enum r300_blitter_op /* bitmask */
{
- R300_CLEAR = 1,
- R300_CLEAR_SURFACE = 2,
- R300_COPY = 4
+ R300_STOP_QUERY = 1,
+ R300_SAVE_TEXTURES = 2,
+ R300_SAVE_FRAMEBUFFER = 4,
+ R300_IGNORE_RENDER_COND = 8,
+
+ R300_CLEAR = R300_STOP_QUERY,
+
+ R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
+
+ R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
+ R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
+
+ R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
};
static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
{
- if (r300->query_current) {
+ if ((op & R300_STOP_QUERY) && r300->query_current) {
r300->blitter_saved_query = r300->query_current;
r300_stop_query(r300);
}
util_blitter_save_vertex_buffers(r300->blitter, r300->vbuf_mgr->nr_vertex_buffers,
r300->vbuf_mgr->vertex_buffer);
- if (op & (R300_CLEAR_SURFACE | R300_COPY)) {
+ if (op & R300_SAVE_FRAMEBUFFER) {
util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
}
- if (op & R300_COPY) {
+ if (op & R300_SAVE_TEXTURES) {
struct r300_textures_state* state =
(struct r300_textures_state*)r300->textures_state.state;
r300->blitter, state->sampler_view_count,
(struct pipe_sampler_view**)state->sampler_views);
}
+
+ if (op & R300_IGNORE_RENDER_COND) {
+ /* Save the flag. */
+ r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
+ r300->skip_rendering = FALSE;
+ } else {
+ r300->blitter_saved_skip_rendering = 0;
+ }
}
static void r300_blitter_end(struct r300_context *r300)
r300_resume_query(r300, r300->blitter_saved_query);
r300->blitter_saved_query = NULL;
}
+
+ if (r300->blitter_saved_skip_rendering) {
+ /* Restore the flag. */
+ r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
+ }
}
static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
- return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level];
+ return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
}
static boolean r300_hiz_clear_allowed(struct r300_context *r300)
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
- return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level];
+ return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
}
static uint32_t r300_depth_clear_value(enum pipe_format format,
/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
unsigned buffers,
- const float* rgba,
+ const union pipe_color_union *color,
double depth,
unsigned stencil)
{
(struct r300_hyperz_state*)r300->hyperz_state.state;
uint32_t width = fb->width;
uint32_t height = fb->height;
- boolean can_hyperz = r300->rws->get_value(r300->rws, RADEON_VID_CAN_HYPERZ);
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
/* Enable fast Z clear.
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */
- if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && can_hyperz) {
- if (r300_fast_zclear_allowed(r300)) {
- hyperz_dcv = hyperz->zb_depthclearvalue =
- r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
-
- r300_mark_atom_dirty(r300, &r300->zmask_clear);
- buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
- }
-
- if (r300_hiz_clear_allowed(r300)) {
- r300->hiz_clear_value = r300_hiz_clear_value(depth);
- r300_mark_atom_dirty(r300, &r300->hiz_clear);
+ if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+ boolean zmask_clear, hiz_clear;
+
+ zmask_clear = r300_fast_zclear_allowed(r300);
+ hiz_clear = r300_hiz_clear_allowed(r300);
+
+ /* If we need Hyper-Z. */
+ if (zmask_clear || hiz_clear) {
+ r300->num_z_clears++;
+
+ /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
+ if (!r300->hyperz_enabled) {
+ r300->hyperz_enabled =
+ r300->rws->cs_request_feature(r300->cs,
+ RADEON_FID_R300_HYPERZ_ACCESS,
+ TRUE);
+ if (r300->hyperz_enabled) {
+ /* Need to emit HyperZ buffer regs for the first time. */
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
+ }
+ }
+
+ /* Setup Hyper-Z clears. */
+ if (r300->hyperz_enabled) {
+ DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
+ zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
+
+ if (zmask_clear) {
+ hyperz_dcv = hyperz->zb_depthclearvalue =
+ r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
+
+ r300_mark_atom_dirty(r300, &r300->zmask_clear);
+ buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
+ }
+
+ if (hiz_clear) {
+ r300->hiz_clear_value = r300_hiz_clear_value(depth);
+ r300_mark_atom_dirty(r300, &r300->hiz_clear);
+ }
+ }
}
}
struct r300_surface *surf = r300_surface(fb->cbufs[0]);
hyperz->zb_depthclearvalue =
- r300_depth_clear_cb_value(surf->base.format, rgba);
+ r300_depth_clear_cb_value(surf->base.format, color->f);
width = surf->cbzb_width;
height = surf->cbzb_height;
width,
height,
fb->nr_cbufs,
- buffers, rgba, depth, stencil);
+ buffers, color, depth, stencil);
r300_blitter_end(r300);
} else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
/* Just clear zmask and hiz now, this does not use the standard draw
/* Clear a region of a color surface to a constant value. */
static void r300_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
- const float *rgba,
+ const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r300_context *r300 = r300_context(pipe);
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
- util_blitter_clear_render_target(r300->blitter, dst, rgba,
+ util_blitter_clear_render_target(r300->blitter, dst, color,
dstx, dsty, width, height);
r300_blitter_end(r300);
}
r300->zmask_decompress = TRUE;
r300_mark_atom_dirty(r300, &r300->hyperz_state);
- r300_blitter_begin(r300, R300_CLEAR);
+ r300_blitter_begin(r300, R300_DECOMPRESS);
util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0,
r300->dsa_decompress_zmask);
r300_blitter_end(r300);
void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
{
- struct pipe_framebuffer_state fb = {0};
+ struct pipe_framebuffer_state fb;
+
+ memset(&fb, 0, sizeof(fb));
fb.width = r300->locked_zbuffer->width;
fb.height = r300->locked_zbuffer->height;
- fb.nr_cbufs = 0;
fb.zsbuf = r300->locked_zbuffer;
r300->context.set_framebuffer_state(&r300->context, &fb);
void r300_decompress_zmask_locked(struct r300_context *r300)
{
- struct pipe_framebuffer_state saved_fb = {0};
+ struct pipe_framebuffer_state saved_fb;
+ memset(&saved_fb, 0, sizeof(saved_fb));
util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
r300_decompress_zmask_locked_unsafe(r300);
r300->context.set_framebuffer_state(&r300->context, &saved_fb);
struct r300_context* r300 = r300_context(pipe);
r300_blitter_begin(r300, R300_COPY);
- util_blitter_copy_region(r300->blitter, dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box, TRUE);
+ util_blitter_copy_texture(r300->blitter, dst, dst_level, dstx, dsty, dstz,
+ src, src_level, src_box, TRUE);
r300_blitter_end(r300);
}