#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
+#include "util/u_vbuf_mgr.h"
#include "r300_defines.h"
#include "r300_screen.h"
+#include "../../winsys/radeon/drm/radeon_winsys.h"
struct u_upload_mgr;
struct r300_context;
-
struct r300_fragment_shader;
struct r300_vertex_shader;
+struct r300_stencilref_context;
struct r300_atom {
- /* List pointers. */
- struct r300_atom *prev, *next;
/* Name, for debugging. */
const char* name;
/* Opaque state. */
unsigned size;
/* Whether this atom should be emitted. */
boolean dirty;
+ /* Whether this atom may be emitted with state == NULL. */
+ boolean allow_null_state;
+};
+
+struct r300_aa_state {
+ struct r300_surface *dest;
+
+ uint32_t aa_config;
+ uint32_t aaresolve_ctl;
};
struct r300_blend_state {
- uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
- uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
- uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
- uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
- uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
+ struct pipe_blend_state state;
+
+ uint32_t cb_clamp[8];
+ uint32_t cb_noclamp[8];
+ uint32_t cb_no_readwrite[8];
};
struct r300_blend_color_state {
- /* RV515 and earlier */
- uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
- /* R520 and newer */
- uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
- uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
+ struct pipe_blend_color state;
+ uint32_t cb[3];
+};
+
+struct r300_clip_state {
+ struct pipe_clip_state clip;
+
+ uint32_t cb[29];
};
struct r300_dsa_state {
+ struct pipe_depth_stencil_alpha_state dsa;
+
+ /* This is actually a command buffer with named dwords. */
+ uint32_t cb_begin;
uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
- uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
+ uint32_t cb_reg_seq;
uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
+ uint32_t cb_reg;
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
+ uint32_t cb_reg1;
+ uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */
+
+ /* The same, but for FP16 alpha test. */
+ uint32_t cb_begin_fp16;
+ uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
+ uint32_t cb_reg_seq_fp16;
+ uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */
+ uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
+ uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */
+ uint32_t cb_reg_fp16;
+ uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
+ uint32_t cb_reg1_fp16;
+ uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */
+
+ /* The second command buffer disables zbuffer reads and writes. */
+ uint32_t cb_zb_no_readwrite[10];
+ uint32_t cb_fp16_zb_no_readwrite[10];
/* Whether a two-sided stencil is enabled. */
boolean two_sided;
/* Whether a fallback should be used for a two-sided stencil ref value. */
- boolean stencil_ref_bf_fallback;
+ boolean two_sided_stencil_ref;
};
+struct r300_hyperz_state {
+ int flush;
+ /* This is actually a command buffer with named dwords. */
+ uint32_t cb_flush_begin;
+ uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */
+ uint32_t cb_begin;
+ uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
+ uint32_t cb_reg1;
+ uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
+ uint32_t cb_reg2;
+ uint32_t sc_hyperz; /* R300_SC_HYPERZ */
+ uint32_t cb_reg3;
+ uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
+};
+
+struct r300_gpu_flush {
+ uint32_t cb_flush_clean[6];
+};
+
+#define RS_STATE_MAIN_SIZE 25
+
struct r300_rs_state {
- /* Draw-specific rasterizer state */
+ /* Original rasterizer state. */
struct pipe_rasterizer_state rs;
+ /* Draw-specific rasterizer state. */
+ struct pipe_rasterizer_state rs_draw;
+
+ /* Command buffers. */
+ uint32_t cb_main[RS_STATE_MAIN_SIZE];
+ uint32_t cb_poly_offset_zb16[5];
+ uint32_t cb_poly_offset_zb24[5];
+
+ /* The index to cb_main where the cull_mode register value resides. */
+ unsigned cull_mode_index;
+
+ /* Whether polygon offset is enabled. */
+ boolean polygon_offset_enable;
- uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
- uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
- uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
- uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
- float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
- /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
- float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
- /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
- uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
- uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
- uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
- uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
+ /* This is emitted in the draw function. */
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
- uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
- uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
-
- /* Specifies top of Raster pipe specific enable controls,
- * i.e. texture coordinates stuffing for points, lines, triangles */
- uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
-
- /* Point sprites texture coordinates, 0: lower left, 1: upper right */
- float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
- float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
- float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
- float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
};
struct r300_rs_block {
+ uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
+ uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
+ uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
+ uint32_t gb_enable;
+
uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
uint32_t count; /* R300_RS_COUNT */
uint32_t inst_count; /* R300_RS_INST_COUNT */
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
- uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
/* Min/max LOD must be clamped to [0, last_level], thus
* it's dependent on a currently bound texture */
uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
+ uint32_t us_format0; /* R500_US_FORMAT0_0: 0x4640 (through 15) */
};
struct r300_sampler_view {
struct pipe_sampler_view base;
+ /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
+ * derived from base. */
+ unsigned char swizzle[4];
+
/* Copy of r300_texture::texture_format_state with format-specific bits
* added. */
struct r300_texture_format_state format;
-};
-struct r300_texture_fb_state {
- /* Colorbuffer. */
- uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
- uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
+ /* The texture cache region for this texture. */
+ uint32_t texcache_region;
+};
- /* Zbuffer. */
- uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
- uint32_t zb_format; /* R300_ZB_FORMAT */
+struct r300_texture_sampler_state {
+ struct r300_texture_format_state format;
+ uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
+ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
+ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
};
struct r300_textures_state {
/* This is the merge of the texture and sampler states. */
unsigned count;
uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
- struct r300_texture_sampler_state {
- struct r300_texture_format_state format;
- uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
- uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
- uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
- } regs[16];
+ struct r300_texture_sampler_state regs[16];
};
struct r300_vertex_stream_state {
unsigned count;
};
-struct r300_vap_output_state {
- uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
- uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
- uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
+struct r300_invariant_state {
+ uint32_t cb[24];
+};
+
+struct r300_vap_invariant_state {
+ uint32_t cb[11];
};
struct r300_viewport_state {
struct r300_constant_buffer {
/* Buffer of constants */
- float constants[256][4];
- /* Total number of constants */
- unsigned count;
+ uint32_t *ptr;
+ /* Remapping table. */
+ unsigned *remap_table;
+ /* const buffer base */
+ uint32_t buffer_base;
};
/* Query object.
struct r300_query {
/* The kind of query. Currently only OQ is supported. */
unsigned type;
- /* Whether this query is currently active. Only active queries will
- * get emitted into the command stream, and only active queries get
- * tallied. */
- boolean active;
- /* The current count of this query. Required to be at least 32 bits. */
- unsigned int count;
- /* The offset of this query into the query buffer, in bytes. */
- unsigned offset;
- /* if we've flushed the query */
- boolean flushed;
+ /* The number of pipes where query results are stored. */
+ unsigned num_pipes;
+ /* How many results have been written, in dwords. It's incremented
+ * after end_query and flush. */
+ unsigned num_results;
/* if begin has been emitted */
boolean begin_emitted;
+
+ /* The buffer where query results are stored. */
+ struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *cs_buf;
+ /* The size of the buffer. */
+ unsigned buffer_size;
+
/* Linked list members. */
struct r300_query* prev;
struct r300_query* next;
};
-struct r300_texture {
- /* Parent class */
- struct u_resource b;
+struct r300_surface {
+ struct pipe_surface base;
+
+ /* Winsys buffer backing the texture. */
+ struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *cs_buf;
+
+ uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */
+ uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
+ uint32_t pitch_zmask; /* ZMASK_PITCH */
+ uint32_t pitch_hiz; /* HIZ_PITCH */
+ uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */
+
+ /* Parameters dedicated to the CBZB clear. */
+ uint32_t cbzb_width; /* Aligned width. */
+ uint32_t cbzb_height; /* Half of the height. */
+ uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */
+ uint32_t cbzb_pitch; /* DEPTHPITCH. */
+ uint32_t cbzb_format; /* ZB_FORMAT. */
+
+ /* Whether the CBZB clear is allowed on the surface. */
+ boolean cbzb_allowed;
+};
+
+struct r300_texture_desc {
+ /* Width, height, and depth.
