draw: Properly limit vertex buffer fetches on draw arrays.
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
index 467339f6a626257c765747e4c950f9720797840b..6ddb5066bb8f20fdcc65dede7869b07aa074e7a9 100644 (file)
@@ -45,10 +45,12 @@ void r300_emit_blend_state(struct r300_context* r300,
     CS_LOCALS(r300);
 
     if (fb->nr_cbufs) {
-        if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT)
+        if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT) {
             WRITE_CS_TABLE(blend->cb_noclamp, size);
-        else
-            WRITE_CS_TABLE(blend->cb_clamp, size);
+        } else {
+            unsigned swz = r300_surface(fb->cbufs[0])->colormask_swizzle;
+            WRITE_CS_TABLE(blend->cb_clamp[swz], size);
+        }
     } else {
         WRITE_CS_TABLE(blend->cb_no_readwrite, size);
     }
@@ -120,9 +122,9 @@ static void get_rc_constant_state(
         case RC_STATE_R300_TEXSCALE_FACTOR:
             tex = r300_resource(texstate->sampler_views[constant->u.State[1]]->base.texture);
             /* Add a small number to the texture size to work around rounding errors in hw. */
-            vec[0] = tex->b.b.b.width0  / (tex->tex.width0  + 0.001f);
-            vec[1] = tex->b.b.b.height0 / (tex->tex.height0 + 0.001f);
-            vec[2] = tex->b.b.b.depth0  / (tex->tex.depth0  + 0.001f);
+            vec[0] = tex->b.b.width0  / (tex->tex.width0  + 0.001f);
+            vec[1] = tex->b.b.height0 / (tex->tex.height0 + 0.001f);
+            vec[2] = tex->b.b.depth0  / (tex->tex.depth0  + 0.001f);
             vec[3] = 1;
             break;
 
@@ -439,19 +441,6 @@ void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
             OUT_CS_REG(R300_ZB_ZMASK_OFFSET, 0);
             OUT_CS_REG(R300_ZB_ZMASK_PITCH, surf->pitch_zmask);
         }
-    /* Set up a dummy zbuffer. Otherwise occlusion queries won't work.
-     * Use the first colorbuffer, we will disable writes in the DSA state
-     * so as not to corrupt it. */
-    } else if (fb->nr_cbufs) {
-        surf = r300_surface(fb->cbufs[0]);
-
-        OUT_CS_REG(R300_ZB_FORMAT, R300_DEPTHFORMAT_16BIT_INT_Z);
-
-        OUT_CS_REG(R300_ZB_DEPTHOFFSET, 0);
-        OUT_CS_RELOC(surf);
-
-        OUT_CS_REG(R300_ZB_DEPTHPITCH, 4 | R300_DEPTHMICROTILE_TILED_SQUARE);
-        OUT_CS_RELOC(surf);
     }
 
     END_CS;
@@ -1116,6 +1105,9 @@ void r300_emit_hiz_clear(struct r300_context *r300, unsigned size, void *state)
     tex = r300_resource(fb->zsbuf->texture);
 
     BEGIN_CS(size);
+    OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
     OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_HIZ, 2);
     OUT_CS(0);
     OUT_CS(tex->tex.hiz_dwords[fb->zsbuf->u.tex.level]);
@@ -1138,6 +1130,9 @@ void r300_emit_zmask_clear(struct r300_context *r300, unsigned size, void *state
     tex = r300_resource(fb->zsbuf->texture);
 
     BEGIN_CS(size);
+    OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+        R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
     OUT_CS_PKT3(R300_PACKET3_3D_CLEAR_ZMASK, 2);
     OUT_CS(0);
     OUT_CS(tex->tex.zmask_dwords[fb->zsbuf->u.tex.level]);