage));
+ pres->damage.extent.maxx = pres->base.width0;
+ pres->damage.extent.maxy = pres->base.height0;
+}
static struct pipe_resource *
panfrost_resource_from_handle(struct pipe_screen *pscreen,
struct winsys_handle *whandle,
unsigned usage)
{
- struct panfrost_screen *screen = pan_screen(pscreen);
+ struct panfrost_device *dev = pan_device(pscreen);
struct panfrost_resource *rsc;
struct pipe_resource *prsc;
assert(whandle->type == WINSYS_HANDLE_TYPE_FD);
- rsc = CALLOC_STRUCT(panfrost_resource);
+ rsc = rzalloc(pscreen, struct panfrost_resource);
if (!rsc)
return NULL;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
- rsc->bo = screen->driver->import_bo(screen, whandle);
+ rsc->bo = panfrost_bo_import(dev, whandle->handle);
+ rsc->internal_format = templat->format;
+ rsc->layout = MALI_TEXTURE_LINEAR;
+ rsc->slices[0].stride = whandle->stride;
+ rsc->slices[0].offset = whandle->offset;
+ rsc->slices[0].initialized = true;
+ panfrost_resource_reset_damage(rsc);
+
+ if (dev->quirks & IS_BIFROST &&
+ templat->bind & PIPE_BIND_RENDER_TARGET) {
+ unsigned size = panfrost_compute_checksum_size(
+ &rsc->slices[0], templat->width0, templat->height0);
+ rsc->slices[0].checksum_bo = pan_bo_create(dev, size, 0);
+ rsc->checksummed = true;
+ }
- if (screen->ro) {
- rsc->scanout =
- renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
- /* failure is expected in some cases.. */
- }
+ if (dev->ro) {
+ rsc->scanout =
+ renderonly_create_gpu_import_for_resource(prsc, dev->ro, NULL);
+ /* failure is expected in some cases.. */
+ }
return prsc;
}
-static boolean
+static bool
panfrost_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *ctx,
struct pipe_resource *pt,
struct winsys_handle *handle,
unsigned usage)
{
- struct panfrost_screen *screen = pan_screen(pscreen);
+ struct panfrost_device *dev = pan_device(pscreen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
struct renderonly_scanout *scanout = rsrc->scanout;
- int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
- int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
- handle->stride = stride;
handle->modifier = DRM_FORMAT_MOD_INVALID;
- if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
- return FALSE;
- } else if (handle->type == WINSYS_HANDLE_TYPE_KMS) {
- if (renderonly_get_handle(scanout, handle))
- return TRUE;
-
- handle->handle = rsrc->bo->gem_handle;
- return TRUE;
- } else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
+ if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
+ return false;
+ } else if (handle->type == WINSYS_HANDLE_TYPE_KMS) {
+ if (renderonly_get_handle(scanout, handle))
+ return true;
+
+ handle->handle = rsrc->bo->gem_handle;
+ handle->stride = rsrc->slices[0].stride;
+ handle->offset = rsrc->slices[0].offset;
+ return TRUE;
+ } else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
if (scanout) {
struct drm_prime_handle args = {
.handle = scanout->handle,
.flags = DRM_CLOEXEC,
};
- int ret = drmIoctl(screen->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
+ int ret = drmIoctl(dev->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
if (ret == -1)
- return FALSE;
+ return false;
+ handle->stride = scanout->stride;
handle->handle = args.fd;
- return TRUE;
- } else
- return screen->driver->export_bo(screen, rsrc->bo->gem_handle, handle);
- }
+ return true;
+ } else {
+ int fd = panfrost_bo_export(rsrc->bo);
+
+ if (fd < 0)
+ return false;
+
+ handle->handle = fd;
+ handle->stride = rsrc->slices[0].stride;
+ handle->offset = rsrc->slices[0].offset;
+ return true;
+ }
+ }
- return FALSE;
+ return false;
}
static void
//DBG("TODO %s\n", __func__);
}
-static void
-panfrost_blit(struct pipe_context *pipe,
- const struct pipe_blit_info *info)
-{
- /* STUB */
- DBG("Skipping blit XXX\n");
- return;
-}
-
static struct pipe_surface *
panfrost_create_surface(struct pipe_context *pipe,
struct pipe_resource *pt,
{
struct pipe_surface *ps = NULL;
- ps = CALLOC_STRUCT(pipe_surface);
+ ps = rzalloc(pipe, struct pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
{
assert(surf->texture);
pipe_resource_reference(&surf->texture, NULL);
- free(surf);
+ ralloc_free(surf);
}
-static struct panfrost_bo *
-panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *template)
+static struct pipe_resource *
+panfrost_create_scanout_res(struct pipe_screen *screen,
+ const struct pipe_resource *template)
{
- struct panfrost_bo *bo = CALLOC_STRUCT(panfrost_bo);
+ struct panfrost_device *dev = pan_device(screen);
+ struct pipe_resource scanout_templat = *template;
