#ifndef R300_EMIT_H
#define R300_EMIT_H
-#include "util/u_math.h"
-
#include "r300_context.h"
-#include "r300_cs.h"
-#include "r300_screen.h"
-#include "r300_state_inlines.h"
+#include "radeon_code.h"
struct rX00_fragment_program_code;
struct r300_vertex_program_code;
-void r300_emit_blend_state(struct r300_context* r300,
- struct r300_blend_state* blend);
+void r300_emit_aos(struct r300_context* r300, unsigned offset);
+
+void r300_emit_blend_state(struct r300_context* r300, void* state);
-void r300_emit_blend_color_state(struct r300_context* r300,
- struct r300_blend_color_state* bc);
+void r300_emit_blend_color_state(struct r300_context* r300, void* state);
-void r300_emit_clip_state(struct r300_context* r300,
- struct pipe_clip_state* clip);
+void r300_emit_clip_state(struct r300_context* r300, void* state);
-void r300_emit_dsa_state(struct r300_context* r300,
- struct r300_dsa_state* dsa);
+void r300_emit_dsa_state(struct r300_context* r300, void* state);
void r300_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code,
- struct r300_constant_buffer* externals);
+ struct rX00_fragment_program_code* generic_code);
+
+void r300_emit_fs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r500_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code,
- struct r300_constant_buffer* externals);
+ struct rX00_fragment_program_code* generic_code);
+
+void r500_emit_fs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb);
void r300_emit_query_begin(struct r300_context* r300,
struct r300_query* query);
-void r300_emit_query_end(struct r300_context* r300,
- struct r300_query* query);
-void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
+void r300_emit_query_end(struct r300_context* r300);
+
+void r300_emit_rs_state(struct r300_context* r300, void* state);
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs);
-void r300_emit_scissor_state(struct r300_context* r300,
- struct r300_scissor_state* scissor);
+void r300_emit_scissor_state(struct r300_context* r300, void* state);
void r300_emit_texture(struct r300_context* r300,
struct r300_sampler_state* sampler,
void r300_emit_vertex_format_state(struct r300_context* r300);
void r300_emit_vertex_program_code(struct r300_context* r300,
- struct r300_vertex_program_code* code,
- struct r300_constant_buffer* constants);
+ struct r300_vertex_program_code* code);
+
+void r300_emit_vs_constant_buffer(struct r300_context* r300,
+ struct rc_constant_list* constants);
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
-void r300_emit_viewport_state(struct r300_context* r300,
- struct r300_viewport_state* viewport);
+void r300_emit_viewport_state(struct r300_context* r300, void* state);
+
+void r300_emit_texture_count(struct r300_context* r300);
+
+void r300_emit_ztop_state(struct r300_context* r300, void* state);
void r300_flush_textures(struct r300_context* r300);