#include "r300_texture.h"
#include "r300_reg.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
+#include "util/u_half.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
- R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
+ R300_SAVE_TEXTURES,
R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
};
util_pack_color(rgba, format, &uc);
if (util_format_get_blocksizebits(format) == 32)
- return uc.ui;
+ return uc.ui[0];
else
return uc.us | (uc.us << 16);
}
(struct pipe_framebuffer_state*)r300->fb_state.state;
/* Only color clear allowed, and only one colorbuffer. */
- if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
+ if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
return FALSE;
return r300_surface(fb->cbufs[0])->cbzb_allowed;
}
-static boolean r300_fast_zclear_allowed(struct r300_context *r300)
+static boolean r300_fast_zclear_allowed(struct r300_context *r300,
+ unsigned clear_buffers)
{
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
return r | (r << 8) | (r << 16) | (r << 24);
}
+static void r300_set_clear_color(struct r300_context *r300,
+ const union pipe_color_union *color)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ union util_color uc;
+
+ memset(&uc, 0, sizeof(uc));
+ util_pack_color(color->f, fb->cbufs[0]->format, &uc);
+
+ if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
+ fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
+ /* (0,1,2,3) maps to (B,G,R,A) */
+ r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
+ r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
+ } else {
+ r300->color_clear_value = uc.ui[0];
+ }
+}
+
DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE)
/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
unsigned buffers,
+ const struct pipe_scissor_state *scissor_state,
const union pipe_color_union *color,
double depth,
unsigned stencil)
uint32_t height = fb->height;
uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
- /* Enable fast Z clear.
+ /* Use fast Z clear.
* The zbuffer must be in micro-tiled mode, otherwise it locks up. */
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
boolean zmask_clear, hiz_clear;
- zmask_clear = r300_fast_zclear_allowed(r300);
- hiz_clear = r300_hiz_clear_allowed(r300);
+ /* If both depth and stencil are present, they must be cleared together. */
+ if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
+ (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
+ zmask_clear = FALSE;
+ hiz_clear = FALSE;
+ } else {
+ zmask_clear = r300_fast_zclear_allowed(r300, buffers);
+ hiz_clear = r300_hiz_clear_allowed(r300);
+ }
/* If we need Hyper-Z. */
if (zmask_clear || hiz_clear) {
/* Setup Hyper-Z clears. */
if (r300->hyperz_enabled) {
- DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
- zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
-
if (zmask_clear) {
hyperz_dcv = hyperz->zb_depthclearvalue =
r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
r300_mark_atom_dirty(r300, &r300->zmask_clear);
+ r300_mark_atom_dirty(r300, &r300->gpu_flush);
buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
}
if (hiz_clear) {
r300->hiz_clear_value = r300_hiz_clear_value(depth);
r300_mark_atom_dirty(r300, &r300->hiz_clear);
+ r300_mark_atom_dirty(r300, &r300->gpu_flush);
}
r300->num_z_clears++;
}
}
}
+ /* Use fast color clear for an AA colorbuffer.
+ * The CMASK is shared between all colorbuffers, so we use it
+ * if there is only one colorbuffer bound. */
+ if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
+ r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
+ /* Try to obtain the access to the CMASK if we don't have one. */
+ if (!r300->cmask_access) {
+ r300->cmask_access =
+ r300->rws->cs_request_feature(r300->cs,
+ RADEON_FID_R300_CMASK_ACCESS,
+ TRUE);
+ }
+
+ /* Setup the clear. */
+ if (r300->cmask_access) {
+ /* Pair the resource with the CMASK to avoid other resources
+ * accessing it. */
+ if (!r300->screen->cmask_resource) {
+ mtx_lock(&r300->screen->cmask_mutex);
+ /* Double checking (first unlocked, then locked). */
+ if (!r300->screen->cmask_resource) {
+ /* Don't reference this, so that the texture can be
+ * destroyed while set in cmask_resource.