+ struct renderonly_scanout *scanout;
+ struct winsys_handle handle;
+ struct pipe_resource *res;
+
+ scanout = renderonly_scanout_for_resource(&scanout_templat,
+ dev->ro, &handle);
+ if (!scanout)
+ return NULL;
+
+ assert(handle.type == WINSYS_HANDLE_TYPE_FD);
+ /* TODO: handle modifiers? */
+ res = screen->resource_from_handle(screen, template, &handle,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
+ close(handle.handle);
+ if (!res)
+ return NULL;
+
+ struct panfrost_resource *pres = pan_resource(res);
+
+ pres->scanout = scanout;
+
+ return res;
+}
+
+/* Setup the mip tree given a particular layout, possibly with checksumming */
+
+static void
+panfrost_setup_slices(struct panfrost_resource *pres, size_t *bo_size)
+{
+ struct pipe_resource *res = &pres->base;
+ unsigned width = res->width0;
+ unsigned height = res->height0;
+ unsigned depth = res->depth0;
+ unsigned bytes_per_pixel = util_format_get_blocksize(pres->internal_format);
+
+ assert(depth > 0);
+
+ /* Tiled operates blockwise; linear is packed. Also, anything
+ * we render to has to be tile-aligned. Maybe not strictly
+ * necessary, but we're not *that* pressed for memory and it
+ * makes code a lot simpler */
+
+ bool renderable = res->bind &
+ (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
+ bool afbc = pres->layout == MALI_TEXTURE_AFBC;
+ bool tiled = pres->layout == MALI_TEXTURE_TILED;
+ bool should_align = renderable || tiled;
+
+ /* We don't know how to specify a 2D stride for 3D textures */
+
+ bool can_align_stride =
+ res->target != PIPE_TEXTURE_3D;
+
+ should_align &= can_align_stride;
+
+ unsigned offset = 0;
+ unsigned size_2d = 0;
+
+ for (unsigned l = 0; l <= res->last_level; ++l) {
+ struct panfrost_slice *slice = &pres->slices[l];
+
+ unsigned effective_width = width;
+ unsigned effective_height = height;
+ unsigned effective_depth = depth;
+
+ if (should_align) {
+ effective_width = ALIGN_POT(effective_width, 16);
+ effective_height = ALIGN_POT(effective_height, 16);
+
+ /* We don't need to align depth */
+ }
- /* Calculate the size of the bo */
+ /* Align levels to cache-line as a performance improvement for
+ * linear/tiled and as a requirement for AFBC */
- int bytes_per_pixel = util_format_get_blocksize(template->format);
- int stride = bytes_per_pixel * template->width0; /* TODO: Alignment? */
- size_t sz = stride;
+ offset = ALIGN_POT(offset, 64);
- if (template->height0) sz *= template->height0;
- if (template->depth0) sz *= template->depth0;
+ slice->offset = offset;
- /* Depth buffers require extra space for unknown reasons */
+ /* Compute the would-be stride */
+ unsigned stride = bytes_per_pixel * effective_width;
- if (template->bind & PIPE_BIND_DEPTH_STENCIL)
- sz = sz + sz/256;
+ if (util_format_is_compressed(pres->internal_format))
+ stride /= 4;
+
+ /* ..but cache-line align it for performance */
+ if (can_align_stride && pres->layout == MALI_TEXTURE_LINEAR)
+ stride = ALIGN_POT(stride, 64);
+
+ slice->stride = stride;
+
+ unsigned slice_one_size = slice->stride * effective_height;
+ unsigned slice_full_size = slice_one_size * effective_depth;
+
+ slice->size0 = slice_one_size;
+
+ /* Report 2D size for 3D texturing */
+
+ if (l == 0)
+ size_2d = slice_one_size;
+
+ /* Compute AFBC sizes if necessary */
+ if (afbc) {
+ slice->header_size =
+ panfrost_afbc_header_size(width, height);
+
+ offset += slice->header_size;
+ }
+
+ offset += slice_full_size;
+
+ /* Add a checksum region if necessary */
+ if (pres->checksummed) {
+ slice->checksum_offset = offset;
+
+ unsigned size = panfrost_compute_checksum_size(
+ slice, width, height);
+
+ offset += size;
+ }
+
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ assert(res->array_size);
+
+ if (res->target != PIPE_TEXTURE_3D) {
+ /* Arrays and cubemaps have the entire miptree duplicated */
+
+ pres->cubemap_stride = ALIGN_POT(offset, 64);
+ *bo_size = ALIGN_POT(pres->cubemap_stride * res->array_size, 4096);
+ } else {
+ /* 3D strides across the 2D layers */
+ assert(res->array_size == 1);
+
+ pres->cubemap_stride = size_2d;
+ *bo_size = ALIGN_POT(offset, 4096);
+ }
+}
+
+static void
+panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resource *pres)
+{
+ struct pipe_resource *res = &pres->base;
/* Based on the usage, figure out what storing will be used. There are
* various tradeoffs:
*
* Tiled: Not compressed, but cache-optimized. Expensive to write into
* (due to software tiling), but cheap to sample from. Ideal for most
- * textures.
