#ifndef R300_CONTEXT_H
#define R300_CONTEXT_H
-#include "draw/draw_context.h"
#include "draw/draw_vertex.h"
-#include "pipe/p_context.h"
-
-#include "tgsi/tgsi_scan.h"
+#include "util/u_blitter.h"
-#include "util/u_memory.h"
-#include "util/u_simple_list.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
-#include "r300_clear.h"
-#include "r300_query.h"
-#include "r300_screen.h"
-#include "r300_winsys.h"
+struct r300_context;
struct r300_fragment_shader;
struct r300_vertex_shader;
+struct r300_atom {
+ struct r300_atom *prev, *next;
+ void* state;
+ void (*emit)(struct r300_context*, void*);
+ boolean dirty;
+};
+
struct r300_blend_state {
uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
+ uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
};
uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
- uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
};
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
- /* Whether or not to enable the VTE. This is referenced at the very
- * last moment during emission of VTE state, to decide whether or not
- * the VTE should be used for transformation. */
- boolean enable_vte;
-
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
+ uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
};
struct r300_rs_block {
};
struct r300_sampler_state {
+ struct pipe_sampler_state state;
+
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
+
+ /* Min/max LOD must be clamped to [0, last_level], thus
+ * it's dependent on a currently bound texture */
+ unsigned min_lod, max_lod;
+};
+
+struct r300_scissor_regs {
+ uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
+ uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
};
struct r300_scissor_state {
- uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
- uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
+ struct r300_scissor_regs framebuffer;
+ struct r300_scissor_regs scissor;
};
struct r300_texture_state {
uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
};
-#define R300_NEW_BLEND 0x00000001
-#define R300_NEW_BLEND_COLOR 0x00000002
-#define R300_NEW_CLIP 0x00000004
-#define R300_NEW_CONSTANTS 0x00000008
-#define R300_NEW_DSA 0x00000010
-#define R300_NEW_FRAMEBUFFERS 0x00000020
-#define R300_NEW_FRAGMENT_SHADER 0x00000040
-#define R300_NEW_RASTERIZER 0x00000080
+struct r300_ztop_state {
+ uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
+};
+
+#define R300_NEW_FRAMEBUFFERS 0x00000010
+#define R300_NEW_FRAGMENT_SHADER 0x00000020
+#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
#define R300_NEW_RS_BLOCK 0x00000100
#define R300_NEW_SAMPLER 0x00000200
#define R300_ANY_NEW_SAMPLERS 0x0001fe00
-#define R300_NEW_SCISSOR 0x00020000
#define R300_NEW_TEXTURE 0x00040000
#define R300_ANY_NEW_TEXTURES 0x03fc0000
#define R300_NEW_VERTEX_FORMAT 0x04000000
#define R300_NEW_VERTEX_SHADER 0x08000000
-#define R300_NEW_VIEWPORT 0x10000000
-#define R300_NEW_KITCHEN_SINK 0x1fffffff
+#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
+#define R300_NEW_QUERY 0x40000000
+#define R300_NEW_KITCHEN_SINK 0x7fffffff
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
unsigned int count;
/* The offset of this query into the query buffer, in bytes. */
unsigned offset;
+ /* if we've flushed the query */
+ boolean flushed;
+ /* if begin has been emitted */
+ boolean begin_emitted;
/* Linked list members. */
struct r300_query* prev;
struct r300_query* next;
/* Offsets into the buffer. */
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
- /* Stride (pitch?) of this texture in bytes */
- unsigned stride;
+ /* A pitch for each mip-level */
+ unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Size of one zslice or face based on the texture target */
+ unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
+
+ /**
+ * If non-zero, override the natural texture layout with
+ * a custom stride (in bytes).
+ *
+ * \note Mipmapping fails for textures with a non-natural layout!
+ *
+ * \sa r300_texture_get_stride
+ */
+ unsigned stride_override;
/* Total size of this texture, in bytes. */
unsigned size;
+ /* Whether this texture has non-power-of-two dimensions.
+ * It can be either a regular texture or a rectangle one.
