r300g: inline FLUSH_CS
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
index 60b441176d957009d1d62ce20372b87abef2291c..43e567c432883d9e6909554529bd3095d2430664 100644 (file)
 #include "util/u_simple_list.h"
 #include "util/u_upload_mgr.h"
 
-#include "r300_blit.h"
 #include "r300_context.h"
 #include "r300_emit.h"
-#include "r300_flush.h"
-#include "r300_query.h"
-#include "r300_render.h"
 #include "r300_screen.h"
+#include "r300_screen_buffer.h"
 #include "r300_state_invariant.h"
-#include "r300_texture.h"
-#include "r300_transfer.h"
+#include "r300_winsys.h"
 
-#include "radeon_winsys.h"
+#include <inttypes.h>
 
 static void r300_destroy_context(struct pipe_context* context)
 {
     struct r300_context* r300 = r300_context(context);
     struct r300_query* query, * temp;
+    struct r300_atom *atom;
 
     util_blitter_destroy(r300->blitter);
     draw_destroy(r300->draw);
 
+    /* Print stats, if enabled. */
+    if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
+        fprintf(stderr, "r300: Stats for context %p:\n", r300);
+        fprintf(stderr, "    : Flushes: %" PRIu64 "\n", r300->flush_counter);
+        foreach(atom, &r300->atom_list) {
+            fprintf(stderr, "    : %s: %" PRIu64 " emits\n",
+                atom->name, atom->counter);
+        }
+    }
+
     /* Free the OQ BO. */
-    context->screen->buffer_destroy(r300->oqbo);
+    context->screen->resource_destroy(context->screen, r300->oqbo);
 
     /* If there are any queries pending or not destroyed, remove them now. */
     foreach_s(query, temp, &r300->query_list) {
@@ -59,38 +66,24 @@ static void r300_destroy_context(struct pipe_context* context)
     u_upload_destroy(r300->upload_vb);
     u_upload_destroy(r300->upload_ib);
 
+    translate_cache_destroy(r300->tran.translate_cache);
+
     FREE(r300->blend_color_state.state);
     FREE(r300->clip_state.state);
     FREE(r300->fb_state.state);
     FREE(r300->rs_block_state.state);
     FREE(r300->scissor_state.state);
     FREE(r300->textures_state.state);
-    FREE(r300->vap_output_state.state);
     FREE(r300->viewport_state.state);
     FREE(r300->ztop_state.state);
+    FREE(r300->fs_constants.state);
+    FREE(r300->vs_constants.state);
+    if (!r300->screen->caps.has_tcl) {
+        FREE(r300->vertex_stream_state.state);
+    }
     FREE(r300);
 }
 
-static unsigned int
-r300_is_texture_referenced(struct pipe_context *context,
-                           struct pipe_texture *texture,
-                           unsigned face, unsigned level)
-{
-    struct r300_context* r300 = r300_context(context);
-    struct r300_texture* tex = (struct r300_texture*)texture;
-
-    return r300->rws->is_buffer_referenced(r300->rws, tex->buffer);
-}
-
-static unsigned int
-r300_is_buffer_referenced(struct pipe_context *context,
-                          struct pipe_buffer *buf)
-{
-    struct r300_context* r300 = r300_context(context);
-
-    return r300_buffer_is_referenced(r300, buf);
-}
-
 static void r300_flush_cb(void *data)
 {
     struct r300_context* const cs_context_copy = data;
@@ -108,8 +101,8 @@ static void r300_flush_cb(void *data)
 
 static void r300_setup_atoms(struct r300_context* r300)
 {
-    boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
-    boolean has_tcl = r300_screen(r300->context.screen)->caps->has_tcl;
+    boolean is_r500 = r300->screen->caps.is_r500;
+    boolean has_tcl = r300->screen->caps.has_tcl;
 
     /* Create the actual atom list.
      *
@@ -120,6 +113,7 @@ static void r300_setup_atoms(struct r300_context* r300)
      * the size of 0 here. */
     make_empty_list(&r300->atom_list);
     R300_INIT_ATOM(invariant_state, 71);
+    R300_INIT_ATOM(query_start, 4);
     R300_INIT_ATOM(ztop_state, 2);
     R300_INIT_ATOM(blend_state, 8);
     R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
@@ -131,11 +125,21 @@ static void r300_setup_atoms(struct r300_context* r300)
     R300_INIT_ATOM(viewport_state, 9);
     R300_INIT_ATOM(rs_block_state, 0);
     R300_INIT_ATOM(vertex_stream_state, 0);
-    R300_INIT_ATOM(vap_output_state, 6);
     R300_INIT_ATOM(pvs_flush, 2);
     R300_INIT_ATOM(vs_state, 0);
+    R300_INIT_ATOM(vs_constants, 0);
     R300_INIT_ATOM(texture_cache_inval, 2);
     R300_INIT_ATOM(textures_state, 0);
+    R300_INIT_ATOM(fs, 0);
+    R300_INIT_ATOM(fs_rc_constant_state, 0);
+    R300_INIT_ATOM(fs_constants, 0);
+
+    /* Replace emission functions for r500. */
+    if (r300->screen->caps.is_r500) {
+        r300->fs.emit = r500_emit_fs;
+        r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
+        r300->fs_constants.emit = r500_emit_fs_constants;
+    }
 