+ * textures.
*
* AFBC: Compressed and renderable (so always desirable for non-scanout
* rendertargets). Cheap to sample from. The format is black box, so we
* can't read/write from software.
- */
-
- /* Tiling textures is almost always faster, unless we only use it once */
- bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
+ *
+ * Tiling textures is almost always faster, unless we only use it once.
+ * Only a few types of resources can be tiled, ensure the bind is only
+ * (a combination of) one of the following */
+
+ const unsigned valid_binding =
+ PIPE_BIND_DEPTH_STENCIL |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLENDABLE |
+ PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_DISPLAY_TARGET;
+
+ unsigned bpp = util_format_get_blocksizebits(pres->internal_format);
+ bool is_2d = (res->target == PIPE_TEXTURE_2D) || (res->target == PIPE_TEXTURE_RECT);
+ bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 24 || bpp == 32 || bpp == 64 || bpp == 128;
+ bool should_tile = (res->usage != PIPE_USAGE_STREAM);
+ bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) &&
+ (dev->quirks & (MIDGARD_SFBD | IS_BIFROST));
+ bool can_tile = is_2d && is_sane_bpp && ((res->bind & ~valid_binding) == 0);
+
+ /* FBOs we would like to checksum, if at all possible */
+ bool can_checksum = !(res->bind & ~valid_binding);
+ bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET;
+
+ pres->checksummed = can_checksum && should_checksum;
/* Set the layout appropriately */
- bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
+ assert(!(must_tile && !can_tile)); /* must_tile => can_tile */
+ pres->layout = ((can_tile && should_tile) || must_tile) ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
- if (bo->layout == PAN_TILED) {
- /* For tiled, we don't map directly, so just malloc any old buffer */
+ size_t bo_size;
- for (int l = 0; l < (template->last_level + 1); ++l) {
- bo->cpu[l] = malloc(sz);
- bo->size[l] = sz;
- sz >>= 2;
- }
- } else {
- /* For a linear resource, allocate a block of memory from
- * kernel space */
+ panfrost_setup_slices(pres, &bo_size);
- struct panfrost_memory mem;
-
- bo->size[0] = ALIGN(sz, 4096);
- screen->driver->allocate_slab(screen, &mem, bo->size[0] / 4096, true, 0, 0, 0);
+ /* We create a BO immediately but don't bother mapping, since we don't
+ * care to map e.g. FBOs which the CPU probably won't touch */
+ pres->bo = pan_bo_create(dev, bo_size, PAN_BO_DELAY_MMAP);
+}
- bo->cpu[0] = mem.cpu;
- bo->gpu[0] = mem.gpu;
- bo->gem_handle = mem.gem_handle;
+void
+panfrost_resource_set_damage_region(struct pipe_screen *screen,
+ struct pipe_resource *res,
+ unsigned int nrects,
+ const struct pipe_box *rects)
+{
+ struct panfrost_resource *pres = pan_resource(res);
+ struct pipe_box *damage_rect = &pres->damage.biggest_rect;
+ struct pipe_scissor_state *damage_extent = &pres->damage.extent;
+ unsigned int i;
+
+ if (!nrects) {
+ panfrost_resource_reset_damage(pres);
+ return;
+ }
- /* TODO: Mipmap */
+ /* We keep track of 2 different things here:
+ * 1 the damage extent: the quad including all damage regions. Will be
+ * used restrict the rendering area
+ * 2 the biggest damage rectangle: when there are more than one damage
+ * rect we keep the biggest one and will generate 4 wallpaper quads
+ * out of it (see panfrost_draw_wallpaper() for more details). We
+ * might want to do something smarter at some point.
