/* Manually-created vertex buffers. */
pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
- pipe_resource_reference(&r300->vbo, NULL);
+ pb_reference(&r300->vbo, NULL);
r300->context.delete_depth_stencil_alpha_state(&r300->context,
r300->dsa_decompress_zmask);
if (r300->cs && r300->hyperz_enabled) {
r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
}
+ if (r300->cs && r300->cmask_access) {
+ r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
+ }
if (r300->blitter)
util_blitter_destroy(r300->blitter);
FREE(r300->hyperz_state.state);
FREE(r300->invariant_state.state);
FREE(r300->rs_block_state.state);
+ FREE(r300->sample_mask.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
FREE(r300->vap_invariant_state.state);
R300_INIT_ATOM(blend_state, 8);
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
/* SC. */
+ R300_INIT_ATOM(sample_mask, 2);
R300_INIT_ATOM(scissor_state, 3);
/* GB, FG, GA, SU, SC, RB3D. */
- R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
+ R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
/* VAP. */
R300_INIT_ATOM(viewport_state, 9);
R300_INIT_ATOM(pvs_flush, 2);
/* TX. */
R300_INIT_ATOM(texture_cache_inval, 2);
R300_INIT_ATOM(textures_state, 0);
- /* HiZ Clear */
+ /* Clear commands */
R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
- /* zmask clear */
R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
+ R300_INIT_ATOM(cmask_clear, 4);
/* ZB (unpipelined), SU. */
R300_INIT_ATOM(query_start, 4);
R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
+ r300->sample_mask.state = malloc(4);
R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
pipe->set_blend_color(pipe, &bc);
pipe->set_clip_state(pipe, &cs);
- pipe->set_scissor_state(pipe, &ss);
+ pipe->set_scissor_states(pipe, 0, 1, &ss);
+ pipe->set_sample_mask(pipe, ~0);
/* Initialize the GPU flush. */
{
OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
- OUT_CB_REG(R300_SC_SCREENDOOR, 0xffffff);
if (r300->screen->caps.is_rv350) {
OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
sizeof(struct pipe_transfer), 64,
UTIL_SLAB_SINGLETHREADED);
- r300->cs = rws->cs_create(rws);
+ r300->cs = rws->cs_create(rws, RING_GFX, NULL);
if (r300->cs == NULL)
goto fail;
r300_init_render_functions(r300);
r300_init_states(&r300->context);
- r300->context.create_video_decoder = vl_create_decoder;
+ r300->context.create_video_codec = vl_create_decoder;
r300->context.create_video_buffer = vl_video_buffer_create;
- if (r300screen->caps.has_tcl) {
- r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
- PIPE_BIND_INDEX_BUFFER);
- }
+ r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
+ PIPE_BIND_CUSTOM);
r300->blitter = util_blitter_create(&r300->context);
if (r300->blitter == NULL)
rtempl.target = PIPE_TEXTURE_2D;
rtempl.format = PIPE_FORMAT_I8_UNORM;
- rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
rtempl.usage = PIPE_USAGE_IMMUTABLE;
rtempl.width0 = 1;
rtempl.height0 = 1;
memset(&vb, 0, sizeof(vb));
vb.target = PIPE_BUFFER;
vb.format = PIPE_FORMAT_R8_UNORM;
- vb.bind = PIPE_BIND_VERTEX_BUFFER;
- vb.usage = PIPE_USAGE_IMMUTABLE;
+ vb.usage = PIPE_USAGE_DEFAULT;
vb.width0 = sizeof(float) * 16;
vb.height0 = 1;
vb.depth0 = 1;
r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
+ r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
}
{