#include "util/u_blitter.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
+#include "util/u_transfer.h"
+#include "r300_defines.h"
+#include "r300_screen.h"
+
+struct u_upload_mgr;
struct r300_context;
struct r300_fragment_shader;
struct r300_vertex_shader;
struct r300_atom {
+ /* List pointers. */
struct r300_atom *prev, *next;
+ /* Name, for debugging. */
+ const char* name;
+ /* Opaque state. */
void* state;
- void (*emit)(struct r300_context*, void*);
+ /* Emit the state to the context. */
+ void (*emit)(struct r300_context*, unsigned, void*);
+ /* Upper bound on number of dwords to emit. */
+ unsigned size;
+ /* Whether this atom should be emitted. */
boolean dirty;
+ /* Another dirty flag that is never automatically cleared. */
+ boolean always_dirty;
};
struct r300_blend_state {
uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
+
+ /* Whether a two-sided stencil is enabled. */
+ boolean two_sided;
+ /* Whether a fallback should be used for a two-sided stencil ref value. */
+ boolean stencil_ref_bf_fallback;
};
struct r300_rs_state {
struct pipe_rasterizer_state rs;
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
+ uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
- uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
- uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
- uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
- uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
- uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
+ float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
+ /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
+ float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
+ /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
unsigned min_lod, max_lod;
};
-struct r300_scissor_regs {
- uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
- uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
+struct r300_texture_format_state {
+ uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
+ uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
+ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
+};
+
+struct r300_texture_fb_state {
+ /* Colorbuffer. */
+ uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
+ uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
- /* Whether everything is culled by scissoring. */
- boolean empty_area;
+ /* Zbuffer. */
+ uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
+ uint32_t zb_format; /* R300_ZB_FORMAT */
};
-struct r300_scissor_state {
- struct r300_scissor_regs framebuffer;
- struct r300_scissor_regs scissor;
+struct r300_textures_state {
+ /* Textures. */
+ struct pipe_sampler_view *fragment_sampler_views[16];
+ int texture_count;
+ /* Sampler states. */
+ struct r300_sampler_state *sampler_states[16];
+ int sampler_count;
+
+ /* These is the merge of the texture and sampler states. */
+ unsigned count;
+ uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
+ struct r300_texture_sampler_state {
+ uint32_t format[3]; /* R300_TX_FORMAT[0-2] */
+ uint32_t filter[2]; /* R300_TX_FILTER[0-1] */
+ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
+ uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
+ } regs[16];
};
-struct r300_texture_state {
- uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
- uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
- uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
+struct r300_vertex_stream_state {
+ /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
+ uint32_t vap_prog_stream_cntl[8];
+ /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
+ uint32_t vap_prog_stream_cntl_ext[8];
+
+ unsigned count;
+};
+
+struct r300_vap_output_state {
+ uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
+ uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
+ uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
};
struct r300_viewport_state {
uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
};
-#define R300_NEW_FRAMEBUFFERS 0x00000010
-#define R300_NEW_FRAGMENT_SHADER 0x00000020
-#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
-#define R300_NEW_RS_BLOCK 0x00000100
-#define R300_NEW_SAMPLER 0x00000200
-#define R300_ANY_NEW_SAMPLERS 0x0001fe00
-#define R300_NEW_TEXTURE 0x00040000
-#define R300_ANY_NEW_TEXTURES 0x03fc0000
-#define R300_NEW_VERTEX_FORMAT 0x04000000
-#define R300_NEW_VERTEX_SHADER 0x08000000
-#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
-#define R300_NEW_QUERY 0x40000000
-#define R300_NEW_KITCHEN_SINK 0x7fffffff
-
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
struct r300_constant_buffer {
/* Buffer of constants */
- /* XXX first number should be raised */
- float constants[32][4];
+ float constants[256][4];
/* Total number of constants */
unsigned count;
};
struct r300_texture {
/* Parent class */
- struct pipe_texture tex;
+ struct u_resource b;
/* Offsets into the buffer. */
- unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned offset[R300_MAX_TEXTURE_LEVELS];
/* A pitch for each mip-level */
- unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned pitch[R300_MAX_TEXTURE_LEVELS];
/* Size of one zslice or face based on the texture target */
- unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
+
+ /* Whether the mipmap level is macrotiled. */
+ enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
/**
* If non-zero, override the natural texture layout with
/* Total size of this texture, in bytes. */
unsigned size;
- /* Whether this texture has non-power-of-two dimensions.
