-/**************************************************************************
- *
- * Copyright 2008 VMware, Inc.
- * Copyright 2014 Broadcom
- * Copyright 2018 Alyssa Rosenzweig
- * All Rights Reserved.
+/*
+ * Copyright (C) 2008 VMware, Inc.
+ * Copyright (C) 2014 Broadcom
+ * Copyright (C) 2018-2019 Alyssa Rosenzweig
+ * Copyright (C) 2019 Collabora
*
* Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
*
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * Authors (Collabora):
+ * Tomeu Vizoso <tomeu.vizoso@collabora.com>
+ * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
*
- **************************************************************************/
+ */
#include <xf86drm.h>
#include <fcntl.h>
#include "util/u_surface.h"
#include "util/u_transfer.h"
#include "util/u_transfer_helper.h"
+#include "util/u_gen_mipmap.h"
#include "pan_context.h"
#include "pan_screen.h"
#include "pan_resource.h"
-#include "pan_swizzle.h"
#include "pan_util.h"
+#include "pan_tiling.h"
static struct pipe_resource *
panfrost_resource_from_handle(struct pipe_screen *pscreen,
assert(whandle->type == WINSYS_HANDLE_TYPE_FD);
- rsc = CALLOC_STRUCT(panfrost_resource);
+ rsc = rzalloc(pscreen, struct panfrost_resource);
if (!rsc)
return NULL;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
- rsc->bo = screen->driver->import_bo(screen, whandle);
+ rsc->bo = panfrost_drm_import_bo(screen, whandle);
+ rsc->bo->slices[0].stride = whandle->stride;
+ rsc->bo->slices[0].initialized = true;
if (screen->ro) {
rsc->scanout =
struct panfrost_screen *screen = pan_screen(pscreen);
struct panfrost_resource *rsrc = (struct panfrost_resource *) pt;
struct renderonly_scanout *scanout = rsrc->scanout;
- int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
- int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
- handle->stride = stride;
handle->modifier = DRM_FORMAT_MOD_INVALID;
if (handle->type == WINSYS_HANDLE_TYPE_SHARED) {
return TRUE;
handle->handle = rsrc->bo->gem_handle;
+ handle->stride = rsrc->bo->slices[0].stride;
return TRUE;
} else if (handle->type == WINSYS_HANDLE_TYPE_FD) {
if (scanout) {
if (ret == -1)
return FALSE;
+ handle->stride = scanout->stride;
handle->handle = args.fd;
return TRUE;
} else
- return screen->driver->export_bo(screen, rsrc->bo->gem_handle, handle);
+ return panfrost_drm_export_bo(screen, rsrc->bo->gem_handle,
+ rsrc->bo->slices[0].stride,
+ handle);
}
return FALSE;
//DBG("TODO %s\n", __func__);
}
-static void
-panfrost_blit(struct pipe_context *pipe,
- const struct pipe_blit_info *info)
-{
- /* STUB */
- DBG("Skipping blit XXX\n");
- return;
-}
-
static struct pipe_surface *
panfrost_create_surface(struct pipe_context *pipe,
struct pipe_resource *pt,
{
struct pipe_surface *ps = NULL;
- ps = CALLOC_STRUCT(pipe_surface);
+ ps = rzalloc(pipe, struct pipe_surface);
if (ps) {
pipe_reference_init(&ps->reference, 1);
{
assert(surf->texture);
pipe_resource_reference(&surf->texture, NULL);
- free(surf);
+ ralloc_free(surf);
}
-static struct panfrost_bo *
-panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *template)
+static void
+panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
{
- struct panfrost_bo *bo = CALLOC_STRUCT(panfrost_bo);
+ unsigned width = tmpl->width0;
+ unsigned height = tmpl->height0;
+ unsigned depth = tmpl->depth0;
+ unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format);
+
+ assert(depth > 0);
+
+ /* Tiled operates blockwise; linear is packed. Also, anything
+ * we render to has to be tile-aligned. Maybe not strictly
