gallium/radeon: remove unused code - radeon_llvm_util.*
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
index 05e55f3665e89c26c6d73042115a89df061c6a60..2ee9b54ecf545d43a5223b8a224dbf4f7f5ecb92 100644 (file)
@@ -45,7 +45,7 @@ enum r300_blitter_op /* bitmask */
                          R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
 
     R300_BLIT          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
-                         R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
+                         R300_SAVE_TEXTURES,
 
     R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
 };
@@ -118,7 +118,7 @@ static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
     util_pack_color(rgba, format, &uc);
 
     if (util_format_get_blocksizebits(format) == 32)
-        return uc.ui;
+        return uc.ui[0];
     else
         return uc.us | (uc.us << 16);
 }
@@ -193,7 +193,7 @@ static void r300_set_clear_color(struct r300_context *r300,
         r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
         r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
     } else {
-        r300->color_clear_value = uc.ui;
+        r300->color_clear_value = uc.ui[0];
     }
 }
 
@@ -382,7 +382,7 @@ static void r300_clear(struct pipe_context* pipe,
             r300_get_num_cs_end_dwords(r300);
 
         /* Reserve CS space. */
-        if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
+        if (!r300->rws->cs_check_space(r300->cs, dwords)) {
             r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
         }
 
@@ -667,7 +667,8 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
     r300_blitter_begin(r300, R300_COPY);
     util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
                               src_view, src_box, src_width0, src_height0,
-                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
+                              PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
+                              FALSE);
     r300_blitter_end(r300);
 
     pipe_surface_reference(&dst_view, NULL);
@@ -679,7 +680,9 @@ static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
     unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
     unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
 
-    return info->dst.resource->format == info->src.resource->format &&
+    return info->src.resource->nr_samples > 1 &&
+           info->dst.resource->nr_samples <= 1 &&
+           info->dst.resource->format == info->src.resource->format &&
            info->dst.resource->format == info->dst.format &&
            info->src.resource->format == info->src.format &&
            !info->scissor_enable &&
@@ -786,7 +789,7 @@ static void r300_msaa_resolve(struct pipe_context *pipe,
     blit.src.resource = tmp;
     blit.src.box.z = 0;
 
-    r300_blitter_begin(r300, R300_BLIT);
+    r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
     util_blitter_blit(r300->blitter, &blit);
     r300_blitter_end(r300);
 
@@ -801,9 +804,17 @@ static void r300_blit(struct pipe_context *pipe,
         (struct pipe_framebuffer_state*)r300->fb_state.state;
     struct pipe_blit_info info = *blit;
 
+    /* The driver supports sRGB textures but not framebuffers. Blitting
+     * from sRGB to sRGB should be the same as blitting from linear
+     * to linear, so use that, This avoids incorrect linearization.
+     */
+    if (util_format_is_srgb(info.src.format)) {
+      info.src.format = util_format_linear(info.src.format);
+      info.dst.format = util_format_linear(info.dst.format);
+    }
+
     /* MSAA resolve. */
     if (info.src.resource->nr_samples > 1 &&
-        info.dst.resource->nr_samples <= 1 &&
         !util_format_is_depth_or_stencil(info.src.resource->format)) {
         r300_msaa_resolve(pipe, &info);
         return;
@@ -845,7 +856,8 @@ static void r300_blit(struct pipe_context *pipe,
         }
     }
 
-    r300_blitter_begin(r300, R300_BLIT);
+    r300_blitter_begin(r300, R300_BLIT |
+                      (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
     util_blitter_blit(r300->blitter, &info);
     r300_blitter_end(r300);
 }