+ */
+ boolean is_npot;
+
/* Pipe buffer backing this texture. */
struct pipe_buffer* buffer;
struct r300_texture_state state;
};
-struct r300_vertex_format {
+struct r300_vertex_info {
/* Parent class */
struct vertex_info vinfo;
+
/* R300_VAP_PROG_STREAK_CNTL_[0-7] */
uint32_t vap_prog_stream_cntl[8];
/* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
uint32_t vap_prog_stream_cntl_ext[8];
- /* Map of vertex attributes into PVS memory for HW TCL,
- * or GA memory for SW TCL. */
- int vs_tab[16];
- /* Map of rasterizer attributes from GB through RS to US. */
- int fs_tab[16];
};
-static struct pipe_viewport_state r300_viewport_identity = {
- .scale = {1.0, 1.0, 1.0, 1.0},
- .translate = {0.0, 0.0, 0.0, 0.0},
-};
+extern struct pipe_viewport_state r300_viewport_identity;
struct r300_context {
/* Parent class */
struct pipe_context context;
/* The interface to the windowing system, etc. */
- struct r300_winsys* winsys;
+ struct radeon_winsys* winsys;
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
+ /* Accelerated blit support. */
+ struct blitter_context* blitter;
/* Vertex buffer for rendering. */
struct pipe_buffer* vbo;
/* Occlusion query buffer. */
struct pipe_buffer* oqbo;
/* Query list. */
- struct r300_query* query_list;
+ struct r300_query *query_current;
+ struct r300_query query_list;
+
+ /* Shader hash table. Used to store vertex formatting information, which
+ * depends on the combination of both currently loaded shaders. */
+ struct util_hash_table* shader_hash_table;
+ /* Vertex formatting information. */
+ struct r300_vertex_info* vertex_info;
/* Various CSO state objects. */
+ /* Beginning of atom list. */
+ struct r300_atom atom_list;
/* Blend state. */
- struct r300_blend_state* blend_state;
+ struct r300_atom blend_state;
/* Blend color state. */
- struct r300_blend_color_state* blend_color_state;
+ struct r300_atom blend_color_state;
/* User clip planes. */
- struct pipe_clip_state clip_state;
+ struct r300_atom clip_state;
/* Shader constants. */
struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
- struct r300_dsa_state* dsa_state;
+ struct r300_atom dsa_state;
/* Fragment shader. */
struct r300_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
- struct r300_rs_state* rs_state;
+ struct r300_atom rs_state;
/* RS block state. */
struct r300_rs_block* rs_block;
/* Sampler states. */
struct r300_sampler_state* sampler_states[8];
int sampler_count;
/* Scissor state. */
- struct r300_scissor_state* scissor_state;
+ struct r300_atom scissor_state;
/* Texture states. */
struct r300_texture* textures[8];
int texture_count;
- /* Vertex buffers for Gallium. */
- struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
- int vertex_buffer_count;
- /* Vertex information. */
- struct r300_vertex_format vertex_info;
/* Vertex shader. */
struct r300_vertex_shader* vs;
/* Viewport state. */
- struct r300_viewport_state* viewport_state;
+ struct r300_atom viewport_state;
+ /* ZTOP state. */
+ struct r300_atom ztop_state;
+
+ /* Vertex buffers for Gallium. */
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ int vertex_buffer_count;
+ /* Vertex elements for Gallium. */
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ int vertex_element_count;
+
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
+ /* Whether the TCL engine should be in bypass mode. */
+ boolean tcl_bypass;
+
+ /** Combination of DBG_xxx flags */
+ unsigned debug;
};
/* Convenience cast wrapper. */
void r300_init_state_functions(struct r300_context* r300);
void r300_init_surface_functions(struct r300_context* r300);
+/* Debug functionality. */
+
+/**
+ * Debug flags to disable/enable certain groups of debugging outputs.
+ *
+ * \note These may be rather coarse, and the grouping may be impractical.
+ * If you find, while debugging the driver, that a different grouping
+ * of these flags would be beneficial, just feel free to change them
+ * but make sure to update the documentation in r300_debug.c to reflect
+ * those changes.
+ */
+/*@{*/
+#define DBG_HELP 0x0000001
+#define DBG_FP 0x0000002
+#define DBG_VP 0x0000004
+#define DBG_CS 0x0000008
+#define DBG_DRAW 0x0000010
+#define DBG_TEX 0x0000020
+#define DBG_FALL 0x0000040
+/*@}*/
+
+static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
+{
+ return (ctx->debug & flags) ? TRUE : FALSE;
+}
+
+static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
+{
+ if (DBG_ON(ctx, flags)) {
+ va_list va;
+ va_start(va, fmt);
+ debug_vprintf(fmt, va);
+ va_end(va);
+ }
+}
+
+void r300_init_debug(struct r300_context * ctx);
+
#endif /* R300_CONTEXT_H */