#include "draw/draw_context.h"
-#include "pipe/p_inlines.h"
-
-#include "tgsi/tgsi_scan.h"
-
-#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
-#include "r300_clear.h"
+#include "r300_blit.h"
#include "r300_context.h"
+#include "r300_emit.h"
#include "r300_flush.h"
#include "r300_query.h"
+#include "r300_render.h"
#include "r300_screen.h"
-#include "r300_state_derived.h"
#include "r300_state_invariant.h"
+#include "r300_texture.h"
#include "r300_winsys.h"
-static boolean r300_draw_range_elements(struct pipe_context* pipe,
- struct pipe_buffer* indexBuffer,
- unsigned indexSize,
- unsigned minIndex,
- unsigned maxIndex,
- unsigned mode,
- unsigned start,
- unsigned count)
-{
- struct r300_context* r300 = r300_context(pipe);
- int i;
-
- for (i = 0; i < r300->vertex_buffer_count; i++) {
- void* buf = pipe_buffer_map(pipe->screen,
- r300->vertex_buffers[i].buffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_vertex_buffer(r300->draw, i, buf);
- }
-
- if (indexBuffer) {
- void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
- PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_element_buffer_range(r300->draw, indexSize,
- minIndex, maxIndex, indices);
- } else {
- draw_set_mapped_element_buffer(r300->draw, 0, NULL);
- }
-
- draw_set_mapped_constant_buffer(r300->draw,
- r300->shader_constants[PIPE_SHADER_VERTEX].constants,
- r300->shader_constants[PIPE_SHADER_VERTEX].count *
- (sizeof(float) * 4));
-
- draw_arrays(r300->draw, mode, start, count);
-
- for (i = 0; i < r300->vertex_buffer_count; i++) {
- pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer);
- draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
- }
-
- if (indexBuffer) {
- pipe_buffer_unmap(pipe->screen, indexBuffer);
- draw_set_mapped_element_buffer_range(r300->draw, 0, start,
- start + count - 1, NULL);
- }
-
- return TRUE;
-}
-
-static boolean r300_draw_elements(struct pipe_context* pipe,
- struct pipe_buffer* indexBuffer,
- unsigned indexSize, unsigned mode,
- unsigned start, unsigned count)
-{
- return r300_draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
- mode, start, count);
-}
-
-static boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
- unsigned start, unsigned count)
-{
- return r300_draw_elements(pipe, NULL, 0, mode, start, count);
-}
-
-static enum pipe_error r300_clear_hash_table(void* key, void* value,
- void* data)
-{
- FREE(key);
- FREE(value);
- return PIPE_OK;
-}
-
static void r300_destroy_context(struct pipe_context* context)
{
struct r300_context* r300 = r300_context(context);
struct r300_query* query, * temp;
- util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
- NULL);
- util_hash_table_destroy(r300->shader_hash_table);
-
+ util_blitter_destroy(r300->blitter);
draw_destroy(r300->draw);
/* Free the OQ BO. */
FREE(query);
}
- FREE(r300->blend_color_state);
- FREE(r300->rs_block);
- FREE(r300->scissor_state);
- FREE(r300->viewport_state);
+ FREE(r300->blend_color_state.state);
+ FREE(r300->clip_state.state);
+ FREE(r300->fb_state.state);
+ FREE(r300->rs_block_state.state);
+ FREE(r300->scissor_state.state);
+ FREE(r300->vertex_format_state.state);
+ FREE(r300->viewport_state.state);
+ FREE(r300->ztop_state.state);
FREE(r300);
}
static unsigned int
-r300_is_texture_referenced( struct pipe_context *pipe,
- struct pipe_texture *texture,
- unsigned face, unsigned level)
+r300_is_texture_referenced(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
{
- /**
- * FIXME: Optimize.
- */
+ struct pipe_buffer* buf = 0;
+
+ r300_get_texture_buffer(pipe->screen, texture, &buf, NULL);
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return pipe->is_buffer_referenced(pipe, buf);
}
static unsigned int
-r300_is_buffer_referenced( struct pipe_context *pipe,
- struct pipe_buffer *buf)
+r300_is_buffer_referenced(struct pipe_context *pipe,
+ struct pipe_buffer *buf)
{
- /**
- * FIXME: Optimize.
- */
-
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ /* This only checks to see whether actual hardware buffers are
+ * referenced. Since we use managed BOs and transfers, it's actually not
+ * possible for pipe_buffers to ever reference the actual hardware, so
+ * buffers are never referenced. */
+ return 0;
}
static void r300_flush_cb(void *data)
cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
}
+#define R300_INIT_ATOM(atomname, atomsize) \
+ r300->atomname##_state.name = #atomname; \
+ r300->atomname##_state.state = NULL; \
+ r300->atomname##_state.size = atomsize; \
+ r300->atomname##_state.emit = r300_emit_##atomname##_state; \
+ r300->atomname##_state.dirty = FALSE; \
+ insert_at_tail(&r300->atom_list, &r300->atomname##_state);
+
+static void r300_setup_atoms(struct r300_context* r300)
+{
+ /* Create the actual atom list.
