#include <fcntl.h>
#include "drm-uapi/drm_fourcc.h"
-#include "state_tracker/winsys_handle.h"
+#include "frontend/winsys_handle.h"
#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_surface.h"
#include "pan_resource.h"
#include "pan_util.h"
#include "pan_tiling.h"
+#include "pandecode/decode.h"
#include "panfrost-quirks.h"
void
struct winsys_handle *whandle,
unsigned usage)
{
- struct panfrost_screen *screen = pan_screen(pscreen);
+ struct panfrost_device *dev = pan_device(pscreen);
struct panfrost_resource *rsc;
struct pipe_resource *prsc;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
- rsc->bo = panfrost_bo_import(screen, whandle->handle);
+ rsc->bo = panfrost_bo_import(dev, whandle->handle);
rsc->internal_format = templat->format;
+ rsc->layout = MALI_TEXTURE_LINEAR;
rsc->slices[0].stride = whandle->stride;
rsc->slices[0].offset = whandle->offset;
rsc->slices[0].initialized = true;
panfrost_resource_reset_damage(rsc);
- if (screen->ro) {
+ if (dev->quirks & IS_BIFROST &&
+ templat->bind & PIPE_BIND_RENDER_TARGET) {
+ unsigned size = panfrost_compute_checksum_size(
+ &rsc->slices[0], templat->width0, templat->height0);
+ rsc->slices[0].checksum_bo = panfrost_bo_create(dev, size, 0);
+ rsc->checksummed = true;
+ }
+
+ if (dev->ro) {
rsc->scanout =
- renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
+ renderonly_create_gpu_import_for_resource(prsc, dev->ro, NULL);
/* failure is expected in some cases.. */
}
struct winsys_handle *handle,
unsigned usage)
{
- struct panfrost_screen *screen = pan_screen(pscreen);
+ struct panfrost_device *dev = pan_device(pscreen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
struct renderonly_scanout *scanout = rsrc->scanout;
.flags = DRM_CLOEXEC,
};
- int ret = drmIoctl(screen->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
+ int ret = drmIoctl(dev->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args);
if (ret == -1)
return false;
static void
panfrost_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
- //DBG("TODO %s\n", __func__);
+ /* TODO */
}
static struct pipe_surface *
panfrost_create_scanout_res(struct pipe_screen *screen,
const struct pipe_resource *template)
{
- struct panfrost_screen *pscreen = pan_screen(screen);
+ struct panfrost_device *dev = pan_device(screen);
struct pipe_resource scanout_templat = *template;
struct renderonly_scanout *scanout;
struct winsys_handle handle;
struct pipe_resource *res;
scanout = renderonly_scanout_for_resource(&scanout_templat,
- pscreen->ro, &handle);
+ dev->ro, &handle);
if (!scanout)
return NULL;
return res;
}
-/* Computes sizes for checksumming, which is 8 bytes per 16x16 tile */
-
-#define CHECKSUM_TILE_WIDTH 16
-#define CHECKSUM_TILE_HEIGHT 16
-#define CHECKSUM_BYTES_PER_TILE 8
-
-static unsigned
-panfrost_compute_checksum_sizes(
- struct panfrost_slice *slice,
- unsigned width,
- unsigned height)
-{
- unsigned aligned_width = ALIGN_POT(width, CHECKSUM_TILE_WIDTH);
- unsigned aligned_height = ALIGN_POT(height, CHECKSUM_TILE_HEIGHT);
-
- unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
- unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;
-
- slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
-
- return slice->checksum_stride * tile_count_y;
-}
-
/* Setup the mip tree given a particular layout, possibly with checksumming */
static void
unsigned width = res->width0;
unsigned height = res->height0;
unsigned depth = res->depth0;
- unsigned bytes_per_pixel = util_format_get_blocksize(res->format);
+ unsigned bytes_per_pixel = util_format_get_blocksize(pres->internal_format);
+
+ /* MSAA is implemented as a 3D texture with z corresponding to the
+ * sample #, horrifyingly enough */
+
+ bool msaa = res->nr_samples > 1;
+
+ if (msaa) {
+ assert(depth == 1);
+ depth = res->nr_samples;
+ }
assert(depth > 0);
* makes code a lot simpler */
bool renderable = res->bind &
