#include "r300_defines.h"
#include "r300_screen.h"
#include "compiler/radeon_regalloc.h"
-#include "../../winsys/radeon/drm/radeon_winsys.h"
struct u_upload_mgr;
struct r300_context;
uint32_t cb_clamp[COLORMASK_NUM_SWIZZLES][8];
uint32_t cb_noclamp[8];
+ uint32_t cb_noclamp_noalpha[8];
uint32_t cb_no_readwrite[8];
};
/* The buffer where query results are stored. */
struct pb_buffer *buf;
- struct radeon_winsys_cs_handle *cs_buf;
};
struct r300_surface {
/* Winsys buffer backing the texture. */
struct pb_buffer *buf;
- struct radeon_winsys_cs_handle *cs_buf;
enum radeon_bo_domain domain;
/* Winsys buffer backing this resource. */
struct pb_buffer *buf;
- struct radeon_winsys_cs_handle *cs_buf;
enum radeon_bo_domain domain;
/* Constant buffers and SWTCL vertex and index buffers are in user
/* The interface to the windowing system, etc. */
struct radeon_winsys *rws;
+ /* The submission context. */
+ struct radeon_winsys_ctx *ctx;
/* The command stream. */
struct radeon_winsys_cs *cs;
/* Screen. */
struct draw_context* draw;
/* Vertex buffer for SW TCL. */
struct pb_buffer *vbo;
- struct radeon_winsys_cs_handle *vbo_cs;
/* Offset and size into the SW TCL VBO. */
size_t draw_vbo_offset;
/* Whether two-sided color selection is enabled (AKA light_twoside). */
boolean two_sided_color;
boolean flatshade;
+ boolean clip_halfz;
/* Whether fast color clear is enabled. */
boolean cbzb_clear;
/* Whether fragment shader needs to be validated. */
for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
/* Convenience cast wrappers. */
-static INLINE struct r300_query* r300_query(struct pipe_query* q)
+static inline struct r300_query* r300_query(struct pipe_query* q)
{
return (struct r300_query*)q;
}
-static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
+static inline struct r300_surface* r300_surface(struct pipe_surface* surf)
{
return (struct r300_surface*)surf;
}
-static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex)
+static inline struct r300_resource* r300_resource(struct pipe_resource* tex)
{
return (struct r300_resource*)tex;
}
-static INLINE struct r300_context* r300_context(struct pipe_context* context)
+static inline struct r300_context* r300_context(struct pipe_context* context)
{
return (struct r300_context*)context;
}
-static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
+static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300)
{
return (struct r300_fragment_shader*)r300->fs.state;
}
-static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
+static inline void r300_mark_atom_dirty(struct r300_context *r300,
struct r300_atom *atom)
{
atom->dirty = TRUE;
}
}
+static inline struct pipe_surface *
+r300_get_nonnull_cb(struct pipe_framebuffer_state *fb, unsigned i)
+{
+ if (fb->cbufs[i])
+ return fb->cbufs[i];
+
+ /* The i-th framebuffer is NULL, return any non-NULL one. */
+ for (i = 0; i < fb->nr_cbufs; i++)
+ if (fb->cbufs[i])
+ return fb->cbufs[i];
+
+ return NULL;
+}
+
struct pipe_context* r300_create_context(struct pipe_screen* screen,
- void *priv);
+ void *priv, unsigned flags);
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
void r500_dump_rs_block(struct r300_rs_block *rs);
-static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
+static inline boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
return SCREEN_DBG_ON(ctx->screen, flags);
}
-static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
+static inline void CTX_DBG(struct r300_context * ctx, unsigned flags,
const char * fmt, ...)
{
if (CTX_DBG_ON(ctx, flags)) {