struct r300_atom *prev, *next;
/* Name, for debugging. */
const char* name;
+ /* Stat counter. */
+ uint64_t counter;
/* Opaque state. */
void* state;
/* Emit the state to the context. */
unsigned size;
/* Whether this atom should be emitted. */
boolean dirty;
- /* Another dirty flag that is never automatically cleared. */
- boolean always_dirty;
+ /* Whether this atom may be emitted with state == NULL. */
+ boolean allow_null_state;
};
struct r300_blend_state {
};
struct r300_rs_state {
- /* Draw-specific rasterizer state */
+ /* Original rasterizer state. */
struct pipe_rasterizer_state rs;
+ /* Draw-specific rasterizer state. */
+ struct pipe_rasterizer_state rs_draw;
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
+ uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
/* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
+
+ /* Specifies top of Raster pipe specific enable controls,
+ * i.e. texture coordinates stuffing for points, lines, triangles */
+ uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
+
+ /* Point sprites texture coordinates, 0: lower left, 1: upper right */
+ float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
+ float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
+ float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
+ float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
};
struct r300_rs_block {
+ uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
+ uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
+ uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
+
uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
uint32_t count; /* R300_RS_COUNT */
uint32_t inst_count; /* R300_RS_INST_COUNT */
struct r300_sampler_view {
struct pipe_sampler_view base;
+ /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
+ * derived from base. */
+ unsigned char swizzle[4];
+
/* Copy of r300_texture::texture_format_state with format-specific bits
* added. */
struct r300_texture_format_state format;
uint32_t zb_format; /* R300_ZB_FORMAT */
};
+struct r300_texture_sampler_state {
+ struct r300_texture_format_state format;
+ uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
+ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
+ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
+};
+
struct r300_textures_state {
/* Textures. */
struct r300_sampler_view *sampler_views[16];
/* This is the merge of the texture and sampler states. */
unsigned count;
uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
- struct r300_texture_sampler_state {
- struct r300_texture_format_state format;
- uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
- uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
- uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
- } regs[16];
+ struct r300_texture_sampler_state regs[16];
};
struct r300_vertex_stream_state {
unsigned count;
};
-struct r300_vap_output_state {
- uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
- uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
- uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
-};
-
struct r300_viewport_state {
float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
struct r300_query {
/* The kind of query. Currently only OQ is supported. */
unsigned type;
- /* Whether this query is currently active. Only active queries will
- * get emitted into the command stream, and only active queries get
- * tallied. */
- boolean active;
/* The current count of this query. Required to be at least 32 bits. */
unsigned int count;
/* The offset of this query into the query buffer, in bytes. */
struct r300_query* next;
};
+/* Fence object.
+ *
+ * This is a fake fence. Instead of syncing with the fence, we sync
+ * with the context, which is inefficient but compliant.
+ *
+ * This is not a subclass of pipe_fence_handle because pipe_fence_handle is
+ * never actually fully defined. So, rather than have it as a member, and do
+ * subclass-style casting, we treat pipe_fence_handle as an opaque, and just
+ * trust that our state tracker does not ever mess up fence objects.
+ */
+struct r300_fence {
+ struct pipe_reference reference;
+ struct r300_context *ctx;
+ boolean signalled;
+};
+
struct r300_texture {
/* Parent class */
struct u_resource b;
/* A pitch for each mip-level */
unsigned pitch[R300_MAX_TEXTURE_LEVELS];
+ /* A pitch multiplied by blockwidth as hardware wants
+ * the number of pixels instead of the number of blocks. */
+ unsigned hwpitch[R300_MAX_TEXTURE_LEVELS];
+
/* Size of one zslice or face based on the texture target */
unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
enum r300_buffer_tiling microtile, macrotile;
};
-struct r300_vertex_info {
- /* Parent class */
- struct vertex_info vinfo;
-
- /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
- uint32_t vap_prog_stream_cntl[8];
- /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
- uint32_t vap_prog_stream_cntl_ext[8];
-};
-
struct r300_vertex_element_state {
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
struct r300_vertex_stream_state vertex_stream;
};
-extern struct pipe_viewport_state r300_viewport_identity;
-
struct r300_context {
/* Parent class */
struct pipe_context context;
struct r300_atom blend_color_state;
/* User clip planes. */
struct r300_atom clip_state;
- /* Shader constants. */
- struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_atom dsa_state;
/* Fragment shader. */
- struct r300_fragment_shader* fs;
+ struct r300_atom fs;
+ /* Fragment shader RC_CONSTANT_STATE variables. */
+ struct r300_atom fs_rc_constant_state;
+ /* Fragment shader constant buffer. */
+ struct r300_atom fs_constants;
/* Framebuffer state. */
struct r300_atom fb_state;
+ /* Occlusion query. */
+ struct r300_atom query_start;
/* Rasterizer state. */
struct r300_atom rs_state;
- /* RS block state. */
+ /* RS block state + VAP (vertex shader) output mapping state. */
struct r300_atom rs_block_state;
/* Scissor state. */
struct r300_atom scissor_state;
struct r300_atom textures_state;
/* Vertex stream formatting state. */
struct r300_atom vertex_stream_state;
- /* VAP (vertex shader) output mapping state. */
- struct r300_atom vap_output_state;
/* Vertex shader. */
struct r300_atom vs_state;
+ /* Vertex shader constant buffer. */
+ struct r300_atom vs_constants;
/* Viewport state. */
struct r300_atom viewport_state;
/* ZTOP state. */
struct pipe_viewport_state viewport;
- /* Bitmask of dirty state objects. */
- uint32_t dirty_state;
+ /* Stream locations for SWTCL. */
+ int stream_loc_notcl[16];
+
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
/* Whether polygon offset is enabled. */
/* Whether the two-sided stencil ref value is different for front and
* back faces, and fallback should be used for r3xx-r4xx. */
boolean stencil_ref_bf_fallback;
+ /* Point sprites texcoord index, 1 bit per texcoord */
+ int sprite_coord_enable;
+ /* Whether two-sided color selection is enabled (AKA light_twoside). */
+ boolean two_sided_color;
+
/* upload managers */
struct u_upload_mgr *upload_vb;
struct u_upload_mgr *upload_ib;
+
+ /* Stat counter. */
+ uint64_t flush_counter;
};
-/* Convenience cast wrapper. */
+/* Convenience cast wrappers. */
+static INLINE struct r300_query* r300_query(struct pipe_query* q)
+{
+ return (struct r300_query*)q;
+}
+
static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
{
return (struct r300_texture*)tex;
return (struct r300_context*)context;
}
+static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
+{
+ return (struct r300_fragment_shader*)r300->fs.state;
+}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv);
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
+void r300_init_blit_functions(struct r300_context *r300);
+void r300_init_flush_functions(struct r300_context* r300);
+void r300_init_query_functions(struct r300_context* r300);
+void r300_init_render_functions(struct r300_context *r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_resource_functions(struct r300_context* r300);
+void r300_finish(struct r300_context *r300);
+void r500_dump_rs_block(struct r300_rs_block *rs);
+
static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
return SCREEN_DBG_ON(ctx->screen, flags);