r300g: use the new vertex buffer manager
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
index e84bce0010f453b88d6d3f205b778a87844b2140..b8b7afa9c27ba23581f30c0f490b43f4ee233bce 100644 (file)
 #include "draw/draw_context.h"
 
 #include "util/u_memory.h"
+#include "util/u_sampler.h"
 #include "util/u_simple_list.h"
 #include "util/u_upload_mgr.h"
 
-#include "r300_blit.h"
+#include "r300_cb.h"
 #include "r300_context.h"
 #include "r300_emit.h"
-#include "r300_flush.h"
-#include "r300_query.h"
-#include "r300_render.h"
+#include "r300_hyperz.h"
 #include "r300_screen.h"
 #include "r300_screen_buffer.h"
-#include "r300_state_invariant.h"
 #include "r300_winsys.h"
 
-#include <inttypes.h>
+static void r300_update_num_contexts(struct r300_screen *r300screen,
+                                     int diff)
+{
+    if (diff > 0) {
+        p_atomic_inc(&r300screen->num_contexts);
 
-static void r300_destroy_context(struct pipe_context* context)
+        if (r300screen->num_contexts > 1)
+            util_slab_set_thread_safety(&r300screen->pool_buffers,
+                                        UTIL_SLAB_MULTITHREADED);
+    } else {
+        p_atomic_dec(&r300screen->num_contexts);
+
+        if (r300screen->num_contexts <= 1)
+            util_slab_set_thread_safety(&r300screen->pool_buffers,
+                                        UTIL_SLAB_SINGLETHREADED);
+    }
+}
+
+static void r300_release_referenced_objects(struct r300_context *r300)
 {
-    struct r300_context* r300 = r300_context(context);
-    struct r300_query* query, * temp;
-    struct r300_atom *atom;
-
-    util_blitter_destroy(r300->blitter);
-    draw_destroy(r300->draw);
-
-    /* Print stats, if enabled. */
-    if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
-        fprintf(stderr, "r300: Stats for context %p:\n", r300);
-        fprintf(stderr, "    : Flushes: %" PRIu64 "\n", r300->flush_counter);
-        foreach(atom, &r300->atom_list) {
-            fprintf(stderr, "    : %s: %" PRIu64 " emits\n",
-                atom->name, atom->counter);
-        }
+    struct pipe_framebuffer_state *fb =
+            (struct pipe_framebuffer_state*)r300->fb_state.state;
+    struct r300_textures_state *textures =
+            (struct r300_textures_state*)r300->textures_state.state;
+    struct r300_query *query, *temp;
+    unsigned i;
+
+    /* Framebuffer state. */
+    util_unreference_framebuffer_state(fb);
+
+    /* Textures. */
+    for (i = 0; i < textures->sampler_view_count; i++)
+        pipe_sampler_view_reference(
+                (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
+
+    /* The special dummy texture for texkill. */
+    if (r300->texkill_sampler) {
+        pipe_sampler_view_reference(
+                (struct pipe_sampler_view**)&r300->texkill_sampler,
+                NULL);
     }
 
-    /* Free the OQ BO. */
-    context->screen->resource_destroy(context->screen, r300->oqbo);
+    /* The dummy VBO. */
+    pipe_resource_reference(&r300->dummy_vb, NULL);
+
+    /* The SWTCL VBO. */
+    pipe_resource_reference(&r300->vbo, NULL);
 
     /* If there are any queries pending or not destroyed, remove them now. */
     foreach_s(query, temp, &r300->query_list) {
@@ -67,23 +89,60 @@ static void r300_destroy_context(struct pipe_context* context)
         FREE(query);
     }
 
-    u_upload_destroy(r300->upload_vb);
-    u_upload_destroy(r300->upload_ib);
+    r300->context.delete_depth_stencil_alpha_state(&r300->context,
+                                                   r300->dsa_decompress_zmask);
+}
 