+ *
+ * _________________________________
+ * | |
+ * | _________________________ |
+ * | | rect1| _________| |
+ * | |______|_____ | rect 3: | |
+ * | | | rect2 | | biggest | |
+ * | | |_______| | rect | |
+ * | |_______________|_________| |
+ * | damage extent |
+ * |_______________________________|
+ * resource
+ */
+ memset(&pres->damage, 0, sizeof(pres->damage));
+ damage_extent->minx = 0xffff;
+ damage_extent->miny = 0xffff;
+ for (i = 0; i < nrects; i++) {
+ int x = rects[i].x, w = rects[i].width, h = rects[i].height;
+ int y = res->height0 - (rects[i].y + h);
+
+ /* Clamp x,y,w,h to prevent negative values. */
+ if (x < 0) {
+ h += x;
+ x = 0;
+ }
+ if (y < 0) {
+ w += y;
+ y = 0;
+ }
+ w = MAX2(w, 0);
+ h = MAX2(h, 0);
+
+ if (damage_rect->width * damage_rect->height < w * h)
+ u_box_2d(x, y, w, h, damage_rect);
+
+ damage_extent->minx = MIN2(damage_extent->minx, x);
+ damage_extent->miny = MIN2(damage_extent->miny, y);
+ damage_extent->maxx = MAX2(damage_extent->maxx,
+ MIN2(x + w, res->width0));
+ damage_extent->maxy = MAX2(damage_extent->maxy,
+ MIN2(y + h, res->height0));
}
-
- return bo;
}
static struct pipe_resource *
panfrost_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
- struct panfrost_resource *so = CALLOC_STRUCT(panfrost_resource);
- struct panfrost_screen *pscreen = (struct panfrost_screen *) screen;
-
- so->base = *template;
- so->base.screen = screen;
-
- pipe_reference_init(&so->base.reference, 1);
-
/* Make sure we're familiar */
switch (template->target) {
- case PIPE_BUFFER:
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_RECT:
- break;
- default:
- DBG("Unknown texture target %d\n", template->target);
- assert(0);
- }
-
- if (template->bind & PIPE_BIND_DISPLAY_TARGET ||
- template->bind & PIPE_BIND_SCANOUT ||
- template->bind & PIPE_BIND_SHARED) {
- struct pipe_resource scanout_templat = *template;
- struct renderonly_scanout *scanout;
- struct winsys_handle handle;
-
- /* TODO: align width0 and height0? */
-
- scanout = renderonly_scanout_for_resource(&scanout_templat,
- pscreen->ro, &handle);
- if (!scanout)
- return NULL;
-
- assert(handle.type == WINSYS_HANDLE_TYPE_FD);
- /* TODO: handle modifiers? */
- so = pan_resource(screen->resource_from_handle(screen, template,
- &handle,
- PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
- close(handle.handle);
- if (!so)
- return NULL;
-
- so->scanout = scanout;
- pscreen->display_target = so;
- } else {
- so->bo = panfrost_create_bo(pscreen, template);
+ case PIPE_BUFFER:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D_ARRAY:
+ break;
+ default:
+ DBG("Unknown texture target %d\n", template->target);
+ assert(0);
}
- return (struct pipe_resource *)so;
-}
+ if (template->bind &
+ (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED))
+ return panfrost_create_scanout_res(screen, template);
-static void
-panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *pbo)
-{
- struct panfrost_bo *bo = (struct panfrost_bo *)pbo;
+ struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
+ struct panfrost_device *dev = pan_device(screen);
- if (bo->layout == PAN_LINEAR && !bo->imported) {
- /* Construct a memory object for all mip levels */
+ so->base = *template;
+ so->base.screen = screen;
+ so->internal_format = template->format;
- struct panfrost_memory mem = {
- .cpu = bo->cpu[0],
- .gpu = bo->gpu[0],
- .size = bo->size[0],
- .gem_handle = bo->gem_handle,
- };
+ pipe_reference_init(&so->base.reference, 1);
- screen->driver->free_slab(screen, &mem);
- }
+ util_range_init(&so->valid_buffer_range);
- if (bo->layout == PAN_TILED) {
- /* Tiled has a malloc'd CPU, so just plain ol' free needed */
+ panfrost_resource_create_bo(dev, so);
+ panfrost_resource_reset_damage(so);
- for (int l = 0; l < MAX_MIP_LEVELS; ++l) {
- free(bo->cpu[l]);
- }
- }
+ if (template->bind & PIPE_BIND_INDEX_BUFFER)
+ so->index_cache = rzalloc(so, struct panfrost_minmax_cache);
- if (bo->layout == PAN_AFBC) {
- /* TODO */
