#include "pipe/p_compiler.h"
+/* these are sizes in dwords */
+#define R300_HIZ_LIMIT 10240
+#define RV530_HIZ_LIMIT 15360
+
+/* rv3xx have only one pipe */
+#define PIPE_ZMASK_SIZE 4096
+#define RV3xx_ZMASK_SIZE 5120
+
+/* The size of a compressed tile. Each compressed tile takes 2 bits
+ * in the ZMASK RAM, so there is always 16 tiles per one dword. */
+enum r300_zmask_compression {
+ R300_ZCOMP_4X4 = 4,
+ R300_ZCOMP_8X8 = 8
+};
+
/* Structure containing all the possible information about a specific Radeon
* in the R3xx, R4xx, and R5xx families. */
struct r300_capabilities {
- /* PCI ID */
- uint32_t pci_id;
/* Chipset family */
int family;
/* The number of vertex floating-point units */
- int num_vert_fpus;
- /* The number of fragment pipes */
- int num_frag_pipes;
+ unsigned num_vert_fpus;
+ /* The number of texture units. */
+ unsigned num_tex_units;
/* Whether or not TCL is physically present */
boolean has_tcl;
+ /* Some chipsets do not have HiZ RAM - other have varying amounts. */
+ int hiz_ram;
+ /* Some chipsets have zmask ram per pipe some don't. */
+ int zmask_ram;
+ /* CMASK is for MSAA colorbuffer compression and fast clear. */
+ boolean has_cmask;
+ /* Compression mode for ZMASK. */
+ enum r300_zmask_compression z_compress;
+ /* Whether or not this is RV350 or newer, including all r400 and r500
+ * chipsets. The differences compared to the oldest r300 chips are:
+ * - Blend LTE/GTE thresholds
+ * - Better MACRO_SWITCH in texture tiling
+ * - Half float vertex
+ * - More HyperZ optimizations */
+ boolean is_rv350;
+ /* Whether or not this is R400. The differences compared their rv350
+ * cousins are:
+ * - Extended fragment shader registers
+ * - 3DC texture compression (RGTC2) */
+ boolean is_r400;
/* Whether or not this is an RV515 or newer; R500s have many differences
- * that require extra consideration, compared to their R3xx cousins:
+ * that require extra consideration, compared to their rv350 cousins:
* - Extra bit of width and height on texture sizes
* - Blend color is split across two registers
- * - Universal Shader (US) block used for fragment shaders */
+ * - Universal Shader (US) block used for fragment shaders
+ * - FP16 blending and multisampling
+ * - Full RGTC texture compression
+ * - 24-bit depth textures
+ * - Stencil back-face reference value
+ * - Ability to render up to 2^24 - 1 vertices with signed index offset */
boolean is_r500;
/* Whether or not the second pixel pipe is accessed with the high bit */
boolean high_second_pipe;
+ /* DXTC texture swizzling. */
+ boolean dxtc_swizzle;
+ /* Whether R500_US_FORMAT0_0 exists (R520-only and depends on DRM). */
+ boolean has_us_format;
};
-/* Enumerations for legibility and telling which card we're running on. */
-enum {
- CHIP_FAMILY_R300 = 0,
- CHIP_FAMILY_R350,
- CHIP_FAMILY_R360,
- CHIP_FAMILY_RV350,
- CHIP_FAMILY_RV370,
- CHIP_FAMILY_RV380,
- CHIP_FAMILY_R420,
- CHIP_FAMILY_R423,
- CHIP_FAMILY_R430,
- CHIP_FAMILY_R480,
- CHIP_FAMILY_R481,
- CHIP_FAMILY_RV410,
- CHIP_FAMILY_RS400,
- CHIP_FAMILY_RC410,
- CHIP_FAMILY_RS480,
- CHIP_FAMILY_RS482,
- CHIP_FAMILY_RS600,
- CHIP_FAMILY_RS690,
- CHIP_FAMILY_RS740,
- CHIP_FAMILY_RV515,
- CHIP_FAMILY_R520,
- CHIP_FAMILY_RV530,
- CHIP_FAMILY_R580,
- CHIP_FAMILY_RV560,
- CHIP_FAMILY_RV570
-};
-
-void r300_parse_chipset(struct r300_capabilities* caps);
+void r300_parse_chipset(uint32_t pci_id, struct r300_capabilities* caps);
#endif /* R300_CHIPSET_H */