-    FREE(r300->blend_color_state.state);
-    FREE(r300->clip_state.state);
-    FREE(r300->fb_state.state);
-    FREE(r300->rs_block_state.state);
-    FREE(r300->scissor_state.state);
-    FREE(r300->textures_state.state);
-    FREE(r300->viewport_state.state);
-    FREE(r300->ztop_state.state);
-    FREE(r300->fs_constants.state);
-    FREE(r300->vs_constants.state);
+static void r300_destroy_context(struct pipe_context* context)
+{
+    struct r300_context* r300 = r300_context(context);
+
+    if (r300->blitter)
+        util_blitter_destroy(r300->blitter);
+    if (r300->draw)
+        draw_destroy(r300->draw);
+
+    if (r300->vbuf_mgr)
+        u_vbuf_mgr_destroy(r300->vbuf_mgr);
+    if (r300->upload_ib)
+        u_upload_destroy(r300->upload_ib);
+
+    /* XXX: This function assumes r300->query_list was initialized */
+    r300_release_referenced_objects(r300);
+
+    if (r300->cs)
+        r300->rws->cs_destroy(r300->cs);
+
+    /* XXX: No way to tell if this was initialized or not? */
+    util_slab_destroy(&r300->pool_transfers);
+
+    r300_update_num_contexts(r300->screen, -1);
+
+    /* Free the structs allocated in r300_setup_atoms() */
+    if (r300->aa_state.state) {
+        FREE(r300->aa_state.state);
+        FREE(r300->blend_color_state.state);
+        FREE(r300->clip_state.state);
+        FREE(r300->fb_state.state);
+        FREE(r300->gpu_flush.state);
+        FREE(r300->hyperz_state.state);
+        FREE(r300->invariant_state.state);
+        FREE(r300->rs_block_state.state);
+        FREE(r300->scissor_state.state);
+        FREE(r300->textures_state.state);
+        FREE(r300->vap_invariant_state.state);
+        FREE(r300->viewport_state.state);
+        FREE(r300->ztop_state.state);
+        FREE(r300->fs_constants.state);
+        FREE(r300->vs_constants.state);
+        if (!r300->screen->caps.has_tcl) {
+            FREE(r300->vertex_stream_state.state);
+        }
+    }
     FREE(r300);
 }
 
-static void r300_flush_cb(void *data)
+void r300_flush_cb(void *data)
 {
     struct r300_context* const cs_context_copy = data;
 
@@ -91,66 +150,235 @@ static void r300_flush_cb(void *data)
 }
 
 #define R300_INIT_ATOM(atomname, atomsize) \
+ do { \
     r300->atomname.name = #atomname; \
     r300->atomname.state = NULL; \
     r300->atomname.size = atomsize; \
     r300->atomname.emit = r300_emit_##atomname; \
     r300->atomname.dirty = FALSE; \
-    insert_at_tail(&r300->atom_list, &r300->atomname);
+ } while (0)
+
+#define R300_ALLOC_ATOM(atomname, statetype) \
+do { \
+    r300->atomname.state = CALLOC_STRUCT(statetype); \
+    if (r300->atomname.state == NULL) \
+        return FALSE; \
+} while (0)
 
-static void r300_setup_atoms(struct r300_context* r300)
+static boolean r300_setup_atoms(struct r300_context* r300)
 {
+    boolean is_rv350 = r300->screen->caps.is_rv350;
     boolean is_r500 = r300->screen->caps.is_r500;
     boolean has_tcl = r300->screen->caps.has_tcl;
+    boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
+    boolean drm_2_6_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0);
+    boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
+    boolean has_hiz_ram = r300->screen->caps.hiz_ram > 0;
 
