Merge commit 'origin/master' into gallium-msaa
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
index bcdf950df9cfcba70332c7d5871174218a3c6707..85c2c1490167cfc8fcc7730364229342748d0758 100644 (file)
@@ -32,11 +32,14 @@ static void r300_blitter_save_states(struct r300_context* r300)
     util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
     util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
     util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
-    util_blitter_save_fragment_shader(r300->blitter, r300->fs);
+    util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
     util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
     util_blitter_save_viewport(r300->blitter, &r300->viewport);
     util_blitter_save_clip(r300->blitter, &r300->clip);
     util_blitter_save_vertex_elements(r300->blitter, r300->velems);
+    /* XXX this crashes the driver
+    util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
+                                     r300->vertex_buffer); */
 }
 
 /* Clear currently bound buffers. */
@@ -56,21 +59,10 @@ void r300_clear(struct pipe_context* pipe,
      * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
      *    equal to 0.
      *
-     * 3) RB3D_COLOR_CLEAR_VALUE is used to clear a colorbuffer and
-     *    RB3D_COLOR_CHANNEL_MASK must be equal to 0.
-     *
-     * 4) ZB_CB_CLEAR can be used to make the ZB units help in clearing
-     *    the colorbuffer. The color clear value is supplied through both
-     *    RB3D_COLOR_CLEAR_VALUE and ZB_DEPTHCLEARVALUE, and the colorbuffer
-     *    must be set in ZB_DEPTHOFFSET and ZB_DEPTHPITCH in addition to
-     *    RB3D_COLOROFFSET and RB3D_COLORPITCH. It's obvious that the zbuffer
-     *    will not be cleared and multiple render targets cannot be cleared
-     *    this way either.
-     *
-     * 5) For 16-bit integer buffering, compression causes a hung with one or
+     * 3) For 16-bit integer buffering, compression causes a hung with one or
      *    two samples and should not be used.
      *
-     * 6) Fastfill must not be used if reading of compressed Z data is disabled
+     * 4) Fastfill must not be used if reading of compressed Z data is disabled
      *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
      *    i.e. it cannot be used to compress the zbuffer.
      *    (what the hell does that mean and how does it fit in clearing
@@ -111,11 +103,12 @@ static void r300_hw_copy(struct pipe_context* pipe,
     util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
 
     util_blitter_save_fragment_sampler_states(
-        r300->blitter, state->sampler_count, (void**)state->sampler_states);
+        r300->blitter, state->sampler_state_count,
+        (void**)state->sampler_states);
 
     util_blitter_save_fragment_sampler_views(
-        r300->blitter, state->texture_count,
-        state->fragment_sampler_views);
+        r300->blitter, state->sampler_view_count,
+        (struct pipe_sampler_view**)state->sampler_views);
 
     /* Do a copy */
     util_blitter_copy(r300->blitter,
@@ -133,12 +126,19 @@ void r300_surface_copy(struct pipe_context* pipe,
     enum pipe_format old_format = dst->texture->format;
     enum pipe_format new_format = old_format;
 
-    assert(dst->texture->format == src->texture->format);
+    if (dst->texture->format != src->texture->format) {
+        debug_printf("r300: Implementation error: Format mismatch in %s\n"
+            "    : src: %s dst: %s\n", __FUNCTION__,
+            util_format_short_name(src->texture->format),
+            util_format_short_name(dst->texture->format));
+        debug_assert(0);
+    }
 
     if (!pipe->screen->is_format_supported(pipe->screen,
                                            old_format, src->texture->target,
-                                           PIPE_TEXTURE_USAGE_RENDER_TARGET |
-                                           PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+                                           PIPE_BIND_RENDER_TARGET |
+                                           PIPE_BIND_SAMPLER_VIEW, 0) &&
+        util_format_is_plain(old_format)) {
         switch (util_format_get_blocksize(old_format)) {
             case 1:
                 new_format = PIPE_FORMAT_I8_UNORM;
@@ -155,7 +155,7 @@ void r300_surface_copy(struct pipe_context* pipe,
             default:
                 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
                              "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
-                             util_format_name(old_format));
+                             util_format_short_name(old_format));
         }
     }