r300g: Atomize blend color.
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
index 7620c73cac57a824c404a23257601aef17828d85..5ae9c2a9bdba91e653ee620af648b16389a36931 100644 (file)
@@ -23,7 +23,9 @@
 
 /* r300_emit: Functions for emitting state. */
 
+#include "util/u_format.h"
 #include "util/u_math.h"
+#include "util/u_simple_list.h"
 
 #include "r300_context.h"
 #include "r300_cs.h"
 #include "r300_texture.h"
 #include "r300_vs.h"
 
-void r300_emit_blend_state(struct r300_context* r300,
-                           struct r300_blend_state* blend)
+void r300_emit_blend_state(struct r300_context* r300, void* state)
 {
+    struct r300_blend_state* blend = (struct r300_blend_state*)state;
     CS_LOCALS(r300);
     BEGIN_CS(8);
     OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
-    OUT_CS(blend->blend_control);
-    OUT_CS(blend->alpha_blend_control);
-    OUT_CS(blend->color_channel_mask);
+    if (r300->framebuffer_state.nr_cbufs) {
+        OUT_CS(blend->blend_control);
+        OUT_CS(blend->alpha_blend_control);
+        OUT_CS(blend->color_channel_mask);
+    } else {
+        OUT_CS(0);
+        OUT_CS(0);
+        OUT_CS(0);
+        /* XXX also disable fastfill here once it's supported */
+    }
     OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
     OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
     END_CS;
 }
 
-void r300_emit_blend_color_state(struct r300_context* r300,
-                                 struct r300_blend_color_state* bc)
+void r300_emit_blend_color_state(struct r300_context* r300, void* state)
 {
+    struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
     struct r300_screen* r300screen = r300_screen(r300->context.screen);
     CS_LOCALS(r300);
 
@@ -113,8 +122,15 @@ void r300_emit_dsa_state(struct r300_context* r300,
     }*/
 
     OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
-    OUT_CS(dsa->z_buffer_control);
-    OUT_CS(dsa->z_stencil_control);
+
+    if (r300->framebuffer_state.zsbuf) {
+        OUT_CS(dsa->z_buffer_control);
+        OUT_CS(dsa->z_stencil_control);
+    } else {
+        OUT_CS(0);
+        OUT_CS(0);
+    }
+
     OUT_CS(dsa->stencil_ref_mask);
     OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top);
 
@@ -150,6 +166,35 @@ static const float * get_shader_constant(
                     vec[1] = 1.0 / tex->height0;
                     break;
 
+                /* Texture compare-fail value. */
+                /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient,
+                 * this is always (0,0,0,0). */
+                case RC_STATE_SHADOW_AMBIENT:
+                    vec[3] = 0;
+                    break;
+
+                case RC_STATE_R300_VIEWPORT_SCALE:
+                    if (r300->rs_state->enable_vte) {
+                        vec[0] = r300->viewport_state->xscale;
+                        vec[1] = r300->viewport_state->yscale;
+                        vec[2] = r300->viewport_state->zscale;
+                    } else {
+                        vec[0] = 1;
+                        vec[1] = 1;
+                        vec[2] = 1;
+                    }
+                    break;
+
+                case RC_STATE_R300_VIEWPORT_OFFSET:
+                    if (r300->rs_state->enable_vte) {
+                        vec[0] = r300->viewport_state->xoffset;
+                        vec[1] = r300->viewport_state->yoffset;
+                        vec[2] = r300->viewport_state->zoffset;
+                    } else {
+                        /* Zeros. */
+                    }
+                    break;
+
                 default:
                     debug_printf("r300: Implementation error: "
                         "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
@@ -268,6 +313,22 @@ void r300_emit_fs_constant_buffer(struct r300_context* r300,
     END_CS;
 }
 
+static void r300_emit_fragment_depth_config(struct r300_context* r300,
+                                            struct r300_fragment_shader* fs)
+{
+    CS_LOCALS(r300);
+
+    BEGIN_CS(4);
+    if (r300_fragment_shader_writes_depth(fs)) {
+        OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
+        OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US);
+    } else {
+        OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN);
+        OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US);
+    }
+    END_CS;
+}
+
 void r500_emit_fragment_program_code(struct r300_context* r300,
                                      struct rX00_fragment_program_code* generic_code)
 {
@@ -277,7 +338,7 @@ void r500_emit_fragment_program_code(struct r300_context* r300,
 
     BEGIN_CS(13 +
              ((code->inst_end + 1) * 6));
-    OUT_CS_REG(R500_US_CONFIG, 0);
+    OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
     OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
     OUT_CS_REG(R500_US_CODE_RANGE,
                R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
@@ -331,7 +392,13 @@ void r300_emit_fb_state(struct r300_context* r300,
     int i;
     CS_LOCALS(r300);
 
-    BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
+    /* Shouldn't fail unless there is a bug in the state tracker. */
+    assert(fb->nr_cbufs <= 4);
+
+    BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) +
+             (fb->zsbuf ? 10 : 0) + 6);
+
+    /* Flush and free renderbuffer caches. */
     OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
         R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
         R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
@@ -339,6 +406,10 @@ void r300_emit_fb_state(struct r300_context* r300,
         R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
         R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
 