     /* Create the actual atom list.
-     *
-     * Each atom is examined and emitted in the order it appears here, which
-     * can affect performance and conformance if not handled with care.
      *
      * Some atoms never change size, others change every emit - those have
-     * the size of 0 here. */
-    make_empty_list(&r300->atom_list);
-    R300_INIT_ATOM(invariant_state, 71);
-    R300_INIT_ATOM(query_start, 4);
+     * the size of 0 here.
+     *
+     * NOTE: The framebuffer state is split into these atoms:
+     * - gpu_flush          (unpipelined regs)
+     * - aa_state           (unpipelined regs)
+     * - fb_state           (unpipelined regs)
+     * - hyperz_state       (unpipelined regs followed by pipelined ones)
+     * - fb_state_pipelined (pipelined regs)
+     * The motivation behind this is to be able to emit a strict
+     * subset of the regs, and to have reasonable register ordering. */
+    /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
+    R300_INIT_ATOM(gpu_flush, 9);
+    R300_INIT_ATOM(aa_state, 4);
+    R300_INIT_ATOM(fb_state, 0);
+    R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
+    /* ZB (unpipelined), SC. */
     R300_INIT_ATOM(ztop_state, 2);
+    /* ZB, FG. */
+    R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
+    /* RB3D. */
     R300_INIT_ATOM(blend_state, 8);
     R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
-    R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
-    R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
-    R300_INIT_ATOM(fb_state, 0);
-    R300_INIT_ATOM(rs_state, 0);
+    /* SC. */
     R300_INIT_ATOM(scissor_state, 3);
+    /* GB, FG, GA, SU, SC, RB3D. */
+    R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
+    /* VAP. */
     R300_INIT_ATOM(viewport_state, 9);
-    R300_INIT_ATOM(rs_block_state, 0);
-    R300_INIT_ATOM(vertex_stream_state, 0);
     R300_INIT_ATOM(pvs_flush, 2);
+    R300_INIT_ATOM(vap_invariant_state, 9);
+    R300_INIT_ATOM(vertex_stream_state, 0);
     R300_INIT_ATOM(vs_state, 0);
     R300_INIT_ATOM(vs_constants, 0);
-    R300_INIT_ATOM(texture_cache_inval, 2);
-    R300_INIT_ATOM(textures_state, 0);
+    R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
+    /* VAP, RS, GA, GB, SU, SC. */
+    R300_INIT_ATOM(rs_block_state, 0);
+    R300_INIT_ATOM(rs_state, 0);
+    /* SC, US. */
+    R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
+    /* US. */
     R300_INIT_ATOM(fs, 0);
     R300_INIT_ATOM(fs_rc_constant_state, 0);
     R300_INIT_ATOM(fs_constants, 0);
+    /* TX. */
+    R300_INIT_ATOM(texture_cache_inval, 2);
+    R300_INIT_ATOM(textures_state, 0);
+    if (can_hyperz) {
+        /* HiZ Clear */
+        if (has_hiz_ram)
+            R300_INIT_ATOM(hiz_clear, 0);
+        /* zmask clear */
+        R300_INIT_ATOM(zmask_clear, 4);
+    }
+    /* ZB (unpipelined), SU. */
+    R300_INIT_ATOM(query_start, 4);
 
     /* Replace emission functions for r500. */
-    if (r300->screen->caps.is_r500) {
+    if (is_r500) {
         r300->fs.emit = r500_emit_fs;
         r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
         r300->fs_constants.emit = r500_emit_fs_constants;
     }
 
