#include "r300_context.h"
-#include <stdio.h>
+#include "util/u_debug.h"
-struct debug_option {
- const char * name;
- unsigned flag;
- const char * description;
-};
+#include <stdio.h>
-static struct debug_option debug_options[] = {
- { "help", DBG_HELP, "Helpful meta-information about the driver" },
- { "fp", DBG_FP, "Fragment program handling (for debugging)" },
- { "vp", DBG_VP, "Vertex program handling (for debugging)" },
- { "cs", DBG_CS, "Command submissions (for debugging)" },
- { "draw", DBG_DRAW, "Draw and emit (for debugging)" },
- { "tex", DBG_TEX, "Textures (for debugging)" },
- { "texalloc", DBG_TEXALLOC, "Texture allocation (for debugging)" },
- { "fall", DBG_FALL, "Fallbacks (for debugging)" },
- { "rs", DBG_RS, "Rasterizer (for debugging)" },
- { "fb", DBG_FB, "Framebuffer (for debugging)" },
- { "anisohq", DBG_ANISOHQ, "High quality anisotropic filtering (for benchmarking)" },
- { "notiling", DBG_NO_TILING, "Disable tiling (for benchmarking)" },
- { "noimmd", DBG_NO_IMMD, "Disable immediate mode (for benchmarking)" },
- { "stats", DBG_STATS, "Gather statistics (for lulz)" },
-
- { "all", ~0, "Convenience option that enables all debug flags" },
+static const struct debug_named_value debug_options[] = {
+ { "info", DBG_INFO, "Print hardware info (printed by default on debug builds"},
+ { "fp", DBG_FP, "Log fragment program compilation" },
+ { "vp", DBG_VP, "Log vertex program compilation" },
+ { "pstat", DBG_P_STAT, "Log vertex/fragment program stats" },
+ { "draw", DBG_DRAW, "Log draw calls" },
+ { "swtcl", DBG_SWTCL, "Log SWTCL-specific info" },
+ { "rsblock", DBG_RS_BLOCK, "Log rasterizer registers" },
+ { "psc", DBG_PSC, "Log vertex stream registers" },
+ { "tex", DBG_TEX, "Log basic info about textures" },
+ { "texalloc", DBG_TEXALLOC, "Log texture mipmap tree info" },
+ { "rs", DBG_RS, "Log rasterizer" },
+ { "fb", DBG_FB, "Log framebuffer" },
+ { "cbzb", DBG_CBZB, "Log fast color clear info" },
+ { "hyperz", DBG_HYPERZ, "Log HyperZ info" },
+ { "scissor", DBG_SCISSOR, "Log scissor info" },
+ { "msaa", DBG_MSAA, "Log MSAA resources"},
+ { "anisohq", DBG_ANISOHQ, "Use high quality anisotropic filtering" },
+ { "notiling", DBG_NO_TILING, "Disable tiling" },
+ { "noimmd", DBG_NO_IMMD, "Disable immediate mode" },
+ { "noopt", DBG_NO_OPT, "Disable shader optimizations" },
+ { "nocbzb", DBG_NO_CBZB, "Disable fast color clear" },
+ { "nozmask", DBG_NO_ZMASK, "Disable zbuffer compression" },
+ { "nohiz", DBG_NO_HIZ, "Disable hierarchical zbuffer" },
+ { "nocmask", DBG_NO_CMASK, "Disable AA compression and fast AA clear" },
/* must be last */
- { 0, 0, 0 }
+ DEBUG_NAMED_VALUE_END
};
void r300_init_debug(struct r300_screen * screen)
{
- const char * options = debug_get_option("RADEON_DEBUG", 0);
- boolean printhint = FALSE;
- size_t length;
- struct debug_option * opt;
-
- if (options) {
- while(*options) {
- if (*options == ' ' || *options == ',') {
- options++;
- continue;
- }
-
- length = strcspn(options, " ,");
-
- for(opt = debug_options; opt->name; ++opt) {
- if (!strncmp(options, opt->name, length)) {
- screen->debug |= opt->flag;
- break;
- }
- }
-
- if (!opt->name) {
- fprintf(stderr, "Unknown debug option: %s\n", options);
- printhint = TRUE;
- }
-
- options += length;
- }
-
- if (!screen->debug)
- printhint = TRUE;
- }
-
- if (printhint || screen->debug & DBG_HELP) {
- fprintf(stderr, "You can enable debug output by setting "
- "the RADEON_DEBUG environment variable\n"
- "to a comma-separated list of debug options. "
- "Available options are:\n");
-
- for(opt = debug_options; opt->name; ++opt) {
- fprintf(stderr, " %s: %s\n", opt->name, opt->description);
- }
- }
+ screen->debug = debug_get_flags_option("RADEON_DEBUG", debug_options, 0);
}
void r500_dump_rs_block(struct r300_rs_block *rs)
j = 3;
do {
- if (tex_ptr & 0x3f == 63) {
+ if ((tex_ptr & 0x3f) == 63) {
fprintf(stderr, "1.0");
- } else if (tex_ptr & 0x3f == 62) {
+ } else if ((tex_ptr & 0x3f) == 62) {
fprintf(stderr, "0.0");
} else {
fprintf(stderr, "[%d]", tex_ptr & 0x3f);