+ * Most of the time, these are equal to pipe_texture::width0, height0,
+ * and depth0. However, NPOT 3D textures must have dimensions aligned
+ * to POT, and this is the only case when these variables differ from
+ * pipe_texture. */
+ unsigned width0, height0, depth0;
+
+ /* Buffer tiling.
+ * Macrotiling is specified per-level because small mipmaps cannot
+ * be macrotiled. */
+ enum radeon_bo_layout microtile;
+ enum radeon_bo_layout macrotile[R300_MAX_TEXTURE_LEVELS];
/* Offsets into the buffer. */
- unsigned offset[R300_MAX_TEXTURE_LEVELS];
+ unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS];
- /* A pitch for each mip-level */
- unsigned pitch[R300_MAX_TEXTURE_LEVELS];
+ /* Strides for each mip-level. */
+ unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
+ unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS];
- /* Size of one zslice or face based on the texture target */
- unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
+ /* Size of one zslice or face or 2D image based on the texture target. */
+ unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS];
- /* Whether the mipmap level is macrotiled. */
- enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
+ /* Total size of this texture, in bytes,
+ * derived from the texture properties. */
+ unsigned size_in_bytes;
/**
* If non-zero, override the natural texture layout with
*
* \sa r300_texture_get_stride
*/
- unsigned stride_override;
+ unsigned stride_in_bytes_override;
+
+ /* Whether this texture has non-power-of-two dimensions.
+ * It can be either a regular texture or a rectangle one. */
+ boolean is_npot;
+
+ /* This flag says that hardware must use the stride for addressing
+ * instead of the width. */
+ boolean uses_stride_addressing;
+
+ /* Whether CBZB fast color clear is allowed on the miplevel. */
+ boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS];
+
+ /* Zbuffer compression info for each miplevel. */
+ boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS];
+ /* If zero, then disable Z compression/HiZ. */
+ unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS];
+ unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS];
+ /* Zmask/HiZ strides for each miplevel. */
+ unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
+ unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
+};
- /* Total size of this texture, in bytes. */
- unsigned size;
+struct r300_resource
+{
+ struct u_vbuf_resource b;
- /* Whether this texture has non-power-of-two dimensions
- * or a user-specified pitch.
- * It can be either a regular texture or a rectangle one.
- */
- boolean uses_pitch;
+ /* Winsys buffer backing this resource. */
+ struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *cs_buf;
- /* Pipe buffer backing this texture. */
- struct r300_winsys_buffer *buffer;
+ /* Constant buffers are in user memory. */
+ uint8_t *constant_buffer;
+
+ /* Texture description (addressing, layout, special features). */
+ struct r300_texture_desc tex;
/* Registers carrying texture format data. */
/* Only format-independent bits should be filled in. */
struct r300_texture_format_state tx_format;
- /* All bits should be filled in. */
- struct r300_texture_fb_state fb_state;
- /* Buffer tiling */
- enum r300_buffer_tiling microtile, macrotile;
-};
+ /* Where the texture starts in the buffer. */
+ unsigned tex_offset;
-struct r300_vertex_info {
- /* Parent class */
- struct vertex_info vinfo;
-
- /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
- uint32_t vap_prog_stream_cntl[8];
- /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
- uint32_t vap_prog_stream_cntl_ext[8];
+ /* This is the level tiling flags were last time set for.
+ * It's used to prevent redundant tiling-flags changes from happening.*/
+ unsigned surface_level;
};
struct r300_vertex_element_state {
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+ unsigned format_size[PIPE_MAX_ATTRIBS];
+
+ struct u_vbuf_elements *vmgr_elements;
+
+ /* The size of the vertex, in dwords. */
+ unsigned vertex_size_dwords;
struct r300_vertex_stream_state vertex_stream;
};
-extern struct pipe_viewport_state r300_viewport_identity;
+enum r300_hiz_func {
+ HIZ_FUNC_NONE,
-struct r300_context {
- /* Parent class */
- struct pipe_context context;
+ /* The function, when determined, is set in stone
+ * until the next HiZ clear. */
- /* Emission of drawing packets. */
- void (*emit_draw_arrays_immediate)(
- struct r300_context *r300,
- unsigned mode, unsigned start, unsigned count);
+ /* MAX is written to the HiZ buffer.
