unsigned size;
/* Whether this atom should be emitted. */
boolean dirty;
- /* Another dirty flag that is never automatically cleared. */
- boolean always_dirty;
};
struct r300_blend_state {
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
+
+ /* Specifies top of Raster pipe specific enable controls,
+ * i.e. texture coordinates stuffing for points, lines, triangles */
+ uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
+
+ /* Point sprites texture coordinates, 0: lower left, 1: upper right */
+ float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
+ float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
+ float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
+ float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
};
struct r300_rs_block {
struct r300_atom blend_color_state;
/* User clip planes. */
struct r300_atom clip_state;
- /* Shader constants. */
- struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_atom dsa_state;
/* Fragment shader. */
struct r300_atom fs;
/* Fragment shader RC_CONSTANT_STATE variables. */
struct r300_atom fs_rc_constant_state;
+ /* Fragment shader constant buffer. */
+ struct r300_atom fs_constants;
/* Framebuffer state. */
struct r300_atom fb_state;
+ /* Occlusion query. */
+ struct r300_atom query_start;
/* Rasterizer state. */
struct r300_atom rs_state;
/* RS block state. */
struct r300_atom vap_output_state;
/* Vertex shader. */
struct r300_atom vs_state;
+ /* Vertex shader constant buffer. */
+ struct r300_atom vs_constants;
/* Viewport state. */
struct r300_atom viewport_state;
/* ZTOP state. */
struct pipe_viewport_state viewport;
- /* Bitmask of dirty state objects. */
- uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
/* Whether polygon offset is enabled. */
/* Whether the two-sided stencil ref value is different for front and
* back faces, and fallback should be used for r3xx-r4xx. */
boolean stencil_ref_bf_fallback;
+ /* Point sprites texcoord index, 1 bit per texcoord */
+ int sprite_coord_enable;
+
/* upload managers */
struct u_upload_mgr *upload_vb;
struct u_upload_mgr *upload_ib;