- (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
- bool afbc = pres->layout == PAN_AFBC;
- bool tiled = pres->layout == PAN_TILED;
+ (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL) &&
+ res->target != PIPE_BUFFER;
+ bool afbc = pres->layout == MALI_TEXTURE_AFBC;
+ bool tiled = pres->layout == MALI_TEXTURE_TILED;
bool should_align = renderable || tiled;
/* We don't know how to specify a 2D stride for 3D textures */
/* Compute the would-be stride */
unsigned stride = bytes_per_pixel * effective_width;
- if (util_format_is_compressed(res->format))
+ if (util_format_is_compressed(pres->internal_format))
stride /= 4;
/* ..but cache-line align it for performance */
- if (can_align_stride && pres->layout == PAN_LINEAR)
+ if (can_align_stride && pres->layout == MALI_TEXTURE_LINEAR)
stride = ALIGN_POT(stride, 64);
slice->stride = stride;
if (pres->checksummed) {
slice->checksum_offset = offset;
- unsigned size = panfrost_compute_checksum_sizes(
+ unsigned size = panfrost_compute_checksum_size(
slice, width, height);
offset += size;
width = u_minify(width, 1);
height = u_minify(height, 1);
- depth = u_minify(depth, 1);
+
+ /* Don't mipmap the sample count */
+ if (!msaa)
+ depth = u_minify(depth, 1);
}
assert(res->array_size);
}
static void
-panfrost_resource_create_bo(struct panfrost_screen *screen, struct panfrost_resource *pres)
+panfrost_resource_create_bo(struct panfrost_device *dev, struct panfrost_resource *pres)
{
struct pipe_resource *res = &pres->base;
PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_DISPLAY_TARGET;
- unsigned bpp = util_format_get_blocksizebits(res->format);
- bool is_2d = (res->target == PIPE_TEXTURE_2D);
- bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 32 || bpp == 64 || bpp == 128;
+ unsigned bpp = util_format_get_blocksizebits(pres->internal_format);
+ bool is_2d = (res->target == PIPE_TEXTURE_2D) || (res->target == PIPE_TEXTURE_RECT);
+ bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 24 || bpp == 32 || bpp == 64 || bpp == 128;
bool should_tile = (res->usage != PIPE_USAGE_STREAM);
- bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) && (screen->quirks & MIDGARD_SFBD);
+ bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) &&
+ (dev->quirks & (MIDGARD_SFBD | IS_BIFROST));
bool can_tile = is_2d && is_sane_bpp && ((res->bind & ~valid_binding) == 0);
/* FBOs we would like to checksum, if at all possible */
/* Set the layout appropriately */
assert(!(must_tile && !can_tile)); /* must_tile => can_tile */
- pres->layout = ((can_tile && should_tile) || must_tile) ? PAN_TILED : PAN_LINEAR;
+ pres->layout = ((can_tile && should_tile) || must_tile) ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR;
+ pres->layout_constant = must_tile || !can_tile;
size_t bo_size;
/* We create a BO immediately but don't bother mapping, since we don't
* care to map e.g. FBOs which the CPU probably won't touch */
- pres->bo = panfrost_bo_create(screen, bo_size, PAN_BO_DELAY_MMAP);
+ pres->bo = panfrost_bo_create(dev, bo_size, PAN_BO_DELAY_MMAP);
}
void
damage_extent->maxy = MAX2(damage_extent->maxy,
MIN2(y + h, res->height0));
}
+
+ if (nrects == 0) {
+ damage_extent->minx = 0;
+ damage_extent->miny = 0;
+ damage_extent->maxx = res->width0;
+ damage_extent->maxy = res->height0;
+ }
+
}
static struct pipe_resource *
panfrost_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
+ struct panfrost_device *dev = pan_device(screen);
+
/* Make sure we're familiar */
switch (template->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_2D_ARRAY:
break;
default:
- DBG("Unknown texture target %d\n", template->target);
- assert(0);
+ unreachable("Unknown texture target\n");
}
- if (template->bind &
- (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED))
+ if (dev->ro && (template->bind &
+ (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)))
return panfrost_create_scanout_res(screen, template);
struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
- struct panfrost_screen *pscreen = (struct panfrost_screen *) screen;
-
so->base = *template;
so->base.screen = screen;
so->internal_format = template->format;
util_range_init(&so->valid_buffer_range);
- panfrost_resource_create_bo(pscreen, so);
+ panfrost_resource_create_bo(dev, so);
panfrost_resource_reset_damage(so);
+ if (template->bind & PIPE_BIND_INDEX_BUFFER)
+ so->index_cache = rzalloc(so, struct panfrost_minmax_cache);
+
return (struct pipe_resource *)so;
}
panfrost_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *pt)
{
- struct panfrost_screen *pscreen = pan_screen(screen);
+ struct panfrost_device *dev = pan_device(screen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
if (rsrc->scanout)
- renderonly_scanout_destroy(rsrc->scanout, pscreen->ro);
+ renderonly_scanout_destroy(rsrc->scanout, dev->ro);
if (rsrc->bo)
panfrost_bo_unreference(rsrc->bo);
+ if (rsrc->slices[0].checksum_bo)
+ panfrost_bo_unreference(rsrc->slices[0].checksum_bo);
+
util_range_destroy(&rsrc->valid_buffer_range);
ralloc_free(rsrc);
}
-static unsigned
-panfrost_get_layer_stride(struct panfrost_resource *rsrc, unsigned level)
-{
- if (rsrc->base.target == PIPE_TEXTURE_3D)
- return rsrc->slices[level].size0;
- else
- return rsrc->cubemap_stride;
-}
static void *
panfrost_transfer_map(struct pipe_context *pctx,
struct pipe_transfer **out_transfer)
{
struct panfrost_context *ctx = pan_context(pctx);
- int bytes_per_pixel = util_format_get_blocksize(resource->format);
+ struct panfrost_device *dev = pan_device(pctx->screen);
struct panfrost_resource *rsrc = pan_resource(resource);
+ int bytes_per_pixel = util_format_get_blocksize(rsrc->internal_format);
struct panfrost_bo *bo = rsrc->bo;
struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
/* If we haven't already mmaped, now's the time */
panfrost_bo_mmap(bo);
- if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ if (dev->debug & (PAN_DBG_TRACE | PAN_DBG_SYNC))
+ pandecode_inject_mmap(bo->gpu, bo->cpu, bo->size, NULL);
+
+ bool create_new_bo = usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ bool copy_resource = false;
+
+ if (!create_new_bo &&
+ !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
+ (usage & PIPE_TRANSFER_WRITE) &&
+ !(resource->target == PIPE_BUFFER
+ && !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) &&
+ panfrost_pending_batches_access_bo(ctx, bo)) {
+
+ /* When a resource to be modified is already being used by a
+ * pending batch, it is often faster to copy the whole BO than
+ * to flush and split the frame in two. This also mostly
+ * mitigates broken depth reload.
+ */
+
+ panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE);
+ panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
+
+ create_new_bo = true;
+ copy_resource = true;
+ }
+
+ if (create_new_bo) {
/* If the BO is used by one of the pending batches or if it's
* not ready yet (still accessed by one of the already flushed
* batches), we try to allocate a new one to avoid waiting.
*/
if (panfrost_pending_batches_access_bo(ctx, bo) ||
!panfrost_bo_wait(bo, 0, PAN_BO_ACCESS_RW)) {
- struct panfrost_screen *screen = pan_screen(pctx->screen);
/* We want the BO to be MMAPed. */
uint32_t flags = bo->flags & ~PAN_BO_DELAY_MMAP;
struct panfrost_bo *newbo = NULL;
* importer/exporter wouldn't see the change we're
* doing to it.
*/
- if (!(bo->flags & (PAN_BO_IMPORTED | PAN_BO_EXPORTED)))
- newbo = panfrost_bo_create(screen, bo->size,
+ if (!(bo->flags & PAN_BO_SHARED))
+ newbo = panfrost_bo_create(dev, bo->size,
flags);
if (newbo) {
+ if (copy_resource)
+ memcpy(newbo->cpu, rsrc->bo->cpu, bo->size);
+
panfrost_bo_unreference(bo);
rsrc->bo = newbo;
bo = newbo;
} else {
- uint32_t access = PAN_BO_ACCESS_RW;
-
/* Allocation failed or was impossible, let's
* fall back on a flush+wait.