+ * Used for LESS, LEQUAL. */
+ HIZ_FUNC_MAX,
- void (*emit_draw_arrays)(
- struct r300_context *r300,
- unsigned mode, unsigned count);
+ /* MIN is written to the HiZ buffer.
+ * Used for GREATER, GEQUAL. */
+ HIZ_FUNC_MIN,
+};
- void (*emit_draw_elements)(
- struct r300_context *r300, struct pipe_resource* indexBuffer,
- unsigned indexSize, int indexBias,
- unsigned minIndex, unsigned maxIndex,
- unsigned mode, unsigned start, unsigned count);
+/* For deferred fragment shader state validation. */
+enum r300_fs_validity_status {
+ FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */
+ FRAGMENT_SHADER_MAYBE_DIRTY,/* Validate the FS if external state was changed. */
+ FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */
+};
+struct r300_context {
+ /* Parent class */
+ struct pipe_context context;
/* The interface to the windowing system, etc. */
- struct r300_winsys_screen *rws;
+ struct radeon_winsys *rws;
+ /* The command stream. */
+ struct radeon_winsys_cs *cs;
/* Screen. */
struct r300_screen *screen;
+
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
+ /* Vertex buffer for SW TCL. */
+ struct pipe_resource* vbo;
+ /* Offset and size into the SW TCL VBO. */
+ size_t draw_vbo_offset;
+ size_t draw_vbo_size;
+ /* Whether the VBO must not be flushed. */
+ boolean draw_vbo_locked;
+ boolean draw_first_emitted;
+
/* Accelerated blit support. */
struct blitter_context* blitter;
+ /* Stencil two-sided reference value fallback. */
+ struct r300_stencilref_context *stencilref_fallback;
- /* Vertex buffer for rendering. */
- struct pipe_resource* vbo;
- /* Offset into the VBO. */
- size_t vbo_offset;
+ /* The KIL opcode needs the first texture unit to be enabled
+ * on r3xx-r4xx. In order to calm down the CS checker, we bind this
+ * dummy texture there. */
+ struct r300_sampler_view *texkill_sampler;
- /* Occlusion query buffer. */
- struct pipe_resource* oqbo;
- /* Query list. */
+ /* When no vertex buffer is set, this one is used instead to prevent
+ * hardlocks. */
+ struct pipe_resource *dummy_vb;
+
+ /* The currently active query. */
struct r300_query *query_current;
+ /* The saved query for blitter operations. */
+ struct r300_query *blitter_saved_query;
+ /* Query list. */
struct r300_query query_list;
/* Various CSO state objects. */
- /* Beginning of atom list. */
- struct r300_atom atom_list;
+
+ /* Each atom is emitted in the order it appears here, which can affect
+ * performance and stability if not handled with care. */
+ /* GPU flush. */
+ struct r300_atom gpu_flush;
+ /* Anti-aliasing (MSAA) state. */
+ struct r300_atom aa_state;
+ /* Framebuffer state. */
+ struct r300_atom fb_state;
+ /* HyperZ state (various SC/ZB bits). */
+ struct r300_atom hyperz_state;
+ /* ZTOP state. */
+ struct r300_atom ztop_state;
+ /* Depth, stencil, and alpha state. */
+ struct r300_atom dsa_state;
/* Blend state. */
struct r300_atom blend_state;
/* Blend color state. */
struct r300_atom blend_color_state;
+ /* Scissor state. */
+ struct r300_atom scissor_state;
+ /* Invariant state. This must be emitted to get the engine started. */
+ struct r300_atom invariant_state;
+ /* Viewport state. */
+ struct r300_atom viewport_state;
+ /* PVS flush. */
+ struct r300_atom pvs_flush;
+ /* VAP invariant state. */
+ struct r300_atom vap_invariant_state;
+ /* Vertex stream formatting state. */
+ struct r300_atom vertex_stream_state;
+ /* Vertex shader. */
+ struct r300_atom vs_state;
/* User clip planes. */
struct r300_atom clip_state;
- /* Depth, stencil, and alpha state. */
- struct r300_atom dsa_state;
+ /* RS block state + VAP (vertex shader) output mapping state. */
+ struct r300_atom rs_block_state;
+ /* Rasterizer state. */
