#include <stdio.h>
static const struct debug_named_value debug_options[] = {
+ { "info", DBG_INFO, "Print hardware info (printed by default on debug builds"},
{ "fp", DBG_FP, "Log fragment program compilation" },
{ "vp", DBG_VP, "Log vertex program compilation" },
{ "pstat", DBG_P_STAT, "Log vertex/fragment program stats" },
{ "psc", DBG_PSC, "Log vertex stream registers" },
{ "tex", DBG_TEX, "Log basic info about textures" },
{ "texalloc", DBG_TEXALLOC, "Log texture mipmap tree info" },
- { "fall", DBG_FALL, "Log fallbacks" },
{ "rs", DBG_RS, "Log rasterizer" },
{ "fb", DBG_FB, "Log framebuffer" },
{ "cbzb", DBG_CBZB, "Log fast color clear info" },
{ "hyperz", DBG_HYPERZ, "Log HyperZ info" },
- { "upload", DBG_UPLOAD, "Log user buffer upload info" },
{ "scissor", DBG_SCISSOR, "Log scissor info" },
- { "fakeocc", DBG_FAKE_OCC, "Use fake occlusion queries" },
+ { "msaa", DBG_MSAA, "Log MSAA resources"},
{ "anisohq", DBG_ANISOHQ, "Use high quality anisotropic filtering" },
{ "notiling", DBG_NO_TILING, "Disable tiling" },
{ "noimmd", DBG_NO_IMMD, "Disable immediate mode" },
{ "noopt", DBG_NO_OPT, "Disable shader optimizations" },
{ "nocbzb", DBG_NO_CBZB, "Disable fast color clear" },
+ { "nozmask", DBG_NO_ZMASK, "Disable zbuffer compression" },
+ { "nohiz", DBG_NO_HIZ, "Disable hierarchical zbuffer" },
+ { "nocmask", DBG_NO_CMASK, "Disable AA compression and fast AA clear" },
/* must be last */
DEBUG_NAMED_VALUE_END