*/
- panfrost_flush_batches_accessing_bo(ctx, bo,
- access);
- panfrost_bo_wait(bo, INT64_MAX, access);
+ panfrost_flush_batches_accessing_bo(ctx, bo, true);
+ panfrost_bo_wait(bo, INT64_MAX, true);
}
}
} else if ((usage & PIPE_TRANSFER_WRITE)
/* No flush for writes to uninitialized */
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
if (usage & PIPE_TRANSFER_WRITE) {
- panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_RW);
+ panfrost_flush_batches_accessing_bo(ctx, bo, true);
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_RW);
} else if (usage & PIPE_TRANSFER_READ) {
- panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE);
+ panfrost_flush_batches_accessing_bo(ctx, bo, false);
panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
}
}
- if (rsrc->layout != PAN_LINEAR) {
+ if (rsrc->layout != MALI_TEXTURE_LINEAR) {
/* Non-linear resources need to be indirectly mapped */
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
transfer->base.stride = box->width * bytes_per_pixel;
transfer->base.layer_stride = transfer->base.stride * box->height;
- transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth);
+ transfer->map = ralloc_size(transfer, transfer->base.layer_stride * box->depth);
assert(box->depth == 1);
if ((usage & PIPE_TRANSFER_READ) && rsrc->slices[level].initialized) {
- if (rsrc->layout == PAN_AFBC) {
- DBG("Unimplemented: reads from AFBC");
- } else if (rsrc->layout == PAN_TILED) {
+ if (rsrc->layout == MALI_TEXTURE_AFBC) {
+ unreachable("Unimplemented: reads from AFBC");
+ } else if (rsrc->layout == MALI_TEXTURE_TILED) {
panfrost_load_tiled_image(
transfer->map,
bo->cpu + rsrc->slices[level].offset,
box->x, box->y, box->width, box->height,
transfer->base.stride,
rsrc->slices[level].stride,
- resource->format);
+ rsrc->internal_format);
}
}
return transfer->map;
} else {
+ /* Direct, persistent writes create holes in time for
+ * caching... I don't know if this is actually possible but we
+ * should still get it right */
+
+ unsigned dpw = PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_WRITE | PIPE_TRANSFER_PERSISTENT;
+
+ if ((usage & dpw) == dpw && rsrc->index_cache)
+ return NULL;
+
transfer->base.stride = rsrc->slices[level].stride;
- transfer->base.layer_stride = panfrost_get_layer_stride(rsrc, level);
+ transfer->base.layer_stride = panfrost_get_layer_stride(
+ rsrc->slices, rsrc->base.target == PIPE_TEXTURE_3D,
+ rsrc->cubemap_stride, level);
/* By mapping direct-write, we're implicitly already
* initialized (maybe), so be conservative */
- if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
+ if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
rsrc->slices[level].initialized = true;
+ panfrost_minmax_cache_invalidate(rsrc->index_cache, &transfer->base);
+ }
return bo->cpu
+ rsrc->slices[level].offset
struct panfrost_bo *bo = prsrc->bo;
if (transfer->usage & PIPE_TRANSFER_WRITE) {
- if (prsrc->layout == PAN_AFBC) {
- DBG("Unimplemented: writes to AFBC\n");
- } else if (prsrc->layout == PAN_TILED) {
+ if (prsrc->layout == MALI_TEXTURE_AFBC) {
+ unreachable("Unimplemented: writes to AFBC\n");
+ } else if (prsrc->layout == MALI_TEXTURE_TILED) {
assert(transfer->box.depth == 1);
- panfrost_store_tiled_image(
- bo->cpu + prsrc->slices[transfer->level].offset,
- trans->map,
- transfer->box.x, transfer->box.y,
- transfer->box.width, transfer->box.height,
- prsrc->slices[transfer->level].stride,
- transfer->stride,
- prsrc->base.format);
+ /* Do we overwrite the entire resource? If so,
+ * we don't need an intermediate blit so it's a
+ * good time to switch the layout. */
+
+ bool discards_content = prsrc->base.last_level == 0
+ && transfer->box.width == prsrc->base.width0
+ && transfer->box.height == prsrc->base.height0
+ && transfer->box.x == 0
+ && transfer->box.y == 0
+ && !prsrc->layout_constant;
+
+ /* It also serves as a good heuristic for
+ * streaming textures (e.g. in video players),
+ * but we could do better */
+
+ if (discards_content)
+ ++prsrc->layout_updates;
+
+ if (prsrc->layout_updates >= LAYOUT_CONVERT_THRESHOLD)
+ {
+ prsrc->layout = MALI_TEXTURE_LINEAR;
+
+ util_copy_rect(
+ bo->cpu + prsrc->slices[0].offset,
+ prsrc->base.format,
+ prsrc->slices[0].stride,
+ 0, 0,
+ transfer->box.width,
+ transfer->box.height,
+ trans->map,
+ transfer->stride,
+ 0, 0);
+ } else {
+ panfrost_store_tiled_image(
+ bo->cpu + prsrc->slices[transfer->level].offset,
+ trans->map,
+ transfer->box.x, transfer->box.y,
+ transfer->box.width, transfer->box.height,
+ prsrc->slices[transfer->level].stride,
+ transfer->stride,
+ prsrc->internal_format);
+ }
}
}
}
transfer->box.x,
transfer->box.x + transfer->box.width);
+ panfrost_minmax_cache_invalidate(prsrc->index_cache, transfer);
+
/* Derefence the resource */
pipe_resource_reference(&transfer->resource, NULL);
static void
panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
- //DBG("TODO %s\n", __func__);
+ /* TODO */
}
static enum pipe_format
-panfrost_resource_get_internal_format(struct pipe_resource *rsrc) {
+panfrost_resource_get_internal_format(struct pipe_resource *rsrc)
+{
struct panfrost_resource *prsrc = (struct panfrost_resource *) rsrc;
return prsrc->internal_format;
}
unsigned first_layer,
unsigned last_layer)
{
- struct panfrost_context *ctx = pan_context(pctx);
struct panfrost_resource *rsrc = pan_resource(prsrc);
/* Generating a mipmap invalidates the written levels, so make that
for (unsigned l = base_level + 1; l <= last_level; ++l)
rsrc->slices[l].initialized = false;
- /* Beyond that, we just delegate the hard stuff. We're careful to
- * include flushes on both ends to make sure the data is really valid.