     /* Some non-CSO atoms need explicit space to store the state locally. */
-    r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
-    r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
-    r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
-    r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
-    r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
-    r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
-    r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
-    r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
-    r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
-    r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
+    R300_ALLOC_ATOM(aa_state, r300_aa_state);
+    R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
+    R300_ALLOC_ATOM(clip_state, r300_clip_state);
+    R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
+    R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
+    R300_ALLOC_ATOM(textures_state, r300_textures_state);
+    R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
+    R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
+    R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
+    R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
+    R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
+    R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
+    R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
+    R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
+    R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
+    if (!r300->screen->caps.has_tcl) {
+        R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
+    }
+
+    /* Some non-CSO atoms don't use the state pointer. */
+    r300->fb_state_pipelined.allow_null_state = TRUE;
+    r300->fs_rc_constant_state.allow_null_state = TRUE;
+    r300->pvs_flush.allow_null_state = TRUE;
+    r300->query_start.allow_null_state = TRUE;
+    r300->texture_cache_inval.allow_null_state = TRUE;
+
+    /* Some states must be marked as dirty here to properly set up
+     * hardware in the first command stream. */
+    r300_mark_atom_dirty(r300, &r300->invariant_state);
+    r300_mark_atom_dirty(r300, &r300->pvs_flush);
+    r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
+    r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
+    r300_mark_atom_dirty(r300, &r300->textures_state);
+
+    return TRUE;
+}
+
+/* Not every state tracker calls every driver function before the first draw
+ * call and we must initialize the command buffers somehow. */
+static void r300_init_states(struct pipe_context *pipe)
+{
+    struct r300_context *r300 = r300_context(pipe);
+    struct pipe_blend_color bc = {{0}};
+    struct pipe_clip_state cs = {{{0}}};
+    struct pipe_scissor_state ss = {0};
+    struct r300_clip_state *clip =
+            (struct r300_clip_state*)r300->clip_state.state;
+    struct r300_gpu_flush *gpuflush =
+            (struct r300_gpu_flush*)r300->gpu_flush.state;
+    struct r300_vap_invariant_state *vap_invariant =
+            (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
+    struct r300_invariant_state *invariant =
+            (struct r300_invariant_state*)r300->invariant_state.state;
+
+    CB_LOCALS;
+
+    pipe->set_blend_color(pipe, &bc);
+    pipe->set_scissor_state(pipe, &ss);
+
+    /* Initialize the clip state. */
+    if (r300->screen->caps.has_tcl) {
+        pipe->set_clip_state(pipe, &cs);
+    } else {
+        BEGIN_CB(clip->cb, 2);
+        OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
+        END_CB;
+    }
+
+    /* Initialize the GPU flush. */
+    {
+        BEGIN_CB(gpuflush->cb_flush_clean, 6);
+
+        /* Flush and free renderbuffer caches. */
+        OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+            R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+            R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+        OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
+            R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+            R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+        /* Wait until the GPU is idle.
+         * This fixes random pixels sometimes appearing probably caused
+         * by incomplete rendering. */
+        OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+        END_CB;
+    }
+
+    /* Initialize the VAP invariant state. */
+    {
+        BEGIN_CB(vap_invariant->cb, 9);
+        OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
+        OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
+        OUT_CB_32F(1.0);
+        OUT_CB_32F(1.0);
+        OUT_CB_32F(1.0);
+        OUT_CB_32F(1.0);
+        OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
+        END_CB;
+    }
+
+    /* Initialize the invariant state. */
+    {
+        BEGIN_CB(invariant->cb, r300->invariant_state.size);
+        OUT_CB_REG(R300_GB_SELECT, 0);
+        OUT_CB_REG(R300_FG_FOG_BLEND, 0);
+        OUT_CB_REG(R300_GA_ROUND_MODE, 1);
+        OUT_CB_REG(R300_GA_OFFSET, 0);
+        OUT_CB_REG(R300_SU_TEX_WRAP, 0);
+        OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
+        OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
+        OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
+
+        if (r300->screen->caps.is_rv350) {
+            OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
+            OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
+        }
+        END_CB;
+    }
+
+    /* Initialize the hyperz state. */
+    {
+        struct r300_hyperz_state *hyperz =
+            (struct r300_hyperz_state*)r300->hyperz_state.state;
+        BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
+        OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
+                   R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
+        OUT_CB_REG(R300_ZB_BW_CNTL, 0);
+        OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
+        OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
+
+        if (r300->screen->caps.is_r500 ||
+            (r300->screen->caps.is_rv350 &&
+             r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0))) {
+            OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
+        }
+        END_CB;
+    }
 }
 
 struct pipe_context* r300_create_context(struct pipe_screen* screen,
@@ -163,6 +391,8 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
     if (!r300)
         return NULL;
 
+    r300_update_num_contexts(r300screen, 1);
+
     r300->rws = rws;
     r300->screen = r300screen;
 
@@ -172,77 +402,167 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
 
     r300->context.destroy = r300_destroy_context;
 