- DBG("--leaking afbc (%d bytes)--\n", bo->afbc_metadata_size);
- }
-
- if (bo->has_checksum) {
- /* TODO */
- DBG("--leaking checksum (%zd bytes)--\n", bo->checksum_slab.size);
- }
-
- if (bo->imported) {
- screen->driver->free_imported_bo(screen, bo);
- }
+ return (struct pipe_resource *)so;
}
static void
panfrost_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *pt)
{
- struct panfrost_screen *pscreen = pan_screen(screen);
+ struct panfrost_device *dev = pan_device(screen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
- if (rsrc->scanout)
- renderonly_scanout_destroy(rsrc->scanout, pscreen->ro);
-
- if (rsrc->bo)
- panfrost_destroy_bo(pscreen, rsrc->bo);
-
- FREE(rsrc);
-}
-
-static uint8_t *
-panfrost_map_bo(struct panfrost_context *ctx, struct pipe_transfer *transfer)
-{
- struct panfrost_bo *bo = (struct panfrost_bo *)pan_resource(transfer->resource)->bo;
-
- /* If non-zero level, it's a mipmapped resource and needs to be treated as such */
- bo->is_mipmap |= transfer->level;
-
- if (transfer->usage & PIPE_TRANSFER_MAP_DIRECTLY && bo->layout != PAN_LINEAR) {
- /* We can only directly map linear resources */
- return NULL;
- }
+ if (rsrc->scanout)
+ renderonly_scanout_destroy(rsrc->scanout, dev->ro);
- if (transfer->resource->bind & PIPE_BIND_DEPTH_STENCIL) {
- /* Mipmapped readpixels?! */
- assert(transfer->level == 0);
+ if (rsrc->bo)
+ panfrost_bo_unreference(rsrc->bo);
- /* Set the CPU mapping to that of the depth/stencil buffer in memory, untiled */
- bo->cpu[transfer->level] = ctx->depth_stencil_buffer.cpu;
- }
+ if (rsrc->slices[0].checksum_bo)
+ panfrost_bo_unreference(rsrc->slices[0].checksum_bo);
- return bo->cpu[transfer->level];
+ util_range_destroy(&rsrc->valid_buffer_range);
+ ralloc_free(rsrc);
}
+
static void *
panfrost_transfer_map(struct pipe_context *pctx,
struct pipe_resource *resource,
struct pipe_transfer **out_transfer)
{
struct panfrost_context *ctx = pan_context(pctx);
- int bytes_per_pixel = util_format_get_blocksize(resource->format);
- int stride = bytes_per_pixel * resource->width0; /* TODO: Alignment? */
- uint8_t *cpu;
-
- struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer);
- transfer->level = level;
- transfer->usage = usage;
- transfer->box = *box;
- transfer->stride = stride;
- assert(!transfer->box.z);
-
- pipe_resource_reference(&transfer->resource, resource);
+ struct panfrost_resource *rsrc = pan_resource(resource);
+ int bytes_per_pixel = util_format_get_blocksize(rsrc->internal_format);
+ struct panfrost_bo *bo = rsrc->bo;
+
+ struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
+ transfer->base.level = level;
+ transfer->base.usage = usage;
+ transfer->base.box = *box;
+
+ pipe_resource_reference(&transfer->base.resource, resource);
+
+ *out_transfer = &transfer->base;
+
+ /* If we haven't already mmaped, now's the time */
+ panfrost_bo_mmap(bo);
+
+ if (pan_debug & (PAN_DBG_TRACE | PAN_DBG_SYNC))
+ pandecode_inject_mmap(bo->gpu, bo->cpu, bo->size, NULL);
+
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ /* If the BO is used by one of the pending batches or if it's
+ * not ready yet (still accessed by one of the already flushed
+ * batches), we try to allocate a new one to avoid waiting.
+ */
+ if (panfrost_pending_batches_access_bo(ctx, bo) ||
+ !panfrost_bo_wait(bo, 0, PAN_BO_ACCESS_RW)) {
+ struct panfrost_device *dev = pan_device(pctx->screen);
+ /* We want the BO to be MMAPed. */
+ uint32_t flags = bo->flags & ~PAN_BO_DELAY_MMAP;
+ struct panfrost_bo *newbo = NULL;
+
+ /* When the BO has been imported/exported, we can't
+ * replace it by another one, otherwise the
+ * importer/exporter wouldn't see the change we're
+ * doing to it.
+ */
+ if (!(bo->flags & (PAN_BO_IMPORTED | PAN_BO_EXPORTED)))
+ newbo = pan_bo_create(dev, bo->size,
+ flags);
+
+ if (newbo) {
+ panfrost_bo_unreference(bo);
+ rsrc->bo = newbo;
+ bo = newbo;
+ } else {
+ uint32_t access = PAN_BO_ACCESS_RW;
+
+ /* Allocation failed or was impossible, let's
+ * fall back on a flush+wait.