+ * necessary, but we're not *that* pressed for memory and it
+ * makes code a lot simpler */
+
+ bool renderable = tmpl->bind &
+ (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
+ bool afbc = bo->layout == PAN_AFBC;
+ bool tiled = bo->layout == PAN_TILED;
+ bool should_align = renderable || tiled;
+
+ /* We don't know how to specify a 2D stride for 3D textures */
+
+ bool can_align_stride =
+ tmpl->target != PIPE_TEXTURE_3D;
+
+ should_align &= can_align_stride;
+
+ unsigned offset = 0;
+ unsigned size_2d = 0;
+
+ for (unsigned l = 0; l <= tmpl->last_level; ++l) {
+ struct panfrost_slice *slice = &bo->slices[l];
+
+ unsigned effective_width = width;
+ unsigned effective_height = height;
+ unsigned effective_depth = depth;
+
+ if (should_align) {
+ effective_width = ALIGN(effective_width, 16);
+ effective_height = ALIGN(effective_height, 16);
+
+ /* We don't need to align depth */
+ }
+
+ slice->offset = offset;
+
+ /* Compute the would-be stride */
+ unsigned stride = bytes_per_pixel * effective_width;
+
+ /* ..but cache-line align it for performance */
+ if (can_align_stride && bo->layout == PAN_LINEAR)
+ stride = ALIGN(stride, 64);
+
+ slice->stride = stride;
+
+ unsigned slice_one_size = slice->stride * effective_height;
+ unsigned slice_full_size = slice_one_size * effective_depth;
+
+ /* Report 2D size for 3D texturing */
+
+ if (l == 0)
+ size_2d = slice_one_size;
+
+ /* Compute AFBC sizes if necessary */
+ if (afbc) {
+ slice->header_size =
+ panfrost_afbc_header_size(width, height);
+
+ offset += slice->header_size;
+ }
+
+ offset += slice_full_size;
+
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ assert(tmpl->array_size);
- /* Calculate the size of the bo */
+ if (tmpl->target != PIPE_TEXTURE_3D) {
+ /* Arrays and cubemaps have the entire miptree duplicated */
- int bytes_per_pixel = util_format_get_blocksize(template->format);
- int stride = bytes_per_pixel * template->width0; /* TODO: Alignment? */
- size_t sz = stride;
+ bo->cubemap_stride = ALIGN(offset, 64);
+ bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096);
+ } else {
+ /* 3D strides across the 2D layers */
+ assert(tmpl->array_size == 1);
- if (template->height0) sz *= template->height0;
- if (template->depth0) sz *= template->depth0;
+ bo->cubemap_stride = size_2d;
+ bo->size = ALIGN(offset, 4096);
+ }
+}
+
+static struct panfrost_bo *
+panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *template)
+{
+ struct panfrost_bo *bo = rzalloc(screen, struct panfrost_bo);
+ pipe_reference_init(&bo->reference, 1);
/* Based on the usage, figure out what storing will be used. There are
* various tradeoffs:
*/
/* Tiling textures is almost always faster, unless we only use it once */
- bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
+
+ bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW);
+ bool is_2d = template->depth0 == 1 && template->array_size == 1;
+ bool is_streaming = (template->usage != PIPE_USAGE_STREAM);
+
+ bool should_tile = is_streaming && is_texture && is_2d;
+
+ /* Depth/stencil can't be tiled, only linear or AFBC */
+ should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
- if (bo->layout == PAN_TILED) {
- /* For tiled, we don't map directly, so just malloc any old buffer */
+ panfrost_setup_slices(template, bo);
- for (int l = 0; l < (template->last_level + 1); ++l) {
- bo->cpu[l] = malloc(sz);
- sz >>= 2;
- }
- } else {
- /* But for linear, we can! */
+ struct panfrost_memory mem;
- struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, sz, HEAP_TEXTURE);
- struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
- struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab;
- bo->entry[0] = p_entry;
- bo->cpu[0] = backing->cpu + p_entry->offset;
- bo->gpu[0] = backing->gpu + p_entry->offset;
+ panfrost_drm_allocate_slab(screen, &mem, bo->size / 4096, true, 0, 0, 0);
- /* TODO: Mipmap */
- }
+ bo->cpu = mem.cpu;
+ bo->gpu = mem.gpu;
+ bo->gem_handle = mem.gem_handle;
return bo;
}
panfrost_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
- struct panfrost_resource *so = CALLOC_STRUCT(panfrost_resource);
+ struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource);
struct panfrost_screen *pscreen = (struct panfrost_screen *) screen;
so->base = *template;
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D_ARRAY:
break;
default:
DBG("Unknown texture target %d\n", template->target);
assert(0);
}
+ util_range_init(&so->valid_buffer_range);
+
if (template->bind & PIPE_BIND_DISPLAY_TARGET ||
template->bind & PIPE_BIND_SCANOUT ||
template->bind & PIPE_BIND_SHARED) {
struct renderonly_scanout *scanout;
struct winsys_handle handle;
- /* TODO: align width0 and height0? */
-
scanout = renderonly_scanout_for_resource(&scanout_templat,
pscreen->ro, &handle);
if (!scanout)
}
static void
-panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *pbo)
+panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *bo)
{
- struct panfrost_bo *bo = (struct panfrost_bo *)pbo;
-
- for (int l = 0; l < MAX_MIP_LEVELS; ++l) {
- if (bo->entry[l] != NULL) {
- /* Most allocations have an entry to free */
- bo->entry[l]->freed = true;
- pb_slab_free(&screen->slabs, &bo->entry[l]->base);
- }
+ if (!bo->imported) {
+ struct panfrost_memory mem = {
+ .cpu = bo->cpu,
+ .gpu = bo->gpu,
+ .size = bo->size,
+ .gem_handle = bo->gem_handle,
+ };
+
+ panfrost_drm_free_slab(screen, &mem);
}
- if (bo->layout == PAN_TILED) {
- /* Tiled has a malloc'd CPU, so just plain ol' free needed */
-
- for (int l = 0; l < MAX_MIP_LEVELS; ++l) {
- free(bo->cpu[l]);
- }
+ if (bo->has_checksum) {
+ struct panfrost_memory mem = {
+ .cpu = bo->checksum_slab.cpu,
+ .gpu = bo->checksum_slab.gpu,
+ .size = bo->checksum_slab.size,
+ .gem_handle = bo->checksum_slab.gem_handle,
+ };
+
+ panfrost_drm_free_slab(screen, &mem);
}
- if (bo->layout == PAN_AFBC) {
- /* TODO */
- DBG("--leaking afbc (%d bytes)--\n", bo->afbc_metadata_size);
+ if (bo->imported) {
+ panfrost_drm_free_imported_bo(screen, bo);
}
- if (bo->has_checksum) {
- /* TODO */
- DBG("--leaking checksum (%zd bytes)--\n", bo->checksum_slab.size);
- }
+ ralloc_free(bo);
+}
- if (bo->imported) {
- screen->driver->free_imported_bo(screen, bo);
+void
+panfrost_bo_reference(struct panfrost_bo *bo)
+{
+ pipe_reference(NULL, &bo->reference);
+}
+
+void
+panfrost_bo_unreference(struct pipe_screen *screen, struct panfrost_bo *bo)
+{
+ /* When the reference count goes to zero, we need to cleanup */
+
+ if (pipe_reference(&bo->reference, NULL)) {
+ panfrost_destroy_bo(pan_screen(screen), bo);
}
}
renderonly_scanout_destroy(rsrc->scanout, pscreen->ro);
if (rsrc->bo)
- panfrost_destroy_bo(pscreen, rsrc->bo);
+ panfrost_bo_unreference(screen, rsrc->bo);
- FREE(rsrc);
-}
-
-static uint8_t *
-panfrost_map_bo(struct panfrost_context *ctx, struct pipe_transfer *transfer)
-{
- struct panfrost_bo *bo = (struct panfrost_bo *)pan_resource(transfer->resource)->bo;
-
- /* If non-zero level, it's a mipmapped resource and needs to be treated as such */
- bo->is_mipmap |= transfer->level;
-
- if (transfer->usage & PIPE_TRANSFER_MAP_DIRECTLY && bo->layout != PAN_LINEAR) {
