#include "r300_emit.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
-
-static void r300_update_num_contexts(struct r300_screen *r300screen,
- int diff)
-{
- pipe_mutex_lock(r300screen->num_contexts_mutex);
- if (diff > 0) {
- r300screen->num_contexts++;
-
- if (r300screen->num_contexts > 1)
- util_slab_set_thread_safety(&r300screen->pool_buffers,
- UTIL_SLAB_MULTITHREADED);
- } else {
- r300screen->num_contexts--;
-
- if (r300screen->num_contexts <= 1)
- util_slab_set_thread_safety(&r300screen->pool_buffers,
- UTIL_SLAB_SINGLETHREADED);
- }
- pipe_mutex_unlock(r300screen->num_contexts_mutex);
-}
+#include "compiler/radeon_regalloc.h"
static void r300_release_referenced_objects(struct r300_context *r300)
{
/* Manually-created vertex buffers. */
pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
- pipe_resource_reference(&r300->vbo, NULL);
+ pb_reference(&r300->vbo, NULL);
r300->context.delete_depth_stencil_alpha_state(&r300->context,
r300->dsa_decompress_zmask);
if (r300->cs && r300->hyperz_enabled) {
r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
}
+ if (r300->cs && r300->cmask_access) {
+ r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
+ }
if (r300->blitter)
util_blitter_destroy(r300->blitter);
if (r300->draw)
draw_destroy(r300->draw);
- u_upload_destroy(r300->uploader);
+ if (r300->uploader)
+ u_upload_destroy(r300->uploader);
/* XXX: This function assumes r300->query_list was initialized */
r300_release_referenced_objects(r300);
if (r300->cs)
r300->rws->cs_destroy(r300->cs);
+ rc_destroy_regalloc_state(&r300->fs_regalloc_state);
+
/* XXX: No way to tell if this was initialized or not? */
util_slab_destroy(&r300->pool_transfers);
- r300_update_num_contexts(r300->screen, -1);
-
/* Free the structs allocated in r300_setup_atoms() */
if (r300->aa_state.state) {
FREE(r300->aa_state.state);
FREE(r300->hyperz_state.state);
FREE(r300->invariant_state.state);
FREE(r300->rs_block_state.state);
+ FREE(r300->sample_mask.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
FREE(r300->vap_invariant_state.state);
R300_INIT_ATOM(blend_state, 8);
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
/* SC. */
+ R300_INIT_ATOM(sample_mask, 2);
R300_INIT_ATOM(scissor_state, 3);
/* GB, FG, GA, SU, SC, RB3D. */
- R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
+ R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
/* VAP. */
R300_INIT_ATOM(viewport_state, 9);
R300_INIT_ATOM(pvs_flush, 2);
/* TX. */
R300_INIT_ATOM(texture_cache_inval, 2);
R300_INIT_ATOM(textures_state, 0);
- /* HiZ Clear */
+ /* Clear commands */
R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
- /* zmask clear */
R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
+ R300_INIT_ATOM(cmask_clear, 4);
/* ZB (unpipelined), SU. */
R300_INIT_ATOM(query_start, 4);
R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
+ r300->sample_mask.state = malloc(4);
R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
pipe->set_blend_color(pipe, &bc);
pipe->set_clip_state(pipe, &cs);
pipe->set_scissor_state(pipe, &ss);
+ pipe->set_sample_mask(pipe, ~0);
/* Initialize the GPU flush. */
{
OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
- OUT_CB_REG(R300_SC_SCREENDOOR, 0xffffff);
if (r300->screen->caps.is_rv350) {
OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
if (!r300)
return NULL;
- r300_update_num_contexts(r300screen, 1);
-
r300->rws = rws;
r300->screen = r300screen;
sizeof(struct pipe_transfer), 64,
UTIL_SLAB_SINGLETHREADED);
- r300->cs = rws->cs_create(rws);
+ r300->cs = rws->cs_create(rws, RING_GFX, NULL);
if (r300->cs == NULL)
goto fail;
r300->context.create_video_decoder = vl_create_decoder;
r300->context.create_video_buffer = vl_video_buffer_create;
- r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
- PIPE_BIND_INDEX_BUFFER);
+ if (r300screen->caps.has_tcl) {
+ r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
+ PIPE_BIND_INDEX_BUFFER);
+ }
r300->blitter = util_blitter_create(&r300->context);
if (r300->blitter == NULL)
rtempl.target = PIPE_TEXTURE_2D;
rtempl.format = PIPE_FORMAT_I8_UNORM;
- rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
rtempl.usage = PIPE_USAGE_IMMUTABLE;
rtempl.width0 = 1;
rtempl.height0 = 1;
pipe_resource_reference(&tex, NULL);
}
- {
+ if (r300screen->caps.has_tcl) {
struct pipe_resource vb;
memset(&vb, 0, sizeof(vb));
vb.target = PIPE_BUFFER;
vb.format = PIPE_FORMAT_R8_UNORM;
- vb.bind = PIPE_BIND_VERTEX_BUFFER;
- vb.usage = PIPE_USAGE_IMMUTABLE;
+ vb.usage = PIPE_USAGE_STATIC;
vb.width0 = sizeof(float) * 16;
vb.height0 = 1;
vb.depth0 = 1;
r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
+ r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
}
{
r300->hyperz_time_of_last_flush = os_time_get();
+ /* Register allocator state */
+ rc_init_regalloc_state(&r300->fs_regalloc_state);
+
/* Print driver info. */
#ifdef DEBUG
{