FREE(r300->blend_color_state.state);
FREE(r300->clip_state.state);
- FREE(r300->rs_block);
+ FREE(r300->rs_block_state.state);
FREE(r300->scissor_state.state);
FREE(r300->vertex_format_state.state);
FREE(r300->viewport_state.state);
R300_INIT_ATOM(rs, 25);
R300_INIT_ATOM(scissor, 3);
R300_INIT_ATOM(viewport, 9);
+ R300_INIT_ATOM(rs_block, 21);
R300_INIT_ATOM(vertex_format, 26);
}
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
- r300->rs_block = CALLOC_STRUCT(r300_rs_block);
+ r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
r300->vertex_format_state.state = CALLOC_STRUCT(r300_vertex_info);
r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);