- /* We can only directly map linear resources */
- return NULL;
- }
-
- if (transfer->resource->bind & PIPE_BIND_DEPTH_STENCIL) {
- /* Mipmapped readpixels?! */
- assert(transfer->level == 0);
-
- /* Set the CPU mapping to that of the depth/stencil buffer in memory, untiled */
- bo->cpu[transfer->level] = ctx->depth_stencil_buffer.cpu;
- }
-
- return bo->cpu[transfer->level];
+ util_range_destroy(&rsrc->valid_buffer_range);
+ ralloc_free(rsrc);
}
static void *
const struct pipe_box *box,
struct pipe_transfer **out_transfer)
{
- struct panfrost_context *ctx = pan_context(pctx);
int bytes_per_pixel = util_format_get_blocksize(resource->format);
- int stride = bytes_per_pixel * resource->width0; /* TODO: Alignment? */
- uint8_t *cpu;
+ struct panfrost_resource *rsrc = pan_resource(resource);
+ struct panfrost_bo *bo = rsrc->bo;
- struct pipe_transfer *transfer = CALLOC_STRUCT(pipe_transfer);
- transfer->level = level;
- transfer->usage = usage;
- transfer->box = *box;
- transfer->stride = stride;
- assert(!transfer->box.z);
+ struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer);
+ transfer->base.level = level;
+ transfer->base.usage = usage;
+ transfer->base.box = *box;
- pipe_resource_reference(&transfer->resource, resource);
+ pipe_resource_reference(&transfer->base.resource, resource);
- *out_transfer = transfer;
+ *out_transfer = &transfer->base;
- if (resource->bind & PIPE_BIND_DISPLAY_TARGET ||
- resource->bind & PIPE_BIND_SCANOUT ||
- resource->bind & PIPE_BIND_SHARED) {
- /* Mipmapped readpixels?! */
- assert(level == 0);
+ /* Check if we're bound for rendering and this is a read pixels. If so,
+ * we need to flush */
- /* Force a flush -- kill the pipeline */
- panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
- }
+ struct panfrost_context *ctx = pan_context(pctx);
+ struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
- cpu = panfrost_map_bo(ctx, transfer);
- if (cpu == NULL)
- return NULL;
+ bool is_bound = false;
- return cpu + transfer->box.x * bytes_per_pixel + transfer->box.y * stride;
-}
+ for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
+ is_bound |= fb->cbufs[c]->texture == resource;
+ }
-static void
-panfrost_tile_texture(struct panfrost_screen *screen, struct panfrost_resource *rsrc, int level)
-{
- struct panfrost_bo *bo = (struct panfrost_bo *)rsrc->bo;
- int bytes_per_pixel = util_format_get_blocksize(rsrc->base.format);
- int stride = bytes_per_pixel * rsrc->base.width0; /* TODO: Alignment? */
+ if (is_bound && (usage & PIPE_TRANSFER_READ)) {
+ assert(level == 0);
+ panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
+ }
- int width = rsrc->base.width0 >> level;
- int height = rsrc->base.height0 >> level;
+ /* TODO: Respect usage flags */
+
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ /* TODO: reallocate */
+ //printf("debug: Missed reallocate\n");
+ } else if ((usage & PIPE_TRANSFER_WRITE)
+ && resource->target == PIPE_BUFFER
+ && !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) {
+ /* No flush for writes to uninitialized */
+ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* STUB: flush reading */
+ //printf("debug: missed reading flush %d\n", resource->target);
+ } else if (usage & PIPE_TRANSFER_READ) {
+ /* STUB: flush writing */
+ //printf("debug: missed writing flush %d (%d-%d)\n", resource->target, box->x, box->x + box->width);
+ } else {
+ /* Why are you even mapping?! */
+ }
+ }
- /* Estimate swizzled bitmap size. Slight overestimates are fine.
