struct r300_viewport_state* viewport = r300->viewport_state.state;
struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
- struct pipe_texture *tex;
+ struct pipe_resource *tex;
switch(constant->Type) {
case RC_CONSTANT_EXTERNAL:
void r300_emit_buffer_validate(struct r300_context *r300,
boolean do_validate_vertex_buffers,
- struct pipe_buffer *index_buffer)
+ struct pipe_resource *index_buffer)
{
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_texture* tex;
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
struct pipe_vertex_element *velem = r300->velems->velem;
- struct pipe_buffer *pbuf;
+ struct pipe_resource *pbuf;
unsigned i;
boolean invalid = FALSE;