-    r300->context.clear = r300_clear;
-    r300->context.surface_copy = r300_surface_copy;
-    r300->context.surface_fill = r300_surface_fill;
-
-    if (r300screen->caps.has_tcl) {
-        r300->context.draw_arrays = r300_draw_arrays;
-        r300->context.draw_elements = r300_draw_elements;
-        r300->context.draw_range_elements = r300_draw_range_elements;
-
-        if (r300screen->caps.is_r500) {
-            r300->emit_draw_arrays_immediate = r500_emit_draw_arrays_immediate;
-            r300->emit_draw_arrays = r500_emit_draw_arrays;
-            r300->emit_draw_elements = r500_emit_draw_elements;
-        } else {
-            r300->emit_draw_arrays_immediate = r300_emit_draw_arrays_immediate;
-            r300->emit_draw_arrays = r300_emit_draw_arrays;
-            r300->emit_draw_elements = r300_emit_draw_elements;
-        }
-    } else {
-        r300->context.draw_arrays = r300_swtcl_draw_arrays;
-        r300->context.draw_elements = r300_draw_elements;
-        r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
+    make_empty_list(&r300->query_list);
 
+    util_slab_create(&r300->pool_transfers,
+                     sizeof(struct pipe_transfer), 64,
+                     UTIL_SLAB_SINGLETHREADED);
+
+    r300->cs = rws->cs_create(rws);
+    if (r300->cs == NULL)
+        goto fail;
+
+    if (!r300screen->caps.has_tcl) {
         /* Create a Draw. This is used for SW TCL. */
         r300->draw = draw_create(&r300->context);
+        if (r300->draw == NULL)
+            goto fail;
         /* Enable our renderer. */
         draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
-        /* Enable Draw's clipping. */
-        draw_set_driver_clipping(r300->draw, FALSE);
-        /* Force Draw to never do viewport transform, since we can do
-         * transform in hardware, always. */
-        draw_set_viewport_state(r300->draw, &r300_viewport_identity);
+        /* Disable converting points/lines to triangles. */
+        draw_wide_line_threshold(r300->draw, 10000000.f);
+        draw_wide_point_threshold(r300->draw, 10000000.f);
     }
 
-    r300_setup_atoms(r300);
-
-    /* Open up the OQ BO. */
-    r300->oqbo = pipe_buffer_create(screen,
-                                   R300_BIND_OQBO, 4096);
-    make_empty_list(&r300->query_list);
+    if (!r300_setup_atoms(r300))
+        goto fail;
 
+    r300_init_blit_functions(r300);
     r300_init_flush_functions(r300);
     r300_init_query_functions(r300);
     r300_init_state_functions(r300);
     r300_init_resource_functions(r300);
 
-    r300->invariant_state.dirty = TRUE;
-
-    rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
-    r300->dirty_hw++;
+    r300->vbuf_mgr = u_vbuf_mgr_create(&r300->context, 1024 * 1024, 16,
+                                      U_VERTEX_FETCH_DWORD_ALIGNED);
+    if (!r300->vbuf_mgr)
+        goto fail;
 
     r300->blitter = util_blitter_create(&r300->context);
+    if (r300->blitter == NULL)
+        goto fail;
+
+    /* Render functions must be initialized after blitter. */
+    r300_init_render_functions(r300);
+
+    rws->cs_set_flush(r300->cs, r300_flush_cb, r300);
+
+    /* setup hyper-z mm */
+    if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
+        if (!r300_hyperz_init_mm(r300))
+            goto fail;
 
     r300->upload_ib = u_upload_create(&r300->context,
-                                     32 * 1024, 16,
+                                     64 * 1024, 16,
                                      PIPE_BIND_INDEX_BUFFER);
 
     if (r300->upload_ib == NULL)
-        goto no_upload_ib;
+        goto fail;
 
