util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs);
+ util_blitter_save_vertex_elements(r300->blitter, r300->vs);
}
/* Clear currently bound buffers. */