OUT_CS_REG(R300_ZB_ZMASK_OFFSET, 0);
OUT_CS_REG(R300_ZB_ZMASK_PITCH, surf->pitch_zmask);
}
- /* Set up a dummy zbuffer. Otherwise occlusion queries won't work.
- * Use the first colorbuffer, we will disable writes in the DSA state
- * so as not to corrupt it. */
- } else if (fb->nr_cbufs) {
- surf = r300_surface(fb->cbufs[0]);
-
- OUT_CS_REG(R300_ZB_FORMAT, R300_DEPTHFORMAT_16BIT_INT_Z);
-
- OUT_CS_REG(R300_ZB_DEPTHOFFSET, 0);
- OUT_CS_RELOC(surf);
-
- OUT_CS_REG(R300_ZB_DEPTHPITCH, 4 | R300_DEPTHMICROTILE_TILED_SQUARE);
- OUT_CS_RELOC(surf);
}
END_CS;
tex = r300_resource(fb->zsbuf->texture);
BEGIN_CS(size);
+ OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_HIZ, 2);
OUT_CS(0);
OUT_CS(tex->tex.hiz_dwords[fb->zsbuf->u.tex.level]);
tex = r300_resource(fb->zsbuf->texture);
BEGIN_CS(size);
+ OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_ZMASK, 2);
OUT_CS(0);
OUT_CS(tex->tex.zmask_dwords[fb->zsbuf->u.tex.level]);