+ struct r300_atom rs_state;
+ /* Framebuffer state (pipelined regs). */
+ struct r300_atom fb_state_pipelined;
/* Fragment shader. */
struct r300_atom fs;
/* Fragment shader RC_CONSTANT_STATE variables. */
struct r300_atom fs_rc_constant_state;
/* Fragment shader constant buffer. */
struct r300_atom fs_constants;
- /* Framebuffer state. */
- struct r300_atom fb_state;
- /* Occlusion query. */
- struct r300_atom query_start;
- /* Rasterizer state. */
- struct r300_atom rs_state;
- /* RS block state. */
- struct r300_atom rs_block_state;
- /* Scissor state. */
- struct r300_atom scissor_state;
- /* Textures state. */
- struct r300_atom textures_state;
- /* Vertex stream formatting state. */
- struct r300_atom vertex_stream_state;
- /* VAP (vertex shader) output mapping state. */
- struct r300_atom vap_output_state;
- /* Vertex shader. */
- struct r300_atom vs_state;
/* Vertex shader constant buffer. */
struct r300_atom vs_constants;
- /* Viewport state. */
- struct r300_atom viewport_state;
- /* ZTOP state. */
- struct r300_atom ztop_state;
- /* PVS flush. */
- struct r300_atom pvs_flush;
/* Texture cache invalidate. */
struct r300_atom texture_cache_inval;
+ /* Textures state. */
+ struct r300_atom textures_state;
+ /* HiZ clear */
+ struct r300_atom hiz_clear;
+ /* zmask clear */
+ struct r300_atom zmask_clear;
+ /* Occlusion query. */
+ struct r300_atom query_start;
- /* Invariant state. This must be emitted to get the engine started. */
- struct r300_atom invariant_state;
+ /* The pointers to the first and the last atom. */
+ struct r300_atom *first_dirty, *last_dirty;
- /* Vertex buffers for Gallium. */
- struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- int vertex_buffer_count;
- int vertex_buffer_max_index;
/* Vertex elements for Gallium. */
struct r300_vertex_element_state *velems;
- bool any_user_vbs;
+
+ struct pipe_index_buffer index_buffer;
/* Vertex info for Draw. */
struct vertex_info vertex_info;
struct pipe_stencil_ref stencil_ref;
-
- struct pipe_clip_state clip;
-
struct pipe_viewport_state viewport;
+ /* Stream locations for SWTCL. */
+ int stream_loc_notcl[16];
+
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
/* Whether polygon offset is enabled. */
uint32_t zbuffer_bpp;
/* Whether rendering is conditional and should be skipped. */
boolean skip_rendering;
- /* Whether the two-sided stencil ref value is different for front and
- * back faces, and fallback should be used for r3xx-r4xx. */
- boolean stencil_ref_bf_fallback;
+ /* The flag above saved by blitter. */
+ unsigned char blitter_saved_skip_rendering;
/* Point sprites texcoord index, 1 bit per texcoord */
int sprite_coord_enable;
-
- /* upload managers */
- struct u_upload_mgr *upload_vb;
- struct u_upload_mgr *upload_ib;
+ /* Whether two-sided color selection is enabled (AKA light_twoside). */
+ boolean two_sided_color;
+ /* Whether fragment color clamping is enabled. */
+ boolean frag_clamp;
+ /* Whether fast color clear is enabled. */
+ boolean cbzb_clear;
+ /* Whether fragment shader needs to be validated. */
+ enum r300_fs_validity_status fs_status;
+ /* Framebuffer multi-write. */
+ boolean fb_multiwrite;
+
+ void *dsa_decompress_zmask;
+
+ struct u_vbuf_mgr *vbuf_mgr;
+
+ struct util_slab_mempool pool_transfers;
+
+ /* Stat counter. */
+ uint64_t flush_counter;
+
+ /* const tracking for VS */
+ int vs_const_base;
+
+ /* Vertex array state info */
+ boolean vertex_arrays_dirty;
+ boolean vertex_arrays_indexed;
+ int vertex_arrays_offset;
+ int vertex_arrays_instance_id;
+ boolean instancing_enabled;
+
+ /* Hyper-Z stats. */
+ boolean hyperz_enabled; /* Whether it owns Hyper-Z access. */