+ /* Whether this texture has non-power-of-two dimensions
+ * or a user-specified pitch.
* It can be either a regular texture or a rectangle one.
*/
- boolean is_npot;
+ boolean uses_pitch;
/* Pipe buffer backing this texture. */
- struct pipe_buffer* buffer;
+ struct r300_winsys_buffer *buffer;
/* Registers carrying texture format data. */
- struct r300_texture_state state;
+ struct r300_texture_format_state state;
+ struct r300_texture_fb_state fb_state;
+
+ /* Buffer tiling */
+ enum r300_buffer_tiling microtile, macrotile;
};
struct r300_vertex_info {
uint32_t vap_prog_stream_cntl_ext[8];
};
+struct r300_vertex_element_state {
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+
+ struct r300_vertex_stream_state vertex_stream;
+};
+
extern struct pipe_viewport_state r300_viewport_identity;
struct r300_context {
/* Parent class */
struct pipe_context context;
+ /* Emission of drawing packets. */
+ void (*emit_draw_arrays_immediate)(
+ struct r300_context *r300,
+ unsigned mode, unsigned start, unsigned count);
+
+ void (*emit_draw_arrays)(
+ struct r300_context *r300,
+ unsigned mode, unsigned count);
+
+ void (*emit_draw_elements)(
+ struct r300_context *r300, struct pipe_resource* indexBuffer,
+ unsigned indexSize, unsigned minIndex, unsigned maxIndex,
+ unsigned mode, unsigned start, unsigned count);
+
+
/* The interface to the windowing system, etc. */
- struct radeon_winsys* winsys;
+ struct r300_winsys_screen *rws;
+ /* Screen. */
+ struct r300_screen *screen;
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
/* Accelerated blit support. */
struct blitter_context* blitter;
/* Vertex buffer for rendering. */
- struct pipe_buffer* vbo;
+ struct pipe_resource* vbo;
/* Offset into the VBO. */
size_t vbo_offset;
/* Occlusion query buffer. */
- struct pipe_buffer* oqbo;
+ struct pipe_resource* oqbo;
/* Query list. */
struct r300_query *query_current;
struct r300_query query_list;
- /* Shader hash table. Used to store vertex formatting information, which
- * depends on the combination of both currently loaded shaders. */
- struct util_hash_table* shader_hash_table;
- /* Vertex formatting information. */
- struct r300_vertex_info* vertex_info;
-
/* Various CSO state objects. */
/* Beginning of atom list. */
struct r300_atom atom_list;
struct r300_atom dsa_state;
/* Fragment shader. */
struct r300_fragment_shader* fs;
- /* Framebuffer state. We currently don't need our own version of this. */
- struct pipe_framebuffer_state framebuffer_state;
+ /* Framebuffer state. */
+ struct r300_atom fb_state;
/* Rasterizer state. */
struct r300_atom rs_state;
/* RS block state. */
- struct r300_rs_block* rs_block;
- /* Sampler states. */
- struct r300_sampler_state* sampler_states[8];
- int sampler_count;
+ struct r300_atom rs_block_state;
/* Scissor state. */
struct r300_atom scissor_state;
- /* Texture states. */
- struct r300_texture* textures[8];
- int texture_count;
+ /* Textures state. */
+ struct r300_atom textures_state;
+ /* Vertex stream formatting state. */
+ struct r300_atom vertex_stream_state;
+ /* VAP (vertex shader) output mapping state. */
+ struct r300_atom vap_output_state;
/* Vertex shader. */
- struct r300_vertex_shader* vs;
+ struct r300_atom vs_state;
/* Viewport state. */
struct r300_atom viewport_state;
/* ZTOP state. */
struct r300_atom ztop_state;
