uint32_t pack_float24(float f);
-void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed);
+void r300_emit_vertex_arrays(struct r300_context* r300, int offset, boolean indexed);
void r300_emit_blend_state(struct r300_context* r300,
unsigned size, void* state);
void r300_emit_textures_state(struct r300_context *r300,
unsigned size, void *state);
-void r300_emit_aos_swtcl(struct r300_context *r300, boolean indexed);
+void r300_emit_vertex_arrays_swtcl(struct r300_context *r300, boolean indexed);
void r300_emit_vap_invariant_state(struct r300_context *r300,
unsigned size, void *state);
void r300_emit_zmask_clear(struct r300_context *r300, unsigned size, void *state);
unsigned r300_get_num_dirty_dwords(struct r300_context *r300);
+unsigned r300_get_num_cs_end_dwords(struct r300_context *r300);
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300);
-void r300_emit_buffer_validate(struct r300_context *r300,
- boolean do_validate_vertex_buffers,
- struct pipe_resource *index_buffer);
+boolean r300_emit_buffer_validate(struct r300_context *r300,
+ boolean do_validate_vertex_buffers,
+ struct pipe_resource *index_buffer);
#endif /* R300_EMIT_H */