/* Chipset family */
int family;
/* The number of vertex floating-point units */
- int num_vert_fpus;
+ unsigned num_vert_fpus;
/* The number of fragment pipes */
- int num_frag_pipes;
+ unsigned num_frag_pipes;
+ /* The number of z pipes */
+ unsigned num_z_pipes;
+ /* The number of texture units. */
+ unsigned num_tex_units;
/* Whether or not TCL is physically present */
boolean has_tcl;
+ /* Whether or not this is R400. The differences compared to their R3xx
+ * cousins are:
+ * - Extended fragment shader registers
+ * - Blend LTE/GTE thresholds */
+ boolean is_r400;
/* Whether or not this is an RV515 or newer; R500s have many differences
* that require extra consideration, compared to their R3xx cousins:
* - Extra bit of width and height on texture sizes
* - Blend color is split across two registers
- * - Universal Shader (US) block used for fragment shaders */
+ * - Blend LTE/GTE thresholds
+ * - Universal Shader (US) block used for fragment shaders
+ * - FP16 blending and multisampling */
boolean is_r500;
/* Whether or not the second pixel pipe is accessed with the high bit */
boolean high_second_pipe;