- * Underestimates will result in memory corruption or worse. */
+ if (bo->layout != PAN_LINEAR) {
+ /* Non-linear resources need to be indirectly mapped */
- int swizzled_sz = panfrost_swizzled_size(width, height, bytes_per_pixel);
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+ return NULL;
- /* Save the entry. But if there was already an entry here (from a
- * previous upload of the resource), free that one so we don't leak */
+ transfer->base.stride = box->width * bytes_per_pixel;
+ transfer->base.layer_stride = transfer->base.stride * box->height;
+ transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth);
+ assert(box->depth == 1);
- if (bo->entry[level] != NULL) {
- bo->entry[level]->freed = true;
- pb_slab_free(&screen->slabs, &bo->entry[level]->base);
- }
+ if ((usage & PIPE_TRANSFER_READ) && bo->slices[level].initialized) {
+ if (bo->layout == PAN_AFBC) {
+ DBG("Unimplemented: reads from AFBC");
+ } else if (bo->layout == PAN_TILED) {
+ panfrost_load_tiled_image(
+ transfer->map,
+ bo->cpu + bo->slices[level].offset,
+ box,
+ transfer->base.stride,
+ bo->slices[level].stride,
+ util_format_get_blocksize(resource->format));
+ }
+ }
- /* Allocate the transfer given that known size but do not copy */
- struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, swizzled_sz, HEAP_TEXTURE);
- struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry;
- struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab;
- uint8_t *swizzled = backing->cpu + p_entry->offset;
+ return transfer->map;
+ } else {
+ transfer->base.stride = bo->slices[level].stride;
+ transfer->base.layer_stride = bo->cubemap_stride;
- bo->entry[level] = p_entry;
- bo->gpu[level] = backing->gpu + p_entry->offset;
+ /* By mapping direct-write, we're implicitly already
+ * initialized (maybe), so be conservative */
- /* Run actual texture swizzle, writing directly to the mapped
- * GPU chunk we allocated */
+ if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
+ bo->slices[level].initialized = true;
- panfrost_texture_swizzle(width, height, bytes_per_pixel, stride, bo->cpu[level], swizzled);
+ return bo->cpu
+ + bo->slices[level].offset
+ + transfer->base.box.z * bo->cubemap_stride
+ + transfer->base.box.y * bo->slices[level].stride
+ + transfer->base.box.x * bytes_per_pixel;
+ }
}
static void
-panfrost_unmap_bo(struct panfrost_context *ctx,
- struct pipe_transfer *transfer)
+panfrost_transfer_unmap(struct pipe_context *pctx,
+ struct pipe_transfer *transfer)
{
- struct panfrost_bo *bo = (struct panfrost_bo *)pan_resource(transfer->resource)->bo;
+ /* Gallium expects writeback here, so we tile */
+
+ struct panfrost_gtransfer *trans = pan_transfer(transfer);
+ struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
- if (transfer->resource->target == PIPE_TEXTURE_2D) {
- struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource;
+ if (trans->map) {
+ struct panfrost_bo *bo = prsrc->bo;
+
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ unsigned level = transfer->level;
+ bo->slices[level].initialized = true;
- /* Gallium thinks writeback happens here; instead, this is our cue to tile */
if (bo->layout == PAN_AFBC) {
- DBG("Warning: writes to afbc surface can't possibly work out well for you...\n");
+ DBG("Unimplemented: writes to AFBC\n");
} else if (bo->layout == PAN_TILED) {
- struct pipe_context *gallium = (struct pipe_context *) ctx;
- struct panfrost_screen *screen = pan_screen(gallium->screen);
- panfrost_tile_texture(screen, prsrc, transfer->level);
+ assert(transfer->box.depth == 1);
+
+ panfrost_store_tiled_image(
+ bo->cpu + bo->slices[level].offset,
+ trans->map,
+ &transfer->box,
+ bo->slices[level].stride,
+ transfer->stride,
+ util_format_get_blocksize(prsrc->base.format));
}
}
}
-}
-static void
-panfrost_transfer_unmap(struct pipe_context *pctx,
- struct pipe_transfer *transfer)
-{
- struct panfrost_context *ctx = pan_context(pctx);
- panfrost_unmap_bo(ctx, transfer);
+ util_range_add(&prsrc->valid_buffer_range,
+ transfer->box.x,
+ transfer->box.x + transfer->box.width);
/* Derefence the resource */
pipe_resource_reference(&transfer->resource, NULL);
- /* Transfer itself is CALLOCed at the moment */
- free(transfer);
+ /* Transfer itself is RALLOCed at the moment */