+ *
+ * Each atom is examined and emitted in the order it appears here, which
+ * can affect performance and conformance if not handled with care.
+ *
+ * Some atoms never change size, others change every emit. This is just
+ * an upper bound on each atom, to keep the emission machinery from
+ * underallocating space. */
+ make_empty_list(&r300->atom_list);
+ R300_INIT_ATOM(invariant, 71);
+ R300_INIT_ATOM(ztop, 2);
+ R300_INIT_ATOM(blend, 8);
+ R300_INIT_ATOM(blend_color, 3);
+ R300_INIT_ATOM(clip, 29);
+ R300_INIT_ATOM(dsa, 8);
+ R300_INIT_ATOM(fb, 56);
+ R300_INIT_ATOM(rs, 25);
+ R300_INIT_ATOM(scissor, 3);
+ R300_INIT_ATOM(viewport, 9);
+ R300_INIT_ATOM(rs_block, 21);
+ R300_INIT_ATOM(vertex_format, 26);
+
+ /* Some non-CSO atoms need explicit space to store the state locally. */
+ r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
+}
+
struct pipe_context* r300_create_context(struct pipe_screen* screen,
- struct r300_winsys* r300_winsys)
+ struct radeon_winsys* radeon_winsys)
{
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
+ struct r300_screen* r300screen = r300_screen(screen);
if (!r300)
return NULL;
- r300->winsys = r300_winsys;
+ r300->winsys = radeon_winsys;
- r300->context.winsys = (struct pipe_winsys*)r300_winsys;
+ r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
r300->context.screen = screen;
- r300_init_debug(r300);
-
r300->context.destroy = r300_destroy_context;
r300->context.clear = r300_clear;
+ r300->context.surface_copy = r300_surface_copy;
+ r300->context.surface_fill = r300_surface_fill;
- r300->context.draw_arrays = r300_draw_arrays;
- r300->context.draw_elements = r300_draw_elements;
- r300->context.draw_range_elements = r300_draw_range_elements;
+ if (r300screen->caps->has_tcl) {
+ r300->context.draw_arrays = r300_draw_arrays;
+ r300->context.draw_elements = r300_draw_elements;
+ r300->context.draw_range_elements = r300_draw_range_elements;
+ } else {
+ r300->context.draw_arrays = r300_swtcl_draw_arrays;
+ r300->context.draw_elements = r300_draw_elements;
+ r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
+
+ /* Create a Draw. This is used for SW TCL. */
+ r300->draw = draw_create();
+ /* Enable our renderer. */
+ draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
+ /* Enable Draw's clipping. */
+ draw_set_driver_clipping(r300->draw, FALSE);
+ /* Force Draw to never do viewport transform, since we can do
+ * transform in hardware, always. */
+ draw_set_viewport_state(r300->draw, &r300_viewport_identity);
+ }
r300->context.is_texture_referenced = r300_is_texture_referenced;
r300->context.is_buffer_referenced = r300_is_buffer_referenced;
- r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
- r300_shader_key_compare);
+ r300_setup_atoms(r300);
- r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
- r300->rs_block = CALLOC_STRUCT(r300_rs_block);
- r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
- r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
-
- /* Create a Draw. This is used for vert collation and SW TCL. */
- r300->draw = draw_create();
- /* Enable our renderer. */
- draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
- /* Disable Draw's clipping if TCL is present. */
- draw_set_driver_clipping(r300->draw, r300_screen(screen)->caps->has_tcl);
- /* Force Draw to never do viewport transform, since (again) we can do
- * transform in hardware, always. */
- draw_set_viewport_state(r300->draw, &r300_viewport_identity);
+ r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
+ r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
+ r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
+ r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
+ r300->vertex_format_state.state = CALLOC_STRUCT(r300_vertex_info);
+ r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
+ r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
/* Open up the OQ BO. */
r300->oqbo = screen->buffer_create(screen, 4096,
PIPE_BUFFER_USAGE_VERTEX, 4096);
+ make_empty_list(&r300->query_list);
r300_init_flush_functions(r300);
r300_init_state_functions(r300);
- r300_emit_invariant_state(r300);
+ r300->invariant_state.dirty = TRUE;
r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
r300->dirty_state = R300_NEW_KITCHEN_SINK;
r300->dirty_hw++;
- make_empty_list(&r300->query_list);
+
+ r300->blitter = util_blitter_create(&r300->context);
+
return &r300->context;
}