+ * Then in texture_destroy, we set cmask_resource to NULL. */
+ r300->screen->cmask_resource = fb->cbufs[0]->texture;
+ }
+ mtx_unlock(&r300->screen->cmask_mutex);
+ }
+
+ if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
+ r300_set_clear_color(r300, color);
+ r300_mark_atom_dirty(r300, &r300->cmask_clear);
+ r300_mark_atom_dirty(r300, &r300->gpu_flush);
+ buffers &= ~PIPE_CLEAR_COLOR;
+ }
+ }
+ }
/* Enable CBZB clear. */
- if (r300_cbzb_clear_allowed(r300, buffers)) {
+ else if (r300_cbzb_clear_allowed(r300, buffers)) {
struct r300_surface *surf = r300_surface(fb->cbufs[0]);
hyperz->zb_depthclearvalue =
/* Clear. */
if (buffers) {
- enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
/* Clear using the blitter. */
r300_blitter_begin(r300, R300_CLEAR);
- util_blitter_clear(r300->blitter,
- width,
- height,
- fb->nr_cbufs,
- buffers, cformat, color, depth, stencil);
+ util_blitter_clear(r300->blitter, width, height, 1,
+ buffers, color, depth, stencil,
+ util_framebuffer_get_num_samples(fb) > 1);
r300_blitter_end(r300);
- } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
+ } else if (r300->zmask_clear.dirty ||
+ r300->hiz_clear.dirty ||
+ r300->cmask_clear.dirty) {
/* Just clear zmask and hiz now, this does not use the standard draw
* procedure. */
/* Calculate zmask_clear and hiz_clear atom sizes. */
unsigned dwords =
+ r300->gpu_flush.size +
(r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
(r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
+ (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
r300_get_num_cs_end_dwords(r300);
/* Reserve CS space. */
- if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
- r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
+ if (!r300->rws->cs_check_space(r300->cs, dwords, false)) {
+ r300_flush(&r300->context, PIPE_FLUSH_ASYNC, NULL);
}
/* Emit clear packets. */
+ r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
+ r300->gpu_flush.dirty = FALSE;
+
if (r300->zmask_clear.dirty) {
r300_emit_zmask_clear(r300, r300->zmask_clear.size,
r300->zmask_clear.state);
r300->hiz_clear.state);
r300->hiz_clear.dirty = FALSE;
}
+ if (r300->cmask_clear.dirty) {
+ r300_emit_cmask_clear(r300, r300->cmask_clear.size,
+ r300->cmask_clear.state);
+ r300->cmask_clear.dirty = FALSE;
+ }
} else {
assert(0);
}
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r300_context *r300 = r300_context(pipe);
- r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
util_blitter_clear_render_target(r300->blitter, dst, color,
dstx, dsty, width, height);
r300_blitter_end(r300);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct r300_context *r300 = r300_context(pipe);
struct pipe_framebuffer_state *fb =
}
/* XXX Do not decompress ZMask of the currently-set zbuffer. */
- r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r300_blitter_end(r300);
* colorbuffers. */
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
- util_blitter_default_src_texture(&src_templ, src, src_level);
+ util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
layout = util_format_description(dst_templ.format)->layout;
/* Handle non-renderable plain formats. */
if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
(!screen->is_format_supported(screen, src_templ.format, src->target,
- src->nr_samples,
+ src->nr_samples, src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW) ||
!screen->is_format_supported(screen, dst_templ.format, dst->target,
- dst->nr_samples,
+ dst->nr_samples, dst->nr_storage_samples,
PIPE_BIND_RENDER_TARGET))) {
switch (util_format_get_blocksize(dst_templ.format)) {
case 1:
/* Fallback for textures. */
if (!screen->is_format_supported(screen, dst_templ.format,
dst->target, dst->nr_samples,
+ dst->nr_storage_samples,
PIPE_BIND_RENDER_TARGET) ||
!screen->is_format_supported(screen, src_templ.format,
src->target, src->nr_samples,
+ src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW)) {
assert(0 && "this shouldn't happen, update r300_is_blit_supported");
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
- return info->dst.resource->format == info->src.resource->format &&
+ return info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ info->dst.resource->format == info->src.resource->format &&
info->dst.resource->format == info->dst.format &&
info->src.resource->format == info->src.format &&
!info->scissor_enable &&
info->src.box.x == 0 &&
info->src.box.y == 0 &&
info->src.box.width == dst_width &&
- info->src.box.height == dst_height;
+ info->src.box.height == dst_height &&
+ (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
+ r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
}
static void r300_simple_msaa_resolve(struct pipe_context *pipe,
templ.height0 = info->src.resource->height0;
templ.depth0 = 1;
templ.array_size = 1;
- templ.usage = PIPE_USAGE_STATIC;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = R300_RESOURCE_FORCE_MICROTILING;
tmp = screen->resource_create(screen, &templ);
blit.src.resource = tmp;
blit.src.box.z = 0;
- r300_blitter_begin(r300, R300_BLIT);
+ r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
util_blitter_blit(r300->blitter, &blit);
r300_blitter_end(r300);
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct pipe_blit_info info = *blit;
+ /* The driver supports sRGB textures but not framebuffers. Blitting
+ * from sRGB to sRGB should be the same as blitting from linear
+ * to linear, so use that, This avoids incorrect linearization.
+ */
+ if (util_format_is_srgb(info.src.format)) {
+ info.src.format = util_format_linear(info.src.format);
+ info.dst.format = util_format_linear(info.dst.format);
+ }
+
/* MSAA resolve. */
if (info.src.resource->nr_samples > 1 &&
- info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format)) {
r300_msaa_resolve(pipe, &info);
return;
}
}
- r300_blitter_begin(r300, R300_BLIT);
+ r300_blitter_begin(r300, R300_BLIT |
+ (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
util_blitter_blit(r300->blitter, &info);
r300_blitter_end(r300);
}
+static void r300_flush_resource(struct pipe_context *ctx,
+ struct pipe_resource *resource)
+{
+}
+
void r300_init_blit_functions(struct r300_context *r300)
{
r300->context.clear = r300_clear;
r300->context.clear_depth_stencil = r300_clear_depth_stencil;
r300->context.resource_copy_region = r300_resource_copy_region;
r300->context.blit = r300_blit;
+ r300->context.flush_resource = r300_flush_resource;
}