+ */
+ panfrost_flush_batches_accessing_bo(ctx, bo,
+ access);
+ panfrost_bo_wait(bo, INT64_MAX, access);
+ }
+ }
+ } else if ((usage & PIPE_TRANSFER_WRITE)
+ && resource->target == PIPE_BUFFER
+ && !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) {
+ /* No flush for writes to uninitialized */
+ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ if (usage & PIPE_TRANSFER_WRITE) {
+ panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_RW);
+ panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_RW);
+ } else if (usage & PIPE_TRANSFER_READ) {
+ panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE);
+ panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
+ }
+ }
- *out_transfer = transfer;
+ if (rsrc->layout != MALI_TEXTURE_LINEAR) {
+ /* Non-linear resources need to be indirectly mapped */
- if (resource->bind & PIPE_BIND_DISPLAY_TARGET ||
- resource->bind & PIPE_BIND_SCANOUT ||
- resource->bind & PIPE_BIND_SHARED) {
- /* Mipmapped readpixels?! */
- assert(level == 0);
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+ return NULL;
- /* Force a flush -- kill the pipeline */
- panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
- }
+ transfer->base.stride = box->width * bytes_per_pixel;
+ transfer->base.layer_stride = transfer->base.stride * box->height;
+ transfer->map = ralloc_size(transfer, transfer->base.layer_stride * box->depth);
+ assert(box->depth == 1);
+
+ if ((usage & PIPE_TRANSFER_READ) && rsrc->slices[level].initialized) {
+ if (rsrc->layout == MALI_TEXTURE_AFBC) {
+ DBG("Unimplemented: reads from AFBC");
+ } else if (rsrc->layout == MALI_TEXTURE_TILED) {
+ panfrost_load_tiled_image(
+ transfer->map,
+ bo->cpu + rsrc->slices[level].offset,
+ box->x, box->y, box->width, box->height,
+ transfer->base.stride,
+ rsrc->slices[level].stride,
+ rsrc->internal_format);
+ }
+ }
- cpu = panfrost_map_bo(ctx, transfer);
- if (cpu == NULL)
- return NULL;
+ return transfer->map;
+ } else {
+ /* Direct, persistent writes create holes in time for
+ * caching... I don't know if this is actually possible but we
+ * should still get it right */
- return cpu + transfer->box.x * bytes_per_pixel + transfer->box.y * stride;
-}
+ unsigned dpw = PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_WRITE | PIPE_TRANSFER_PERSISTENT;
-static void
-panfrost_tile_texture(struct panfrost_screen *screen, struct panfrost_resource *rsrc, int level)
-{
- struct panfrost_bo *bo = (struct panfrost_bo *)rsrc->bo;
- int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
- int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
+ if ((usage & dpw) == dpw && rsrc->index_cache)
+ return NULL;
- int width = rsrc->base.width0 >> level;
- int height = rsrc->base.height0 >> level;
+ transfer->base.stride = rsrc->slices[level].stride;
+ transfer->base.layer_stride = panfrost_get_layer_stride(
+ rsrc->slices, rsrc->base.target == PIPE_TEXTURE_3D,
+ rsrc->cubemap_stride, level);
- /* Estimate swizzled bitmap size. Slight overestimates are fine.
- * Underestimates will result in memory corruption or worse. */
+ /* By mapping direct-write, we're implicitly already
+ * initialized (maybe), so be conservative */
- int swizzled_sz = panfrost_swizzled_size(width, height, bytes_per_pixel);
+ if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
+ rsrc->slices[level].initialized = true;
+ panfrost_minmax_cache_invalidate(rsrc->index_cache, &transfer->base);
+ }
- /* Save the entry. But if there was already an entry here (from a
- * previous upload of the resource), free that one so we don't leak */
+ return bo->cpu
+ + rsrc->slices[level].offset
+ + transfer->base.box.z * transfer->base.layer_stride
+ + transfer->base.box.y * rsrc->slices[level].stride
+ + transfer->base.box.x * bytes_per_pixel;
+ }
+}
- if (bo->entry[level] != NULL) {
- bo->entry[level]->freed = true;
- pb_slab_free(&screen->slabs, &bo->entry[level]->base);
+static void
+panfrost_transfer_unmap(struct pipe_context *pctx,
+ struct pipe_transfer *transfer)
+{
+ /* Gallium expects writeback here, so we tile */
+
+ struct panfrost_gtransfer *trans = pan_transfer(transfer);
+ struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
+
+ /* Mark whatever we wrote as written */
+ if (transfer->usage & PIPE_TRANSFER_WRITE)
+ prsrc->slices[transfer->level].initialized = true;
+
+ if (trans->map) {
+ struct panfrost_bo *bo = prsrc->bo;
+
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ if (prsrc->layout == MALI_TEXTURE_AFBC) {
+ DBG("Unimplemented: writes to AFBC\n");
+ } else if (prsrc->layout == MALI_TEXTURE_TILED) {
+ assert(transfer->box.depth == 1);
+
+ panfrost_store_tiled_image(
+ bo->cpu + prsrc->slices[transfer->level].offset,
+ trans->map,
+ transfer->box.x, transfer->box.y,
+ transfer->box.width, transfer->box.height,
+ prsrc->slices[transfer->level].stride,
+ transfer->stride,
+ prsrc->internal_format);
+ }
+ }
}
- /* Allocate the transfer given that known size but do not copy */
- struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, swizzled_sz, HEAP_TEXTURE);
- struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
- struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab;
- uint8_t *swizzled = backing->cpu + p_entry->offset;
- bo->entry[level] = p_entry;
- bo->gpu[level] = backing->gpu + p_entry->offset;
+ util_range_add(&prsrc->base, &prsrc->valid_buffer_range,
+ transfer->box.x,
+ transfer->box.x + transfer->box.width);
+
+ panfrost_minmax_cache_invalidate(prsrc->index_cache, transfer);
- /* Run actual texture swizzle, writing directly to the mapped
- * GPU chunk we allocated */
+ /* Derefence the resource */
+ pipe_resource_reference(&transfer->resource, NULL);
- panfrost_texture_swizzle(width, height, bytes_per_pixel, stride, bo->cpu[level], swizzled);
+ /* Transfer itself is RALLOCed at the moment */
+ ralloc_free(transfer);
}
static void
-panfrost_unmap_bo(struct panfrost_context *ctx,
- struct pipe_transfer *transfer)
+panfrost_transfer_flush_region(struct pipe_context *pctx,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
{
- struct panfrost_bo *bo = (struct panfrost_bo *)pan_resource(transfer->resource)->bo;
-
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
- if (transfer->resource->target == PIPE_TEXTURE_2D) {
- struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
-
- /* Gallium thinks writeback happens here; instead, this is our cue to tile */
- if (bo->layout == PAN_AFBC) {
- DBG("Warning: writes to afbc surface can't possibly work out well for you...\n");
- } else if (bo->layout == PAN_TILED) {
- struct pipe_context *gallium = (struct pipe_context *) ctx;
- struct panfrost_screen *screen = pan_screen(gallium->screen);
- panfrost_tile_texture(screen, prsrc, transfer->level);
- }
- }
+ struct panfrost_resource *rsc = pan_resource(transfer->resource);
+
+ if (transfer->resource->target == PIPE_BUFFER) {
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
+ transfer->box.x + box->x,
+ transfer->box.x + box->x + box->width);
+ } else {
+ unsigned level = transfer->level;
+ rsc->slices[level].initialized = true;
}
}
static void
-panfrost_transfer_unmap(struct pipe_context *pctx,
- struct pipe_transfer *transfer)
+panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
- struct panfrost_context *ctx = pan_context(pctx);
+ //DBG("TODO %s\n", __func__);
+}
- panfrost_unmap_bo(ctx, transfer);
+static enum pipe_format
+panfrost_resource_get_internal_format(struct pipe_resource *rsrc)
+{
+ struct panfrost_resource *prsrc = (struct panfrost_resource *) rsrc;
+ return prsrc->internal_format;
+}
- /* Derefence the resource */
- pipe_resource_reference(&transfer->resource, NULL);
+static bool
+panfrost_generate_mipmap(
+ struct pipe_context *pctx,
+ struct pipe_resource *prsrc,
+ enum pipe_format format,
+ unsigned base_level,
+ unsigned last_level,
+ unsigned first_layer,
+ unsigned last_layer)
+{
+ struct panfrost_resource *rsrc = pan_resource(prsrc);
- /* Transfer itself is CALLOCed at the moment */
- free(transfer);
+ /* Generating a mipmap invalidates the written levels, so make that
+ * explicit so we don't try to wallpaper them back and end up with
+ * u_blitter recursion */
+
+ assert(rsrc->bo);
+ for (unsigned l = base_level + 1; l <= last_level; ++l)
+ rsrc->slices[l].initialized = false;
+
+ /* Beyond that, we just delegate the hard stuff. */
+
+ bool blit_res = util_gen_mipmap(
+ pctx, prsrc, format,
+ base_level, last_level,
+ first_layer, last_layer,
+ PIPE_TEX_FILTER_LINEAR);
+
+ return blit_res;
}
-static struct pb_slab *
-panfrost_slab_alloc(void *priv, unsigned heap, unsigned entry_size, unsigned group_index)
+/* Computes the address to a texture at a particular slice */
+
+mali_ptr
+panfrost_get_texture_address(
+ struct panfrost_resource *rsrc,
+ unsigned level, unsigned face)
{
- struct panfrost_screen *screen = (struct panfrost_screen *) priv;
- struct panfrost_memory *mem = CALLOC_STRUCT(panfrost_memory);
+ bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
+ return rsrc->bo->gpu + panfrost_texture_offset(rsrc->slices, is_3d, rsrc->cubemap_stride, level, face);
+}
- size_t slab_size = (1 << (MAX_SLAB_ENTRY_SIZE + 1));
+/* Given a resource that has already been allocated, hint that it should use a
+ * given layout. These are suggestions, not commands; it is perfectly legal to
+ * stub out this function, but there will be performance implications. */
- mem->slab.num_entries = slab_size / entry_size;
- mem->slab.num_free = mem->slab.num_entries;
+void
+panfrost_resource_hint_layout(
+ struct panfrost_device *dev,
+ struct panfrost_resource *rsrc,
+ enum mali_texture_layout layout,
+ signed weight)
+{
+ /* Nothing to do, although a sophisticated implementation might store
+ * the hint */
+
+ if (rsrc->layout == layout)
+ return;
+
+ /* We don't use the weight yet, but we should check that it's positive
+ * (semantically meaning that we should choose the given `layout`) */
- LIST_INITHEAD(&mem->slab.free);
- for (unsigned i = 0; i < mem->slab.num_entries; ++i) {
- /* Create a slab entry */
- struct panfrost_memory_entry *entry = CALLOC_STRUCT(panfrost_memory_entry);
- entry->offset = entry_size * i;
+ if (weight <= 0)
+ return;
- entry->base.slab = &mem->slab;
- entry->base.group_index = group_index;
+ /* Check if the preferred layout is legal for this buffer */
- LIST_ADDTAIL(&entry->base.head, &mem->slab.free);
+ if (layout == MALI_TEXTURE_AFBC) {
+ bool can_afbc = panfrost_format_supports_afbc(rsrc->internal_format);
+ bool is_scanout = rsrc->base.bind &
+ (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
+
+ if (!can_afbc || is_scanout)
+ return;
}
- /* Actually allocate the memory from kernel-space. Mapped, same_va, no
- * special flags */
+ /* Simple heuristic so far: if the resource is uninitialized, switch to
+ * the hinted layout. If it is initialized, keep the original layout.
