uint32_t pack_float24(float f);
-void r300_emit_vertex_arrays(struct r300_context* r300, int offset, boolean indexed);
+void r300_emit_vertex_arrays(struct r300_context* r300, int offset,
+ boolean indexed, int instance_id);
void r300_emit_blend_state(struct r300_context* r300,
unsigned size, void* state);