+ int64_t hyperz_time_of_last_flush; /* Time of the last flush with Z clear. */
+ unsigned num_z_clears; /* Since the last flush. */
+
+ /* ZMask state. */
+ boolean zmask_in_use; /* Whether ZMASK is enabled. */
+ boolean zmask_decompress; /* Whether ZMASK is being decompressed. */
+ struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */
+
+ /* HiZ state. */
+ boolean hiz_in_use; /* Whether HIZ is enabled. */
+ enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */
+ uint32_t hiz_clear_value; /* HiZ clear value. */
};
-/* Convenience cast wrapper. */
-static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
+#define foreach_atom(r300, atom) \
+ for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
+
+#define foreach_dirty_atom(r300, atom) \
+ for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
+
+/* Convenience cast wrappers. */
+static INLINE struct r300_query* r300_query(struct pipe_query* q)
+{
+ return (struct r300_query*)q;
+}
+
+static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
{
- return (struct r300_texture*)tex;
+ return (struct r300_surface*)surf;
+}
+
+static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex)
+{
+ return (struct r300_resource*)tex;
}
static INLINE struct r300_context* r300_context(struct pipe_context* context)
return (struct r300_fragment_shader*)r300->fs.state;
}
+static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
+ struct r300_atom *atom)
+{
+ atom->dirty = TRUE;
+
+ if (!r300->first_dirty) {
+ r300->first_dirty = atom;
+ r300->last_dirty = atom+1;
+ } else {
+ if (atom < r300->first_dirty)
+ r300->first_dirty = atom;
+ else if (atom+1 > r300->last_dirty)
+ r300->last_dirty = atom+1;
+ }
+}
+
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv);
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
+void r300_init_blit_functions(struct r300_context *r300);
+void r300_init_flush_functions(struct r300_context* r300);
+void r300_init_query_functions(struct r300_context* r300);
+void r300_init_render_functions(struct r300_context *r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_resource_functions(struct r300_context* r300);
+/* r300_blit.c */
+void r300_decompress_zmask(struct r300_context *r300);
+void r300_decompress_zmask_locked_unsafe(struct r300_context *r300);
+void r300_decompress_zmask_locked(struct r300_context *r300);
+
+/* r300_flush.c */
+void r300_flush(struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence);
+
+/* r300_hyperz.c */
+void r300_update_hyperz_state(struct r300_context* r300);
+
+/* r300_query.c */
+void r300_resume_query(struct r300_context *r300,
+ struct r300_query *query);
+void r300_stop_query(struct r300_context *r300);
+
+/* r300_render_translate.c */
+void r300_translate_index_buffer(struct r300_context *r300,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size, unsigned index_offset,
+ unsigned *start, unsigned count);
+
+/* r300_render_stencilref.c */
+void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
+
+/* r300_render.c */
+void r300_draw_flush_vbuf(struct r300_context *r300);
+void r500_emit_index_bias(struct r300_context *r300, int index_bias);
+
+/* r300_state.c */
+enum r300_fb_state_change {
+ R300_CHANGED_FB_STATE = 0,
+ R300_CHANGED_HYPERZ_FLAG,
+ R300_CHANGED_MULTIWRITE
+};
+
+void r300_mark_fb_state_dirty(struct r300_context *r300,
+ enum r300_fb_state_change change);
+void r300_mark_fs_code_dirty(struct r300_context *r300);
+
+/* r300_state_derived.c */
+void r300_update_derived_state(struct r300_context* r300);
+
+/* r300_debug.c */
+void r500_dump_rs_block(struct r300_rs_block *rs);
+
+
static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
return SCREEN_DBG_ON(ctx->screen, flags);