     /* Some non-CSO atoms need explicit space to store the state locally. */
     r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
@@ -144,9 +148,20 @@ static void r300_setup_atoms(struct r300_context* r300)
     r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
     r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
     r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
-    r300->vap_output_state.state = CALLOC_STRUCT(r300_vap_output_state);
     r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
     r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
+    r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
+    r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
+    if (!r300->screen->caps.has_tcl) {
+        r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
+    }
+
+    /* Some non-CSO atoms don't use the state pointer. */
+    r300->invariant_state.allow_null_state = TRUE;
+    r300->fs_rc_constant_state.allow_null_state = TRUE;
+    r300->pvs_flush.allow_null_state = TRUE;
+    r300->query_start.allow_null_state = TRUE;
+    r300->texture_cache_inval.allow_null_state = TRUE;
 }
 
 struct pipe_context* r300_create_context(struct pipe_screen* screen,
@@ -160,6 +175,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
         return NULL;
 
     r300->rws = rws;
+    r300->screen = r300screen;
 
     r300->context.winsys = (struct pipe_winsys*)rws;
     r300->context.screen = screen;
@@ -167,49 +183,31 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
 
     r300->context.destroy = r300_destroy_context;
 
-    r300->context.clear = r300_clear;
-    r300->context.surface_copy = r300_surface_copy;
-    r300->context.surface_fill = r300_surface_fill;
-
-    if (r300screen->caps->has_tcl) {
-        r300->context.draw_arrays = r300_draw_arrays;
-        r300->context.draw_elements = r300_draw_elements;
-        r300->context.draw_range_elements = r300_draw_range_elements;
-    } else {
-        r300->context.draw_arrays = r300_swtcl_draw_arrays;
-        r300->context.draw_elements = r300_draw_elements;
-        r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
-
+    if (!r300screen->caps.has_tcl) {
         /* Create a Draw. This is used for SW TCL. */
-        r300->draw = draw_create();
+        r300->draw = draw_create(&r300->context);
         /* Enable our renderer. */
         draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
         /* Enable Draw's clipping. */
         draw_set_driver_clipping(r300->draw, FALSE);
-        /* Force Draw to never do viewport transform, since we can do
-         * transform in hardware, always. */
-        draw_set_viewport_state(r300->draw, &r300_viewport_identity);
+        /* Disable converting points/lines to triangles. */
+        draw_wide_line_threshold(r300->draw, 10000000.f);
+        draw_wide_point_threshold(r300->draw, 10000000.f);
     }
 
-    r300->context.is_texture_referenced = r300_is_texture_referenced;
-    r300->context.is_buffer_referenced = r300_is_buffer_referenced;
-
     r300_setup_atoms(r300);
 
-    r300->sprite_coord_index = -1;
-
     /* Open up the OQ BO. */
-    r300->oqbo = screen->buffer_create(screen, 4096,
-            PIPE_BUFFER_USAGE_PIXEL, 4096);
+    r300->oqbo = pipe_buffer_create(screen,
+                                   R300_BIND_OQBO, 4096);
     make_empty_list(&r300->query_list);
 
+    r300_init_blit_functions(r300);
     r300_init_flush_functions(r300);
-
     r300_init_query_functions(r300);
-
-    r300_init_transfer_functions(r300);
-
+    r300_init_render_functions(r300);
     r300_init_state_functions(r300);
+    r300_init_resource_functions(r300);
 
     r300->invariant_state.dirty = TRUE;
 
@@ -218,19 +216,21 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
 
     r300->blitter = util_blitter_create(&r300->context);
 
-    r300->upload_ib = u_upload_create(screen,
+    r300->upload_ib = u_upload_create(&r300->context,
                                      32 * 1024, 16,
-                                     PIPE_BUFFER_USAGE_INDEX);
+                                     PIPE_BIND_INDEX_BUFFER);
 
     if (r300->upload_ib == NULL)
         goto no_upload_ib;
 
-    r300->upload_vb = u_upload_create(screen,
+    r300->upload_vb = u_upload_create(&r300->context,
                                      128 * 1024, 16,
-                                     PIPE_BUFFER_USAGE_VERTEX);
+                                     PIPE_BIND_VERTEX_BUFFER);
     if (r300->upload_vb == NULL)
         goto no_upload_vb;
 
+    r300->tran.translate_cache = translate_cache_create();
+
     return &r300->context;
 
  no_upload_ib:
@@ -239,3 +239,35 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
     FREE(r300);
     return NULL;
 }
+
+boolean r300_check_cs(struct r300_context *r300, unsigned size)
+{
+    return size <= r300->rws->get_cs_free_dwords(r300->rws);
+}
+
+void r300_finish(struct r300_context *r300)
+{
+    struct pipe_framebuffer_state *fb;
+    unsigned i;
+
+    /* This is a preliminary implementation of glFinish.
+     *
+     * The ideal implementation should use something like EmitIrqLocked and
+     * WaitIrq, or better, real fences.
+     */
+    if (r300->fb_state.state) {
+        fb = r300->fb_state.state;
+
+        for (i = 0; i < fb->nr_cbufs; i++) {
+            if (fb->cbufs[i]->texture) {
+                r300->rws->buffer_wait(r300->rws,
+                    r300_texture(fb->cbufs[i]->texture)->buffer);
+                return;
+            }
+        }
+        if (fb->zsbuf && fb->zsbuf->texture) {
+            r300->rws->buffer_wait(r300->rws,
+                r300_texture(fb->zsbuf->texture)->buffer);
+        }
+    }
+}