uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
uint32_t pitch_zmask; /* ZMASK_PITCH */
uint32_t pitch_hiz; /* HIZ_PITCH */
+ uint32_t pitch_cmask; /* CMASK_PITCH */
uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */
/* Parameters dedicated to the CBZB clear. */
/* Zmask/HiZ strides for each miplevel. */
unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
+
+ /* CMASK info for AA buffers (no mipmapping). */
+ unsigned cmask_dwords;
+ unsigned cmask_stride_in_pixels;
};
struct r300_resource
struct r300_atom hiz_clear;
/* zmask clear */
struct r300_atom zmask_clear;
+ /* cmask clear */
+ struct r300_atom cmask_clear;
/* Occlusion query. */
struct r300_atom query_start;
enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */
uint32_t hiz_clear_value; /* HiZ clear value. */
+ /* CMASK state. */
+ boolean cmask_access;
+ boolean cmask_in_use;
+ uint32_t color_clear_value; /* RGBA8 or RGBA1010102 */
+ uint32_t color_clear_value_ar; /* RGBA16F */
+ uint32_t color_clear_value_gb; /* RGBA16F */
+
/* Compiler state. */
struct rc_regalloc_state fs_regalloc_state; /* Register allocator info for
* fragment shaders. */
enum r300_fb_state_change {
R300_CHANGED_FB_STATE = 0,
R300_CHANGED_HYPERZ_FLAG,
- R300_CHANGED_MULTIWRITE
+ R300_CHANGED_MULTIWRITE,
+ R300_CHANGED_CMASK_ENABLE,
};
void r300_mark_fb_state_dirty(struct r300_context *r300,