* Then in texture_destroy, we set cmask_resource to NULL. */
r300->screen->cmask_resource = fb->cbufs[0]->texture;
}
- pipe_mutex_unlock(r300->screen->cmask_mutex);
+ mtx_unlock(&r300->screen->cmask_mutex);
}
if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {