#include "draw/draw_context.h"
-#include "tgsi/tgsi_scan.h"
-
-#include "util/u_hash_table.h"
#include "util/u_memory.h"
#include "util/u_simple_list.h"
-#include "r300_clear.h"
+#include "r300_blit.h"
#include "r300_context.h"
+#include "r300_emit.h"
#include "r300_flush.h"
#include "r300_query.h"
#include "r300_render.h"
#include "r300_screen.h"
-#include "r300_state_derived.h"
#include "r300_state_invariant.h"
-#include "r300_winsys.h"
+#include "r300_texture.h"
-static enum pipe_error r300_clear_hash_table(void* key, void* value,
- void* data)
-{
- FREE(key);
- FREE(value);
- return PIPE_OK;
-}
+#include "radeon_winsys.h"
static void r300_destroy_context(struct pipe_context* context)
{
struct r300_context* r300 = r300_context(context);
struct r300_query* query, * temp;
- util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
- NULL);
- util_hash_table_destroy(r300->shader_hash_table);
-
+ util_blitter_destroy(r300->blitter);
draw_destroy(r300->draw);
/* Free the OQ BO. */
FREE(query);
}
- FREE(r300->blend_color_state);
- FREE(r300->rs_block);
- FREE(r300->scissor_state);
- FREE(r300->viewport_state);
+ FREE(r300->blend_color_state.state);
+ FREE(r300->clip_state.state);
+ FREE(r300->fb_state.state);
+ FREE(r300->rs_block_state.state);
+ FREE(r300->scissor_state.state);
+ FREE(r300->textures_state.state);
+ FREE(r300->vap_output_state.state);
+ FREE(r300->viewport_state.state);
+ FREE(r300->ztop_state.state);
FREE(r300);
}
struct pipe_texture *texture,
unsigned face, unsigned level)
{
- struct pipe_buffer* buf = 0;
-
- r300_get_texture_buffer(texture, &buf, NULL);
-
- return pipe->is_buffer_referenced(pipe, buf);
+ return pipe->is_buffer_referenced(pipe,
+ ((struct r300_texture *)texture)->buffer);
}
static unsigned int
/* This only checks to see whether actual hardware buffers are
* referenced. Since we use managed BOs and transfers, it's actually not
* possible for pipe_buffers to ever reference the actual hardware, so
- * buffers are never referenced. */
+ * buffers are never referenced.
+ */
+
+ /* XXX: that doesn't make sense given that
+ * r300_is_texture_referenced is implemented on top of this
+ * function and hardware can certainly refer to textures
+ * directly...
+ */
return 0;
}
cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
}
+#define R300_INIT_ATOM(atomname, atomsize) \
+ r300->atomname.name = #atomname; \
+ r300->atomname.state = NULL; \
+ r300->atomname.size = atomsize; \
+ r300->atomname.emit = r300_emit_##atomname; \
+ r300->atomname.dirty = FALSE; \
+ insert_at_tail(&r300->atom_list, &r300->atomname);
+
+static void r300_setup_atoms(struct r300_context* r300)
+{
+ boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
+ boolean has_tcl = r300_screen(r300->context.screen)->caps->has_tcl;
+
+ /* Create the actual atom list.
+ *
+ * Each atom is examined and emitted in the order it appears here, which
+ * can affect performance and conformance if not handled with care.
+ *
+ * Some atoms never change size, others change every emit - those have
+ * the size of 0 here. */
+ make_empty_list(&r300->atom_list);
+ R300_INIT_ATOM(invariant_state, 71);
+ R300_INIT_ATOM(ztop_state, 2);
+ R300_INIT_ATOM(blend_state, 8);
+ R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
+ R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
+ R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
+ R300_INIT_ATOM(fb_state, 0);
+ R300_INIT_ATOM(rs_state, 0);
+ R300_INIT_ATOM(scissor_state, 3);
+ R300_INIT_ATOM(viewport_state, 9);
+ R300_INIT_ATOM(rs_block_state, 0);
+ R300_INIT_ATOM(vertex_stream_state, 0);
+ R300_INIT_ATOM(vap_output_state, 6);
+ R300_INIT_ATOM(pvs_flush, 2);
+ R300_INIT_ATOM(vs_state, 0);
+ R300_INIT_ATOM(texture_cache_inval, 2);
+ R300_INIT_ATOM(textures_state, 0);
+
+ /* Some non-CSO atoms need explicit space to store the state locally. */
+ r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
+ r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
+ r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
+ r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
+ r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
+ r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
+ r300->vap_output_state.state = CALLOC_STRUCT(r300_vap_output_state);
+ r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
+ r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
+}
+
struct pipe_context* r300_create_context(struct pipe_screen* screen,
- struct r300_winsys* r300_winsys)
+ void *priv)
{
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
struct r300_screen* r300screen = r300_screen(screen);
+ struct radeon_winsys* radeon_winsys = r300screen->radeon_winsys;
if (!r300)
return NULL;
- r300->winsys = r300_winsys;
+ r300screen->ctx = (struct pipe_context*)r300;
- r300->context.winsys = (struct pipe_winsys*)r300_winsys;
- r300->context.screen = screen;
+ r300->winsys = radeon_winsys;
- r300_init_debug(r300);
+ r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
+ r300->context.screen = screen;
+ r300->context.priv = priv;
r300->context.destroy = r300_destroy_context;
r300->context.clear = r300_clear;
+ r300->context.surface_copy = r300_surface_copy;
+ r300->context.surface_fill = r300_surface_fill;
- if (r300screen->caps->has_tcl)
- {
+ if (r300screen->caps->has_tcl) {
r300->context.draw_arrays = r300_draw_arrays;
r300->context.draw_elements = r300_draw_elements;
r300->context.draw_range_elements = r300_draw_range_elements;
- }
- else
- {
- assert(0);
+ } else {
+ r300->context.draw_arrays = r300_swtcl_draw_arrays;
+ r300->context.draw_elements = r300_draw_elements;
+ r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
+
+ /* Create a Draw. This is used for SW TCL. */
+ r300->draw = draw_create();
+ /* Enable our renderer. */
+ draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
+ /* Enable Draw's clipping. */
+ draw_set_driver_clipping(r300->draw, FALSE);
+ /* Force Draw to never do viewport transform, since we can do
+ * transform in hardware, always. */
+ draw_set_viewport_state(r300->draw, &r300_viewport_identity);
}
r300->context.is_texture_referenced = r300_is_texture_referenced;
r300->context.is_buffer_referenced = r300_is_buffer_referenced;
- r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
- r300_shader_key_compare);
-
- r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
- r300->rs_block = CALLOC_STRUCT(r300_rs_block);
- r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
- r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
-
- /* Create a Draw. This is used for vert collation and SW TCL. */
- r300->draw = draw_create();
- /* Enable our renderer. */
- draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
- /* Disable Draw's clipping if TCL is present. */
- draw_set_driver_clipping(r300->draw, r300_screen(screen)->caps->has_tcl);
- /* Force Draw to never do viewport transform, since (again) we can do
- * transform in hardware, always. */
- draw_set_viewport_state(r300->draw, &r300_viewport_identity);
+ r300_setup_atoms(r300);
/* Open up the OQ BO. */
r300->oqbo = screen->buffer_create(screen, 4096,
r300_init_state_functions(r300);
- r300_emit_invariant_state(r300);
+ r300->invariant_state.dirty = TRUE;
r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
- r300->dirty_state = R300_NEW_KITCHEN_SINK;
r300->dirty_hw++;
+
+ r300->blitter = util_blitter_create(&r300->context);
+
return &r300->context;
}