+ /* PVS flush. */
+ struct r300_atom pvs_flush;
+ /* Texture cache invalidate. */
+ struct r300_atom texture_cache_inval;
+
+ /* Invariant state. This must be emitted to get the engine started. */
+ struct r300_atom invariant_state;
/* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
int vertex_buffer_count;
+ int vertex_buffer_max_index;
/* Vertex elements for Gallium. */
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- int vertex_element_count;
+ struct r300_vertex_element_state *velems;
+ bool any_user_vbs;
+
+ /* Vertex info for Draw. */
+ struct vertex_info vertex_info;
+
+ struct pipe_stencil_ref stencil_ref;
+
+ struct pipe_clip_state clip;
+
+ struct pipe_viewport_state viewport;
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
- /* Whether the TCL engine should be in bypass mode. */
- boolean tcl_bypass;
-
- /** Combination of DBG_xxx flags */
- unsigned debug;
+ /* Whether polygon offset is enabled. */
+ boolean polygon_offset_enabled;
+ /* Z buffer bit depth. */
+ uint32_t zbuffer_bpp;
+ /* Whether scissor is enabled. */
+ boolean scissor_enabled;
+ /* Whether rendering is conditional and should be skipped. */
+ boolean skip_rendering;
+ /* Whether the two-sided stencil ref value is different for front and
+ * back faces, and fallback should be used for r3xx-r4xx. */
+ boolean stencil_ref_bf_fallback;
+ /* upload managers */
+ struct u_upload_mgr *upload_vb;
+ struct u_upload_mgr *upload_ib;
};
/* Convenience cast wrapper. */
+static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
+{
+ return (struct r300_texture*)tex;
+}
+
static INLINE struct r300_context* r300_context(struct pipe_context* context)
{
return (struct r300_context*)context;
}
+
+struct pipe_context* r300_create_context(struct pipe_screen* screen,
+ void *priv);
+
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
void r300_init_state_functions(struct r300_context* r300);
-void r300_init_surface_functions(struct r300_context* r300);
+void r300_init_resource_functions(struct r300_context* r300);
-/* Debug functionality. */
-
-/**
- * Debug flags to disable/enable certain groups of debugging outputs.
- *
- * \note These may be rather coarse, and the grouping may be impractical.
- * If you find, while debugging the driver, that a different grouping
- * of these flags would be beneficial, just feel free to change them
- * but make sure to update the documentation in r300_debug.c to reflect
- * those changes.
- */
-/*@{*/
-#define DBG_HELP 0x0000001
-#define DBG_FP 0x0000002
-#define DBG_VP 0x0000004
-#define DBG_CS 0x0000008
-#define DBG_DRAW 0x0000010
-#define DBG_TEX 0x0000020
-#define DBG_FALL 0x0000040
-/*@}*/
-
-static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
+static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
- return (ctx->debug & flags) ? TRUE : FALSE;
+ return SCREEN_DBG_ON(ctx->screen, flags);
}
-static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
+static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
+ const char * fmt, ...)
{
- if (DBG_ON(ctx, flags)) {
+ if (CTX_DBG_ON(ctx, flags)) {
va_list va;
va_start(va, fmt);
- debug_vprintf(fmt, va);
+ vfprintf(stderr, fmt, va);
va_end(va);
}
}
-void r300_init_debug(struct r300_context * ctx);
+#define DBG_ON CTX_DBG_ON
+#define DBG CTX_DBG
#endif /* R300_CONTEXT_H */