+ * This misses some cases where it would be beneficial to switch and
+ * blit. */
- screen->driver->allocate_slab(screen, mem, slab_size / 4096, true, 0, 0, 0);
+ bool is_initialized = false;
- return &mem->slab;
-}
+ for (unsigned i = 0; i < MAX_MIP_LEVELS; ++i)
+ is_initialized |= rsrc->slices[i].initialized;
-static bool
-panfrost_slab_can_reclaim(void *priv, struct pb_slab_entry *entry)
-{
- struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
- return p_entry->freed;
-}
+ if (is_initialized)
+ return;
-static void
-panfrost_slab_free(void *priv, struct pb_slab *slab)
-{
- struct panfrost_memory *mem = (struct panfrost_memory *) slab;
- struct panfrost_screen *screen = (struct panfrost_screen *) priv;
+ /* We're uninitialized, so do a layout switch. Reinitialize slices. */
- screen->driver->free_slab(screen, mem);
-}
+ size_t new_size;
+ rsrc->layout = layout;
+ panfrost_setup_slices(rsrc, &new_size);
-static void
-panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
-{
- //DBG("TODO %s\n", __func__);
-}
+ /* If we grew in size, reallocate the BO */
+ if (new_size > rsrc->bo->size) {
+ panfrost_bo_unreference(rsrc->bo);
+ rsrc->bo = pan_bo_create(dev, new_size, PAN_BO_DELAY_MMAP);
+ }
-static enum pipe_format
-panfrost_resource_get_internal_format(struct pipe_resource *prsrc)
-{
- return prsrc->format;
+ /* TODO: If there are textures bound, regenerate their descriptors */
}
static void
.resource_destroy = panfrost_resource_destroy,
.transfer_map = panfrost_transfer_map,
.transfer_unmap = panfrost_transfer_unmap,
- .transfer_flush_region = u_default_transfer_flush_region,
+ .transfer_flush_region = panfrost_transfer_flush_region,
.get_internal_format = panfrost_resource_get_internal_format,
.set_stencil = panfrost_resource_set_stencil,
.get_stencil = panfrost_resource_get_stencil,
};
void
-panfrost_resource_screen_init(struct panfrost_screen *pscreen)
+panfrost_resource_screen_init(struct pipe_screen *pscreen)
{
//pscreen->base.resource_create_with_modifiers =
// panfrost_resource_create_with_modifiers;
- pscreen->base.resource_create = u_transfer_helper_resource_create;
- pscreen->base.resource_destroy = u_transfer_helper_resource_destroy;
- pscreen->base.resource_from_handle = panfrost_resource_from_handle;
- pscreen->base.resource_get_handle = panfrost_resource_get_handle;
- pscreen->base.transfer_helper = u_transfer_helper_create(&transfer_vtbl,
- true, false,
- true, true);
-
- pb_slabs_init(&pscreen->slabs,
- MIN_SLAB_ENTRY_SIZE,
- MAX_SLAB_ENTRY_SIZE,
-
- 3, /* Number of heaps */
-
- pscreen,
-
- panfrost_slab_can_reclaim,
- panfrost_slab_alloc,
- panfrost_slab_free);
+ pscreen->resource_create = u_transfer_helper_resource_create;
+ pscreen->resource_destroy = u_transfer_helper_resource_destroy;
+ pscreen->resource_from_handle = panfrost_resource_from_handle;
+ pscreen->resource_get_handle = panfrost_resource_get_handle;
+ pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
+ true, false,
+ true, true);
}
void
panfrost_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_helper_transfer_map;
- pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
- pctx->buffer_subdata = u_default_buffer_subdata;
pctx->create_surface = panfrost_create_surface;
pctx->surface_destroy = panfrost_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = panfrost_blit;
- //pctx->generate_mipmap = panfrost_generate_mipmap;
+ pctx->generate_mipmap = panfrost_generate_mipmap;
pctx->flush_resource = panfrost_flush_resource;
pctx->invalidate_resource = panfrost_invalidate_resource;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;