+    /* Set the number of colorbuffers. */
+    OUT_CS_REG(R300_RB3D_CCTL, R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs));
+
+    /* Set up colorbuffers. */
     for (i = 0; i < fb->nr_cbufs; i++) {
         surf = fb->cbufs[i];
         tex = (struct r300_texture*)surf->texture;
@@ -356,6 +427,12 @@ void r300_emit_fb_state(struct r300_context* r300,
             r300_translate_out_fmt(surf->format));
     }
 
+    /* Disable unused colorbuffers. */
+    for (; i < 4; i++) {
+        OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
+    }
+
+    /* Set up a zbuffer. */
     if (fb->zsbuf) {
         surf = fb->zsbuf;
         tex = (struct r300_texture*)surf->texture;
@@ -633,7 +710,7 @@ static boolean r300_validate_aos(struct r300_context *r300)
     /* Check if formats and strides are aligned to the size of DWORD. */
     for (i = 0; i < r300->vertex_element_count; i++) {
         if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
-            pf_get_blocksize(velem[i].src_format) % 4 != 0) {
+            util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
             return FALSE;
         }
     }
@@ -662,8 +739,8 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset)
     for (i = 0; i < aos_count - 1; i += 2) {
         vb1 = &vbuf[velem[i].vertex_buffer_index];
         vb2 = &vbuf[velem[i+1].vertex_buffer_index];
-        size1 = pf_get_blocksize(velem[i].src_format);
-        size2 = pf_get_blocksize(velem[i+1].src_format);
+        size1 = util_format_get_blocksize(velem[i].src_format);
+        size2 = util_format_get_blocksize(velem[i+1].src_format);
 
         OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) |
                R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride));
@@ -673,7 +750,7 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset)
 
     if (aos_count & 1) {
         vb1 = &vbuf[velem[i].vertex_buffer_index];
-        size1 = pf_get_blocksize(velem[i].src_format);
+        size1 = util_format_get_blocksize(velem[i].src_format);
 
         OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride));
         OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
@@ -860,10 +937,21 @@ void r300_emit_viewport_state(struct r300_context* r300,
 
 void r300_emit_texture_count(struct r300_context* r300)
 {
+    uint32_t tx_enable = 0;
+    int i;
     CS_LOCALS(r300);
 
+    /* Notice that texture_count and sampler_count are just sizes
+     * of the respective arrays. We still have to check for the individual
+     * elements. */
+    for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
+        if (r300->textures[i]) {
+            tx_enable |= 1 << i;
+        }
+    }
+
     BEGIN_CS(2);
-    OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
+    OUT_CS_REG(R300_TX_ENABLE, tx_enable);
     END_CS;
 
 }
@@ -891,6 +979,7 @@ void r300_emit_dirty_state(struct r300_context* r300)
 {
     struct r300_screen* r300screen = r300_screen(r300->context.screen);
     struct r300_texture* tex;
+    struct r300_atom* atom;
     int i, dirty_tex = 0;
     boolean invalid = FALSE;
 
@@ -955,7 +1044,7 @@ validate:
             goto validate;
         }
     } else {
-        // debug_printf("No VBO while emitting dirty state!\n");
+        /* debug_printf("No VBO while emitting dirty state!\n"); */
     }
     if (!r300->winsys->validate(r300->winsys)) {
         r300->context.flush(&r300->context, 0, NULL);
@@ -973,14 +1062,11 @@ validate:
         r300->dirty_state &= ~R300_NEW_QUERY;
     }
 
-    if (r300->dirty_state & R300_NEW_BLEND) {
-        r300_emit_blend_state(r300, r300->blend_state);
-        r300->dirty_state &= ~R300_NEW_BLEND;
-    }
-
-    if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
-        r300_emit_blend_color_state(r300, r300->blend_color_state);
-        r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
+    foreach(atom, &r300->atom_list) {
+        if (atom->dirty) {
+            atom->emit(r300, atom->state);
+            atom->dirty = FALSE;
+        }
     }
 
     if (r300->dirty_state & R300_NEW_CLIP) {
@@ -994,19 +1080,22 @@ validate:
     }
 
     if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
+        r300_emit_fragment_depth_config(r300, r300->fs);
         if (r300screen->caps->is_r500) {
-            r500_emit_fragment_program_code(r300, &r300->fs->code);
+            r500_emit_fragment_program_code(r300, &r300->fs->shader->code);
         } else {
-            r300_emit_fragment_program_code(r300, &r300->fs->code);
+            r300_emit_fragment_program_code(r300, &r300->fs->shader->code);
         }
         r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
     }
 
     if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
         if (r300screen->caps->is_r500) {
-            r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
+            r500_emit_fs_constant_buffer(r300,
+                                         &r300->fs->shader->code.constants);
         } else {
-            r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
+            r300_emit_fs_constant_buffer(r300,
+                                         &r300->fs->shader->code.constants);
         }
         r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
     }
@@ -1085,7 +1174,7 @@ validate:
     */
 
     /* Finally, emit the VBO. */
-    //r300_emit_vertex_buffer(r300);
+    /* r300_emit_vertex_buffer(r300); */
 
     r300->dirty_hw++;
 }