+ ralloc_free(transfer);
+}
+
+static void
+panfrost_transfer_flush_region(struct pipe_context *pctx,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
+{
+ struct panfrost_resource *rsc = pan_resource(transfer->resource);
+
+ if (transfer->resource->target == PIPE_BUFFER) {
+ util_range_add(&rsc->valid_buffer_range,
+ transfer->box.x + box->x,
+ transfer->box.x + box->x + box->width);
+ }
}
static struct pb_slab *
panfrost_slab_alloc(void *priv, unsigned heap, unsigned entry_size, unsigned group_index)
{
struct panfrost_screen *screen = (struct panfrost_screen *) priv;
- struct panfrost_memory *mem = CALLOC_STRUCT(panfrost_memory);
+ struct panfrost_memory *mem = rzalloc(screen, struct panfrost_memory);
size_t slab_size = (1 << (MAX_SLAB_ENTRY_SIZE + 1));
LIST_INITHEAD(&mem->slab.free);
for (unsigned i = 0; i < mem->slab.num_entries; ++i) {
/* Create a slab entry */
- struct panfrost_memory_entry *entry = CALLOC_STRUCT(panfrost_memory_entry);
+ struct panfrost_memory_entry *entry = rzalloc(mem, struct panfrost_memory_entry);
entry->offset = entry_size * i;
entry->base.slab = &mem->slab;
/* Actually allocate the memory from kernel-space. Mapped, same_va, no
* special flags */
- screen->driver->allocate_slab(screen, mem, slab_size / 4096, true, 0, 0, 0);
+ panfrost_drm_allocate_slab(screen, mem, slab_size / 4096, true, 0, 0, 0);
return &mem->slab;
}
struct panfrost_memory *mem = (struct panfrost_memory *) slab;
struct panfrost_screen *screen = (struct panfrost_screen *) priv;
- screen->driver->free_slab(screen, mem);
+ panfrost_drm_free_slab(screen, mem);
+ ralloc_free(mem);
}
static void
return prsrc->format;
}
+static boolean
+panfrost_generate_mipmap(
+ struct pipe_context *pctx,
+ struct pipe_resource *prsrc,
+ enum pipe_format format,
+ unsigned base_level,
+ unsigned last_level,
+ unsigned first_layer,
+ unsigned last_layer)
+{
+ struct panfrost_context *ctx = pan_context(pctx);
+ struct panfrost_resource *rsrc = pan_resource(prsrc);
+
+ /* Generating a mipmap invalidates the written levels, so make that
+ * explicit so we don't try to wallpaper them back and end up with
+ * u_blitter recursion */
+
+ assert(rsrc->bo);
+ for (unsigned l = base_level + 1; l <= last_level; ++l)
+ rsrc->bo->slices[l].initialized = false;
+
+ /* Beyond that, we just delegate the hard stuff. We're careful to
+ * include flushes on both ends to make sure the data is really valid.
+ * We could be doing a lot better perf-wise, especially once we have
+ * reorder-type optimizations in place. But for now prioritize
+ * correctness. */
+
+ struct panfrost_job *job = panfrost_get_job_for_fbo(ctx);
+ bool has_draws = job->last_job.gpu;
+
+ if (has_draws)
+ panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
+
+ /* We've flushed the original buffer if needed, now trigger a blit */
+
+ bool blit_res = util_gen_mipmap(
+ pctx, prsrc, format,
+ base_level, last_level,
+ first_layer, last_layer,
+ PIPE_TEX_FILTER_LINEAR);
+
+ /* If the blit was successful, flush once more. If it wasn't, well, let
+ * the state tracker deal with it. */
+
+ if (blit_res)
+ panfrost_flush(pctx, NULL, PIPE_FLUSH_END_OF_FRAME);
+
+ return blit_res;
+}
+
static void
panfrost_resource_set_stencil(struct pipe_resource *prsrc,
struct pipe_resource *stencil)
.resource_destroy = panfrost_resource_destroy,
.transfer_map = panfrost_transfer_map,
.transfer_unmap = panfrost_transfer_unmap,
- .transfer_flush_region = u_default_transfer_flush_region,
+ .transfer_flush_region = panfrost_transfer_flush_region,
.get_internal_format = panfrost_resource_get_internal_format,
.set_stencil = panfrost_resource_set_stencil,
.get_stencil = panfrost_resource_get_stencil,
panfrost_slab_free);
}
+void
+panfrost_resource_screen_deinit(struct panfrost_screen *pscreen)
+{
+ pb_slabs_deinit(&pscreen->slabs);
+}
+
void
panfrost_resource_context_init(struct pipe_context *pctx)
{
pctx->surface_destroy = panfrost_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = panfrost_blit;
- //pctx->generate_mipmap = panfrost_generate_mipmap;
+ pctx->generate_mipmap = panfrost_generate_mipmap;
pctx->flush_resource = panfrost_flush_resource;
pctx->invalidate_resource = panfrost_invalidate_resource;
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;