- * We could be doing a lot better perf-wise, especially once we have
- * reorder-type optimizations in place. But for now prioritize
- * correctness. */
-
- panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_RW);
- panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_RW);
-
- /* We've flushed the original buffer if needed, now trigger a blit */
+ /* Beyond that, we just delegate the hard stuff. */
bool blit_res = util_gen_mipmap(
pctx, prsrc, format,
first_layer, last_layer,
PIPE_TEX_FILTER_LINEAR);
- /* If the blit was successful, flush once more. If it wasn't, well, let
- * the state tracker deal with it. */
-
- if (blit_res) {
- panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_WRITE);
- panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_WRITE);
- }
-
return blit_res;
}
mali_ptr
panfrost_get_texture_address(
struct panfrost_resource *rsrc,
- unsigned level, unsigned face)
+ unsigned level, unsigned face, unsigned sample)
{
- unsigned level_offset = rsrc->slices[level].offset;
- unsigned face_offset = face * panfrost_get_layer_stride(rsrc, level);
-
- return rsrc->bo->gpu + level_offset + face_offset;
+ bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
+ return rsrc->bo->gpu + panfrost_texture_offset(rsrc->slices, is_3d, rsrc->cubemap_stride, level, face, sample);
}
/* Given a resource that has already been allocated, hint that it should use a
void
panfrost_resource_hint_layout(
- struct panfrost_screen *screen,
+ struct panfrost_device *dev,
struct panfrost_resource *rsrc,
- enum panfrost_memory_layout layout,
+ enum mali_texture_layout layout,
signed weight)
{
/* Nothing to do, although a sophisticated implementation might store
/* Check if the preferred layout is legal for this buffer */
- if (layout == PAN_AFBC) {
- bool can_afbc = panfrost_format_supports_afbc(rsrc->base.format);
+ if (layout == MALI_TEXTURE_AFBC) {
+ bool can_afbc = panfrost_format_supports_afbc(rsrc->internal_format);
bool is_scanout = rsrc->base.bind &
(PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED);
/* If we grew in size, reallocate the BO */
if (new_size > rsrc->bo->size) {
panfrost_bo_unreference(rsrc->bo);
- rsrc->bo = panfrost_bo_create(screen, new_size, PAN_BO_DELAY_MMAP);
+ rsrc->bo = panfrost_bo_create(dev, new_size, PAN_BO_DELAY_MMAP);
}
+
+ /* TODO: If there are textures bound, regenerate their descriptors */
}
static void
};
void
-panfrost_resource_screen_init(struct panfrost_screen *pscreen)
+panfrost_resource_screen_init(struct pipe_screen *pscreen)
{
//pscreen->base.resource_create_with_modifiers =
// panfrost_resource_create_with_modifiers;
- pscreen->base.resource_create = u_transfer_helper_resource_create;
- pscreen->base.resource_destroy = u_transfer_helper_resource_destroy;
- pscreen->base.resource_from_handle = panfrost_resource_from_handle;
- pscreen->base.resource_get_handle = panfrost_resource_get_handle;
- pscreen->base.transfer_helper = u_transfer_helper_create(&transfer_vtbl,
+ pscreen->resource_create = u_transfer_helper_resource_create;
+ pscreen->resource_destroy = u_transfer_helper_resource_destroy;
+ pscreen->resource_from_handle = panfrost_resource_from_handle;
+ pscreen->resource_get_handle = panfrost_resource_get_handle;
+ pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false,
true, true);
}