-    r300->upload_vb = u_upload_create(&r300->context,
-                                     128 * 1024, 16,
-                                     PIPE_BIND_VERTEX_BUFFER);
-    if (r300->upload_vb == NULL)
-        goto no_upload_vb;
+    r300_init_states(&r300->context);
+
+    /* The KIL opcode needs the first texture unit to be enabled
+     * on r3xx-r4xx. In order to calm down the CS checker, we bind this
+     * dummy texture there. */
+    if (!r300->screen->caps.is_r500) {
+        struct pipe_resource *tex;
+        struct pipe_resource rtempl = {{0}};
+        struct pipe_sampler_view vtempl = {{0}};
+
+        rtempl.target = PIPE_TEXTURE_2D;
+        rtempl.format = PIPE_FORMAT_I8_UNORM;
+        rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
+        rtempl.usage = PIPE_USAGE_IMMUTABLE;
+        rtempl.width0 = 1;
+        rtempl.height0 = 1;
+        rtempl.depth0 = 1;
+        tex = screen->resource_create(screen, &rtempl);
+
+        u_sampler_view_default_template(&vtempl, tex, tex->format);
+
+        r300->texkill_sampler = (struct r300_sampler_view*)
+            r300->context.create_sampler_view(&r300->context, tex, &vtempl);
+
+        pipe_resource_reference(&tex, NULL);
+    }
+
+    {
+        struct pipe_resource vb = {};
+        vb.target = PIPE_BUFFER;
+        vb.format = PIPE_FORMAT_R8_UNORM;
+        vb.bind = PIPE_BIND_VERTEX_BUFFER;
+        vb.usage = PIPE_USAGE_IMMUTABLE;
+        vb.width0 = sizeof(float) * 16;
+        vb.height0 = 1;
+        vb.depth0 = 1;
+
+        r300->dummy_vb = screen->resource_create(screen, &vb);
+    }
+
+    {
+        struct pipe_depth_stencil_alpha_state dsa = {};
+        dsa.depth.writemask = 1;
+
+        r300->dsa_decompress_zmask =
+            r300->context.create_depth_stencil_alpha_state(&r300->context,
+                                                           &dsa);
+    }
+
+    /* Print driver info. */
+#ifdef NDEBUG
+    if (DBG_ON(r300, DBG_INFO)) {
+#else
+    {
+#endif
+        fprintf(stderr,
+                "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
+                "r300: GART size: %d MB, VRAM size: %d MB\n"
+                "r300: AA compression: %s, Z compression: %s, HiZ: %s\n",
+                rws->get_value(rws, R300_VID_DRM_MAJOR),
+                rws->get_value(rws, R300_VID_DRM_MINOR),
+                rws->get_value(rws, R300_VID_DRM_PATCHLEVEL),
+                screen->get_name(screen),
+                rws->get_value(rws, R300_VID_PCI_ID),
+                rws->get_value(rws, R300_VID_GB_PIPES),
+                rws->get_value(rws, R300_VID_Z_PIPES),
+                rws->get_value(rws, R300_VID_GART_SIZE) >> 20,
+                rws->get_value(rws, R300_VID_VRAM_SIZE) >> 20,
+                rws->get_value(rws, R300_CAN_AACOMPRESS) ? "YES" : "NO",
+                rws->get_value(rws, R300_CAN_HYPERZ) ? "YES" : "NO",
+                rws->get_value(rws, R300_CAN_HYPERZ) &&
+                r300->screen->caps.hiz_ram ? "YES" : "NO");
+    }
 
     return &r300->context;
 
- no_upload_ib:
-    u_upload_destroy(r300->upload_ib);
- no_upload_vb:
-    FREE(r300);
+fail:
+    r300_destroy_context(&r300->context);
     return NULL;
 }
+
+void r300_finish(struct r300_context *r300)
+{
+    struct pipe_framebuffer_state *fb;
+    unsigned i;
+
+    /* This is a preliminary implementation of glFinish.
+     *
+     * The ideal implementation should use something like EmitIrqLocked and
+     * WaitIrq, or better, real fences.
+     */
+    if (r300->fb_state.state) {
+        fb = r300->fb_state.state;
+
+        for (i = 0; i < fb->nr_cbufs; i++) {
+            if (fb->cbufs[i]->texture) {
+                r300->rws->buffer_wait(r300->rws,
+                    r300_texture(fb->cbufs[i]->texture)->buffer);
+                return;
+            }
+        }
+        if (fb->zsbuf && fb->zsbuf->texture) {
+            r300->rws->buffer_wait(r300->rws,
+                r300_texture(fb->zsbuf->texture)->buffer);
+        }
+    }
+}